Player Matchup

Fenrir
Fenrir
RJclough
Fenrir
Level 12
God Stats
2W - 0L
1,718 SR
Queue Stats
18W - 11L
1,529 Elo+
Solo
Zeus
Zeus
Spartanskiy69
Zeus
Level 28
God Stats
96W - 86L
1,633 SR
Queue Stats
99W - 95L
1,517 Elo+
Solo
Sol
Sol
TeilzeitG0Dy
Sol
Level 27
God Stats
2W - 0L
1,685 SR
Queue Stats
69W - 56L
1,484 Elo+
Solo
Nu Wa
Nu Wa
jordoch
Nu Wa
Level 28
God Stats
1W - 1L
1,565 SR
Queue Stats
28W - 31L
1,449 Elo+
Solo
Yemoja
Yemoja
squickford
Yemoja
Level 8
God Stats
13W - 15L
1,432 SR
Queue Stats
17W - 18L
1,328 Elo+
Solo
Team Averages
Level 21
1,607 SR
1,462 Elo+

VS

Team Averages
Level 18
1,623 SR
1,493 Elo+
Set
Set
 
Set
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
F4B_Madara
Sun Wukong
Level 5
God Stats
1W - 1L
1,697 SR
Queue Stats
2W - 5L
1,281 Elo+
Solo
Cthulhu
Cthulhu
Kakisancheez
Cthulhu
Level 25
God Stats
7W - 2L
1,790 SR
Queue Stats
65W - 33L
1,643 Elo+
Solo
Neith
Neith
OlympianGamer92
Neith
Level 29
God Stats
17W - 11L
1,628 SR
Queue Stats
116W - 92L
1,603 Elo+
Solo
Medusa
Medusa
Stas_Mihaylov
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
RJclough
Fenrir
19
12 / 1 / 19
13,108
1,192
23,213
11,248
11,500
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
10 / 1 / 19
12,402
1,127
13,643
5,043
1,882
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
14 / 1 / 20
12,826
1,166
32,442
12,401
4,673
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
jordoch
Nu Wa
20
4 / 1 / 24
11,779
1,071
13,102
7,551
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
squickford
Yemoja
19
1 / 2 / 26
12,020
1,093
5,289
11,144
12,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

300

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
2 / 7 / 1
9,822
893
7,280
16,824
7,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
F4B_Madara
Sun Wukong
16
1 / 9 / 4
10,349
941
6,474
18,388
9,292
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Kakisancheez
Cthulhu
16
1 / 10 / 2
10,803
982
10,524
28,879
25,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
2 / 1 / 1
10,152
923
9,059
9,678
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 14 / 5
9,739
885
9,871
21,660
7,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
19
41
Kills
6
6
Deaths
41
108
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
7
1
0.36
L
Sun Wukong
F4B_Madara
Sun Wukong
1
9
4
0.33
L
Cthulhu
Kakisancheez
Cthulhu
1
10
2
0.2
L
2
1
1
2.5
W
Fenrir
RJclough
Fenrir
12
1
19
21.5
W
10
1
19
19.5
L
0
14
5
0.18
W
14
1
20
24
W
Nu Wa
jordoch
Nu Wa
4
1
24
16
W
Yemoja
squickford
Yemoja
1
2
26
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,689
Damage
43,208
47,387
Taken
95,429
33,660
Mitigated
53,616
12,321
Healing
4,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,280
2,321
0
710
16,824
7,407
0
9,811
7,013
0
20,681
L
Sun Wukong
F4B_Madara
Sun Wukong
6,474
2,165
0
636
18,388
9,292
0
13,464
4,924
0
23,333
L
Cthulhu
Kakisancheez
Cthulhu
10,524
516
81
1,116
28,879
25,870
0
21,049
7,830
26,021
0
L
9,059
4,899
0
1,698
9,678
3,631
0
5,978
3,700
0
32,515
W
Fenrir
RJclough
Fenrir
23,213
7,827
0
1,587
11,248
11,500
0
2,041
9,207
0
40,290
W
13,643
2,603
0
722
5,043
1,882
0
1,065
3,978
27,417
0
L
9,871
2,365
0
20
21,660
7,416
0
14,174
7,486
0
21,878
W
32,442
17,426
0
3,058
12,401
4,673
0
3,245
9,156
55,859
0
W
Nu Wa
jordoch
Nu Wa
13,102
3,601
126
1,603
7,551
3,300
0
2,016
5,535
38,124
0
W
Yemoja
squickford
Yemoja
5,289
1,753
2,601
2,624
11,144
12,305
0
2,157
8,987
13,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,135
Gold Earned
50,865
202
Minions Killed
161
9
Camps Cleared
5
1,058,179
Distance Traveled
906,215
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,822
893
19
2
2
179,833
1
L
Sun Wukong
10,349
941
34
3
2
176,505
2
L
Cthulhu
10,803
982
47
4
1
209,987
0
L
Neith
10,152
923
47
4
0
152,884
0
W
Fenrir
13,108
1,192
37
3
1
242,283
1
W
Zeus
12,402
1,127
51
5
2
210,128
0
L
Medusa
9,739
885
14
1
0
187,006
1
W
Sol
12,826
1,166
47
4
2
222,296
0
W
Nu Wa
11,779
1,071
46
4
3
212,492
0
W
Yemoja
12,020
1,093
21
2
1
170,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role