Player Matchup

Nemesis
Nemesis
Heatsink2
Nemesis
Level 17
God Stats
16W - 13L
1,577 SR
Queue Stats
25W - 23L
1,455 Elo+
Solo
Ares
Ares
MarkovNB
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
WillSiin
Gilgamesh
Level 24
God Stats
5W - 7L
1,368 SR
Queue Stats
86W - 97L
1,504 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
blaise321
Morgan Le Fay
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,344 Elo+
Party 2
Skadi
Skadi
kyoto42
Skadi
Level 4
God Stats
3W - 1L
1,705 SR
Queue Stats
6W - 3L
1,481 Elo+
Party 2
Team Averages
Level 15
1,530 SR
1,457 Elo+

VS

Team Averages
Level 14
1,463 SR
1,387 Elo+
Da Ji
Da Ji
IGWT Nate
Da Ji
Level 22
God Stats
6W - 6L
1,500 SR
Queue Stats
132W - 137L
1,340 Elo+
Solo
Ullr
Ullr
Jagjader
Ullr
Level 24
God Stats
9W - 21L
1,314 SR
Queue Stats
41W - 61L
1,364 Elo+
Solo
Merlin
Merlin
TreYee
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Sun Wukong
Sun Wukong
清风倾城
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
爱萝莉丶
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Heatsink2
Nemesis
14
9 / 2 / 1
8,601
614
10,434
9,608
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
11
1 / 2 / 4
7,179
513
4,771
10,117
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
WillSiin
Gilgamesh
12
4 / 5 / 3
7,908
565
7,918
10,468
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
blaise321
Morgan Le Fay
11
0 / 5 / 3
6,856
490
3,185
7,733
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
kyoto42
Skadi
11
5 / 0 / 0
7,178
513
5,732
5,279
1,572
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
IGWT Nate
Da Ji
12
6 / 5 / 2
7,666
548
6,631
12,921
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
9
1 / 3 / 0
5,957
426
1,401
4,825
1,176
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
TreYee
Merlin
13
4 / 2 / 2
7,885
563
8,667
7,309
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
清风倾城
Sun Wukong
10
2 / 7 / 2
6,342
453
4,043
11,358
5,224
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
10
1 / 2 / 2
6,586
470
3,589
9,341
6,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
19
Kills
14
14
Deaths
19
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Heatsink2
Nemesis
9
2
1
4.75
L
Da Ji
IGWT Nate
Da Ji
6
5
2
1.4
L
Ullr
1
3
0
0.33
W
Ares
1
2
4
1.5
L
Merlin
TreYee
Merlin
4
2
2
2.5
W
Gilgamesh
WillSiin
Gilgamesh
4
5
3
1.1
W
Morgan Le Fay
blaise321
Morgan Le Fay
0
5
3
0.3
W
Skadi
kyoto42
Skadi
5
0
0
5
L
Sun Wukong
清风倾城
Sun Wukong
2
7
2
0.43
L
Yemoja
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,040
Damage
24,331
43,205
Taken
45,754
19,740
Mitigated
19,218
9,042
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Heatsink2
Nemesis
10,434
5,047
0
505
9,608
3,389
109
2,081
7,439
0
49,803
L
Da Ji
IGWT Nate
Da Ji
6,631
1,392
0
3,696
12,921
4,277
0
788
11,967
0
39,738
L
Ullr
1,401
457
0
270
4,825
1,176
374
409
4,416
0
19,007
W
Ares
4,771
790
0
2,620
10,117
7,365
66
3,279
6,770
16,047
0
L
Merlin
TreYee
Merlin
8,667
441
144
2,034
7,309
1,863
0
2,585
4,684
48,818
0
W
Gilgamesh
WillSiin
Gilgamesh
7,918
2,237
0
2,966
10,468
4,715
625
788
9,654
0
41,418
W
Morgan Le Fay
blaise321
Morgan Le Fay
3,185
296
0
739
7,733
2,699
793
4,717
2,696
23,576
0
W
Skadi
kyoto42
Skadi
5,732
2,931
0
2,212
5,279
1,572
1,042
1,054
4,225
0
29,620
L
Sun Wukong
清风倾城
Sun Wukong
4,043
972
0
1,962
11,358
5,224
0
1,326
9,532
0
20,386
L
Yemoja
3,589
1,042
515
916
9,341
6,678
119
2,848
6,493
23,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,722
Gold Earned
34,436
263
Minions Killed
265
0
Camps Cleared
0
1,303,094
Distance Traveled
1,186,189
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,601
614
80
6
0
325,697
0
L
Da Ji
7,666
548
70
5
0
287,063
0
L
Ullr
5,957
426
47
3
0
197,553
0
W
Ares
7,179
513
19
1
0
278,995
2
L
Merlin
7,885
563
85
6
0
231,596
5
W
Gilgamesh
7,908
565
67
5
0
278,234
8
W
Morgan Le Fay
6,856
490
46
3
0
204,099
3
W
Skadi
7,178
513
51
4
0
216,069
3
L
Sun Wukong
6,342
453
31
2
0
255,696
2
L
Yemoja
6,586
470
32
2
0
214,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role