Player Matchup

Hades
Hades
MasterKronos
Hades
Level 140
God Stats
4W - 2L
1,580 SR
Queue Stats
82W - 83L
1,465 Elo+
Solo
Fenrir
Fenrir
Olegator6881
Fenrir
Level 8
God Stats
1W - 3L
1,561 SR
Queue Stats
8W - 16L
1,162 Elo+
Solo
Xing Tian
Xing Tian
StarvedRune
Xing Tian
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 133L
1,343 Elo+
Solo
Team Averages
Level 76
1,547 SR
1,323 Elo+

VS

Team Averages
Level 123
1,506 SR
1,394 Elo+
Zeus
Zeus
BadBidWills
Zeus
Level 129
God Stats
2W - 3L
1,267 SR
Queue Stats
107W - 145L
1,309 Elo+
Solo
Cthulhu
Cthulhu
PsychodstHC
Cthulhu
Level 145
God Stats
2W - 0L
1,759 SR
Queue Stats
73W - 72L
1,385 Elo+
Solo
Mulan
Mulan
mr bubblesnach
Mulan
Level 94
God Stats
13W - 10L
1,491 SR
Queue Stats
216W - 210L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 2
11,676
649
21,231
19,513
22,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
2
0 / 0 / 0
6,754
375
0
0
0
Xing Tian
StarvedRune
Xing Tian
16
2 / 2 / 5
10,554
586
9,473
23,594
27,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 4
10,551
586
7,950
13,042
3,708
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
PsychodstHC
Cthulhu
15
2 / 1 / 3
11,308
628
13,215
19,269
17,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
3 / 1 / 2
11,164
620
14,234
16,534
11,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
8
Kills
5
5
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
6
4
0.33
L
6
3
2
2.33
L
Fenrir
0
0
0
0
W
Cthulhu
PsychodstHC
Cthulhu
2
1
3
3.5
L
Xing Tian
StarvedRune
Xing Tian
2
2
5
2.25
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,704
Damage
35,399
43,107
Taken
48,845
49,243
Mitigated
33,176
11,157
Healing
19,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,950
1,874
166
2,739
13,042
3,708
1,131
9,976
2,748
43,576
0
L
21,231
904
168
8,146
19,513
22,135
0
8,643
10,102
57,706
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
PsychodstHC
Cthulhu
13,215
798
1,261
7,662
19,269
17,725
56
9,168
9,806
34,447
0
L
Xing Tian
StarvedRune
Xing Tian
9,473
1,077
0
2,843
23,594
27,108
0
11,129
11,411
30,562
0
W
14,234
3,809
0
7,894
16,534
11,743
701
11,183
4,896
63
44,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,984
Gold Earned
33,023
123
Minions Killed
184
4
Camps Cleared
9
612,880
Distance Traveled
950,141
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,551
586
85
5
3
246,515
1
L
Hades
11,676
649
94
5
2
274,088
4
L
Fenrir
6,754
375
0
0
0
0
0
W
Cthulhu
11,308
628
31
2
3
362,397
7
L
Xing Tian
10,554
586
29
2
2
338,792
2
W
Mulan
11,164
620
68
4
3
341,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role