Player Matchup

Mulan
Mulan
Ur2eZ_4_Me
Mulan
Level 138
God Stats
103W - 48L
1,675 SR
Queue Stats
396W - 299L
1,706 Elo+
Solo
Sobek
Sobek
ancientry
Sobek
Level 113
God Stats
7W - 4L
1,676 SR
Queue Stats
334W - 252L
1,793 Elo+
Solo
Baron Samedi
Baron Samedi
oSo Kalepzo
Baron Samedi
Level 109
God Stats
65W - 66L
1,587 SR
Queue Stats
546W - 557L
1,681 Elo+
Solo
Team Averages
Level 120
1,646 SR
1,726 Elo+

VS

Team Averages
Level 104
1,579 SR
1,576 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
PainTV
Sylvanus
Level 61
God Stats
5W - 4L
1,592 SR
Queue Stats
116W - 78L
1,632 Elo+
Party 1
Ra
Ra
Veeloy
Ra
Level 160
God Stats
7W - 2L
1,644 SR
Queue Stats
140W - 101L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
13 / 1 / 9
9,313
931
12,729
12,168
13,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
ancientry
Sobek
12
2 / 1 / 19
7,670
767
7,074
14,246
14,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baron Samedi
oSo Kalepzo
Baron Samedi
11
7 / 4 / 10
8,306
831
9,577
7,606
3,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 6 / 1
6,667
667
5,845
11,125
5,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Sylvanus
PainTV
Sylvanus
10
2 / 9 / 3
7,217
722
5,164
11,904
8,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
11
2 / 7 / 2
6,941
694
7,516
8,384
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
22
Kills
6
6
Deaths
22
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
6
1
0.42
L
Sylvanus
PainTV
Sylvanus
2
9
3
0.39
W
Mulan
13
1
9
17.5
L
Ra
2
7
2
0.43
W
Sobek
ancientry
Sobek
2
1
19
11.5
W
Baron Samedi
oSo Kalepzo
Baron Samedi
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,380
Damage
18,525
34,020
Taken
31,413
32,086
Mitigated
17,195
13,380
Healing
4,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,845
449
0
1,693
11,125
5,239
0
6,555
4,570
0
13,176
L
Sylvanus
PainTV
Sylvanus
5,164
1,010
684
996
11,904
8,582
0
7,735
4,169
8,705
1,847
W
Mulan
12,729
2,201
0
3,705
12,168
13,782
621
3,784
8,090
0
35,263
L
Ra
7,516
189
332
986
8,384
3,374
0
2,647
5,737
26,940
0
W
Sobek
ancientry
Sobek
7,074
839
0
5,033
14,246
14,583
416
4,351
9,567
15,539
0
W
Baron Samedi
oSo Kalepzo
Baron Samedi
9,577
1,053
3,408
1,234
7,606
3,721
1,057
4,476
3,033
23,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,289
Gold Earned
20,825
118
Minions Killed
88
6
Camps Cleared
3
535,074
Distance Traveled
473,727
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,667
667
24
2
2
178,666
3
L
Sylvanus
7,217
722
15
2
1
135,877
1
W
Mulan
9,313
931
59
6
1
186,849
0
L
Ra
6,941
694
49
5
0
159,184
2
W
Sobek
7,670
767
14
1
2
195,797
1
W
Baron Samedi
8,306
831
45
5
3
152,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role