Player Matchup

Sol
Sol
Diamond I
GloxiniaOfReposê
Sol
Diamond I
Level 118
God Stats
25W - 4L
1,804 SR
Queue Stats
67W - 28L
2,443 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
Robret
Gilgamesh
Masters
Level 122
God Stats
3W - 3L
1,707 SR
Queue Stats
92W - 25L
2,600 MMR
Party 1
Ares
Ares
Diamond I
SerhatAbi
Ares
Diamond I
Level 64
God Stats
4W - 2L
1,807 SR
Queue Stats
36W - 12L
2,581 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 101
1,773 SR
2,541 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 121
1,656 SR
2,764 MMR
Medusa
Medusa
Masters
Hyoukaii
Medusa
Masters
Level 160
God Stats
9W - 1L
1,721 SR
Queue Stats
96W - 22L
3,137 MMR
Solo
Hera
Hera
Diamond V
Its Just Joshyy
Hera
Diamond V
Level 156
God Stats
1W - 1L
1,408 SR
Queue Stats
81W - 80L
2,142 MMR
Solo
Odin
Odin
Masters
Your a Ez gg
Odin
Masters
Level 48
God Stats
45W - 16L
1,841 SR
Queue Stats
165W - 101L
3,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
8,308
692
5,760
10,747
5,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Robret
Gilgamesh
12
4 / 8 / 3
8,806
734
15,310
18,451
11,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
11
2 / 5 / 2
8,788
732
5,722
12,157
11,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GebAphroditeArtioSobek

VS

Bans
Ah Muzen CabAchillesBaron SamediHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hyoukaii
Medusa
16
13 / 3 / 4
10,574
881
17,914
13,189
6,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
4 / 5 / 10
9,170
764
8,789
8,883
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 0 / 13
9,654
805
7,615
11,436
11,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
8
Kills
19
19
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Medusa
Hyoukaii
Medusa
13
3
4
5
W
4
5
10
1.8
L
Gilgamesh
Robret
Gilgamesh
4
8
3
0.69
L
Ares
2
5
2
0.6
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,792
Damage
34,318
41,355
Taken
33,508
29,208
Mitigated
21,030
4,396
Healing
13,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,760
1,211
0
1,191
10,747
5,937
142
895
9,587
30,080
1,750
W
Medusa
Hyoukaii
Medusa
17,914
8,433
0
5,730
13,189
6,191
1,707
5,780
7,081
0
43,673
W
8,789
1,539
0
2,621
8,883
2,911
1,043
2,294
6,415
31,648
0
L
Gilgamesh
Robret
Gilgamesh
15,310
6,104
0
1,383
18,451
11,330
0
5,800
12,196
0
30,965
L
Ares
5,722
222
0
1,822
12,157
11,941
56
2,500
9,350
14,599
0
W
7,615
1,159
0
4,862
11,436
11,928
168
3,721
7,309
0
23,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,902
Gold Earned
29,398
112
Minions Killed
128
6
Camps Cleared
6
628,213
Distance Traveled
710,256
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,308
692
62
5
2
195,498
0
W
Medusa
10,574
881
46
4
4
232,927
1
W
Hera
9,170
764
48
4
0
216,316
4
L
Gilgamesh
8,806
734
29
2
3
217,874
3
L
Ares
8,788
732
21
2
1
214,841
1
W
Odin
9,654
805
34
3
2
261,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role