Player Matchup

Eset
Eset
 
Eset
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Heatsink2
Guan Yu
Level 17
God Stats
2W - 2L
1,463 SR
Queue Stats
25W - 23L
1,484 Elo+
Solo
Fenrir
Fenrir
TupapaAgusano69
Fenrir
Level 29
God Stats
2W - 0L
1,712 SR
Queue Stats
90W - 117L
1,424 Elo+
Solo
Izanami
Izanami
not vaeda5344
Izanami
Level 28
God Stats
3W - 1L
1,703 SR
Queue Stats
30W - 27L
1,605 Elo+
Solo
Kuzenbo
Kuzenbo
ttf4
Kuzenbo
Level 29
God Stats
1W - 4L
1,641 SR
Queue Stats
124W - 136L
1,558 Elo+
Solo
Team Averages
Level 24
1,604 SR
1,514 Elo+

VS

Team Averages
Level 15
1,465 SR
1,531 Elo+
Hou Yi
Hou Yi
Havie373
Hou Yi
Level 26
God Stats
6W - 10L
1,436 SR
Queue Stats
62W - 87L
1,284 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hiloshudon
Morgan Le Fay
Level 24
God Stats
8W - 16L
1,385 SR
Queue Stats
52W - 65L
1,497 Elo+
Solo
Hercules
Hercules
Junkules
Hercules
Level 4
God Stats
1W - 1L
1,689 SR
Queue Stats
2W - 2L
1,677 Elo+
Party 1
Fenrir
Fenrir
Paiano
Fenrir
Level 18
God Stats
0W - 2L
1,316 SR
Queue Stats
33W - 30L
1,519 Elo+
Solo
Jormungandr
Jormungandr
PartySupport
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
8 / 5 / 4
10,120
562
15,531
13,413
4,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Heatsink2
Guan Yu
12
1 / 9 / 0
7,419
412
4,488
14,510
7,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 7 / 5
8,723
485
6,104
16,573
6,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
18
14 / 4 / 5
11,455
636
19,163
16,960
6,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
ttf4
Kuzenbo
11
2 / 2 / 13
8,563
476
6,851
15,748
19,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Havie373
Hou Yi
14
4 / 9 / 2
8,768
487
8,158
14,104
2,389
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Hiloshudon
Morgan Le Fay
15
1 / 4 / 6
8,808
489
7,564
13,419
4,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Junkules
Hercules
14
12 / 3 / 2
9,436
524
15,421
16,173
10,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Paiano
Fenrir
15
8 / 4 / 5
9,339
519
12,160
14,007
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
PartySupport
Jormungandr
14
2 / 8 / 6
8,415
468
13,564
12,770
8,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
48
28
Kills
27
27
Deaths
28
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
8
5
4
2
L
Hou Yi
Havie373
Hou Yi
4
9
2
0.56
W
Guan Yu
Heatsink2
Guan Yu
1
9
0
0.11
L
Morgan Le Fay
Hiloshudon
Morgan Le Fay
1
4
6
1
L
Hercules
Junkules
Hercules
12
3
2
4.33
L
Fenrir
Paiano
Fenrir
8
4
5
2.63
L
Jormungandr
PartySupport
Jormungandr
2
8
6
0.63
W
3
7
5
0.79
W
Izanami
14
4
5
4.13
W
Kuzenbo
ttf4
Kuzenbo
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,137
Damage
56,867
77,204
Taken
70,473
45,093
Mitigated
31,014
19,178
Healing
17,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
15,531
1,165
986
3,478
13,413
4,743
319
4,813
8,555
53,185
0
L
Hou Yi
Havie373
Hou Yi
8,158
4,327
0
1,787
14,104
2,389
96
3,563
10,435
0
32,446
W
Guan Yu
Heatsink2
Guan Yu
4,488
1,545
0
2,053
14,510
7,114
767
307
13,741
0
27,241
L
Morgan Le Fay
Hiloshudon
Morgan Le Fay
7,564
198
70
5,578
13,419
4,652
0
6,983
6,006
59,981
0
L
Hercules
Junkules
Hercules
15,421
5,670
0
5,098
16,173
10,233
528
3,371
12,228
7,394
35,979
L
Fenrir
Paiano
Fenrir
12,160
1,925
0
4,606
14,007
4,991
0
4,633
9,163
0
60,664
L
Jormungandr
PartySupport
Jormungandr
13,564
4,894
0
627
12,770
8,749
0
3,036
9,692
49,104
0
W
6,104
1,490
0
2,222
16,573
6,418
100
4,580
11,722
0
30,269
W
Izanami
19,163
12,942
0
5,961
16,960
6,910
1,800
6,527
10,300
0
103,371
W
Kuzenbo
ttf4
Kuzenbo
6,851
2,554
442
4,036
15,748
19,908
159
6,511
9,157
15,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,280
Gold Earned
44,766
415
Minions Killed
393
0
Camps Cleared
0
1,556,677
Distance Traveled
1,607,818
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,120
562
96
5
0
332,358
6
L
Hou Yi
8,768
487
56
3
0
298,668
4
W
Guan Yu
7,419
412
61
3
0
299,817
1
L
Morgan Le Fay
8,808
489
106
6
0
317,793
5
L
Hercules
9,436
524
69
4
0
338,381
5
L
Fenrir
9,339
519
95
5
0
340,644
2
L
Jormungandr
8,415
468
67
4
0
312,332
4
W
Fenrir
8,723
485
60
3
0
313,317
1
W
Izanami
11,455
636
184
10
0
299,772
1
W
Kuzenbo
8,563
476
14
1
0
311,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role