Player Matchup

Fenrir
Fenrir
ItsHensley
Fenrir
Level 129
God Stats
3W - 1L
1,448 SR
Queue Stats
563W - 456L
1,589 Elo+
Party 1
Tyr
Tyr
LightSkinSosa-
Tyr
Level 139
God Stats
5W - 5L
1,549 SR
Queue Stats
725W - 559L
1,588 Elo+
Party 1
Yemoja
Yemoja
dersr1
Yemoja
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
724W - 555L
1,592 Elo+
Party 1
Team Averages
Level 138
1,499 SR
1,590 Elo+

VS

Team Averages
Level 56
1,618 SR
1,504 Elo+
Ra
Ra
DeltaKhaos
Ra
Level 20
God Stats
2W - 2L
1,749 SR
Queue Stats
52W - 26L
1,602 Elo+
Solo
Tyr
Tyr
IXzD4RKzXI
Tyr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 44L
1,351 Elo+
Solo
Ares
Ares
IxDeclarexWar
Ares
Level 125
God Stats
49W - 39L
1,605 SR
Queue Stats
102W - 123L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ItsHensley
Fenrir
13
10 / 2 / 3
9,269
843
11,323
12,069
7,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 2 / 10
7,719
702
8,252
18,346
12,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
dersr1
Yemoja
12
2 / 2 / 9
7,940
722
5,518
6,054
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
7,618
693
10,139
7,775
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 7 / 5
7,003
637
3,826
11,333
11,095
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 1 / 3
8,084
735
8,129
11,303
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
13
Kills
6
6
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
1
7
5
0.5
W
Fenrir
ItsHensley
Fenrir
10
2
3
5.75
L
2
1
3
3.5
W
1
2
10
3
W
Yemoja
dersr1
Yemoja
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,093
Damage
22,094
36,469
Taken
30,411
25,262
Mitigated
25,244
19,266
Healing
5,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,139
782
1,074
930
7,775
3,420
0
671
6,646
31,097
0
L
3,826
495
0
146
11,333
11,095
0
2,253
8,205
0
7,301
W
Fenrir
ItsHensley
Fenrir
11,323
1,512
152
4,660
12,069
7,792
260
6,498
5,209
0
24,334
L
8,129
622
0
3,286
11,303
10,729
0
1,870
8,652
18,548
0
W
8,252
1,748
622
8,382
18,346
12,608
0
8,359
9,537
0
22,923
W
Yemoja
dersr1
Yemoja
5,518
2,324
4,023
1,427
6,054
4,862
337
3,244
2,752
17,618
2,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,928
Gold Earned
22,705
109
Minions Killed
95
4
Camps Cleared
4
634,847
Distance Traveled
641,959
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,618
693
72
7
2
202,659
1
L
Tyr
7,003
637
5
0
1
209,551
0
W
Fenrir
9,269
843
31
3
2
242,018
0
L
Ares
8,084
735
18
2
1
229,749
4
W
Tyr
7,719
702
31
3
1
234,679
0
W
Yemoja
7,940
722
47
4
1
158,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role