Player Matchup

Olorun
Olorun
Ananzi101
Olorun
Level 65
God Stats
29W - 17L
1,529 SR
Queue Stats
106W - 88L
1,439 Elo+
Solo
Awilix
Awilix
Elite_-Nala-MVP
Awilix
Level 158
God Stats
33W - 36L
1,592 SR
Queue Stats
786W - 726L
1,636 Elo+
Solo
Achilles
Achilles
MrDefense1
Achilles
Level 135
God Stats
5W - 14L
1,376 SR
Queue Stats
675W - 658L
1,541 Elo+
Solo
Zeus
Zeus
sunset215
Zeus
Level 89
God Stats
4W - 0L
1,843 SR
Queue Stats
95W - 105L
1,538 Elo+
Solo
Mulan
Mulan
trent_wrighteous
Mulan
Level 147
God Stats
23W - 28L
1,440 SR
Queue Stats
1,625W - 1,574L
1,509 Elo+
Solo
Team Averages
Level 119
1,556 SR
1,533 Elo+

VS

Team Averages
Level 90
1,518 SR
1,482 Elo+
Anhur
Anhur
 
Anhur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Greatwhodinii
Ra
Level 36
God Stats
2W - 7L
1,453 SR
Queue Stats
21W - 38L
1,275 Elo+
Solo
Fenrir
Fenrir
RenkorDS
Fenrir
Level 129
God Stats
24W - 22L
1,588 SR
Queue Stats
611W - 609L
1,562 Elo+
Solo
Guan Yu
Guan Yu
enama47
Guan Yu
Level 104
God Stats
3W - 5L
1,518 SR
Queue Stats
300W - 321L
1,487 Elo+
Solo
Ares
Ares
r4n63r_g0rdon
Ares
Level 114
God Stats
5W - 6L
1,530 SR
Queue Stats
235W - 211L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ananzi101
Olorun
9
0 / 3 / 6
5,851
532
2,183
4,227
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
11 / 2 / 4
8,044
731
9,452
7,372
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
MrDefense1
Achilles
12
3 / 1 / 3
6,704
609
6,143
6,055
3,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
11
1 / 4 / 0
6,165
560
5,281
4,887
974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 1 / 6
5,592
508
4,054
8,861
4,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 2 / 4
5,879
534
4,767
8,106
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 7 / 4
5,035
458
3,385
6,291
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
RenkorDS
Fenrir
11
6 / 2 / 3
6,600
600
4,309
7,967
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
enama47
Guan Yu
10
2 / 3 / 0
5,989
544
3,146
9,092
7,798
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
2 / 3 / 7
5,668
515
4,767
9,771
6,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
17
Kills
11
11
Deaths
17
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
4
1.5
W
Olorun
Ananzi101
Olorun
0
3
6
1
W
11
2
4
6.5
L
0
7
4
0.29
W
Achilles
MrDefense1
Achilles
3
1
3
4.5
L
Fenrir
RenkorDS
Fenrir
6
2
3
3.75
L
Guan Yu
enama47
Guan Yu
2
3
0
0.67
L
2
3
7
1.83
W
Zeus
1
4
0
0.25
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,113
Damage
20,374
31,402
Taken
41,227
13,441
Mitigated
20,566
9,201
Healing
9,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,767
2,096
0
2,009
8,106
2,177
0
2,742
5,327
0
31,935
W
Olorun
Ananzi101
Olorun
2,183
995
242
759
4,227
1,688
1,618
1,531
2,684
19,903
3,425
W
9,452
4,002
0
2,617
7,372
2,637
0
1,803
5,493
0
37,953
L
3,385
946
1,020
464
6,291
1,861
411
535
5,719
17,530
0
W
Achilles
MrDefense1
Achilles
6,143
1,238
0
2,189
6,055
3,776
0
687
5,318
0
28,739
L
Fenrir
RenkorDS
Fenrir
4,309
997
0
2,233
7,967
2,647
814
866
7,059
0
30,638
L
Guan Yu
enama47
Guan Yu
3,146
257
170
2,411
9,092
7,798
0
200
8,348
0
23,484
L
4,767
376
0
983
9,771
6,083
0
2,376
7,309
10,750
0
W
Zeus
5,281
1,256
0
908
4,887
974
0
801
4,048
38,420
2,981
W
4,054
986
213
2,273
8,861
4,366
0
3,060
5,707
0
15,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,356
Gold Earned
29,171
289
Minions Killed
220
0
Camps Cleared
0
1,096,958
Distance Traveled
1,036,104
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,879
534
56
5
0
200,354
3
W
Olorun
5,851
532
47
4
0
196,316
1
W
Awilix
8,044
731
62
6
0
251,740
2
L
Ra
5,035
458
32
3
0
200,582
2
W
Achilles
6,704
609
71
6
0
220,319
3
L
Fenrir
6,600
600
61
6
0
245,631
2
L
Guan Yu
5,989
544
57
5
0
209,541
1
L
Ares
5,668
515
14
1
0
179,996
0
W
Zeus
6,165
560
88
8
0
208,354
1
W
Mulan
5,592
508
21
2
0
220,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role