Player Matchup

Sylvanus
Sylvanus
MizDominatrix
Sylvanus
Level 156
God Stats
9W - 6L
1,558 SR
Queue Stats
323W - 246L
1,628 Elo+
Party 3
Osiris
Osiris
MrOpTicSmith
Osiris
Level 146
God Stats
2W - 0L
1,546 SR
Queue Stats
59W - 44L
1,654 Elo+
Party 3
Kali
Kali
PoolBoi
Kali
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,590 Elo+
Party 3
Agni
Agni
Travisty135
Agni
Level 109
God Stats
5W - 6L
1,725 SR
Queue Stats
315W - 265L
1,643 Elo+
Party 3
Horus
Horus
tryharderpls
Horus
Level 16
God Stats
3W - 0L
1,830 SR
Queue Stats
13W - 2L
1,702 Elo+
Party 3
Team Averages
Level 114
1,632 SR
1,644 Elo+

VS

Team Averages
Level 82
1,644 SR
1,620 Elo+
Cthulhu
Cthulhu
GigaHuts
Cthulhu
Level 125
God Stats
8W - 12L
1,590 SR
Queue Stats
258W - 231L
1,619 Elo+
Party 1
Ra
Ra
Irishbean020
Ra
Level 47
God Stats
5W - 14L
1,596 SR
Queue Stats
103W - 83L
1,550 Elo+
Party 1
Odin
Odin
KrAzE4o8
Odin
Level 109
God Stats
6W - 5L
1,774 SR
Queue Stats
606W - 543L
1,659 Elo+
Party 2
Fafnir
Fafnir
aDDrill
Fafnir
Level 90
God Stats
5W - 8L
1,511 SR
Queue Stats
397W - 368L
1,646 Elo+
Party 2
Izanami
Izanami
tibby3is
Izanami
Level 40
God Stats
12W - 9L
1,747 SR
Queue Stats
100W - 66L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MizDominatrix
Sylvanus
6
1 / 0 / 2
3,890
778
503
1,662
716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
7
0 / 1 / 0
4,129
826
0
2,321
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
PoolBoi
Kali
4
0 / 0 / 3
3,244
649
544
1,279
231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
2 / 0 / 1
4,062
812
533
849
163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 3
3,413
683
648
2,164
797
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GigaHuts
Cthulhu
1
0 / 0 / 0
2,406
481
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
2,454
491
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Odin
1
0 / 1 / 0
2,506
501
256
805
157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
aDDrill
Fafnir
1
0 / 1 / 0
2,511
502
249
1,127
250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
tibby3is
Izanami
1
0 / 1 / 0
2,454
491
305
909
86
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
3
Kills
0
1
Deaths
3
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
GigaHuts
Cthulhu
0
0
0
0
L
0
0
0
0
L
Odin
0
1
0
0
W
Sylvanus
MizDominatrix
Sylvanus
1
0
2
2
W
Osiris
0
1
0
0
W
Kali
PoolBoi
Kali
0
0
3
1.5
W
2
0
1
2.5
L
Fafnir
aDDrill
Fafnir
0
1
0
0
L
Izanami
tibby3is
Izanami
0
1
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,228
Damage
810
8,275
Taken
2,841
3,039
Mitigated
493
5,083
Healing
101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
GigaHuts
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Odin
256
114
0
26
805
157
0
363
442
0
1,085
W
Sylvanus
MizDominatrix
Sylvanus
503
0
479
867
1,662
716
1,904
0
1,662
10,945
3,183
W
Osiris
0
0
0
961
2,321
1,132
842
0
2,321
0
15,498
W
Kali
PoolBoi
Kali
544
380
0
548
1,279
231
0
249
1,004
0
2,806
W
533
0
0
267
849
163
1,393
0
849
21,029
0
L
Fafnir
aDDrill
Fafnir
249
93
0
30
1,127
250
0
621
506
704
0
L
Izanami
tibby3is
Izanami
305
228
0
45
909
86
0
52
857
0
1,425
W
648
85
613
1,348
2,164
797
482
0
2,164
0
3,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,738
Gold Earned
12,331
147
Minions Killed
11
0
Camps Cleared
0
385,485
Distance Traveled
150,075
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,406
481
0
0
0
11,936
0
L
Ra
2,454
491
0
0
0
10,977
0
L
Odin
2,506
501
5
1
0
52,026
0
W
Sylvanus
3,890
778
35
7
0
72,716
0
W
Osiris
4,129
826
48
10
0
61,642
0
W
Kali
3,244
649
12
2
0
72,252
0
W
Agni
4,062
812
46
9
0
85,806
0
L
Fafnir
2,511
502
3
1
0
37,524
1
L
Izanami
2,454
491
3
1
0
37,612
0
W
Horus
3,413
683
6
1
0
93,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role