Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Jermzyboi
Cthulhu
Level 124
God Stats
54W - 34L
1,648 SR
Queue Stats
640W - 581L
1,611 Elo+
Party 1
Thanatos
Thanatos
SanzettiHD
Thanatos
Level 49
God Stats
1W - 0L
1,557 SR
Queue Stats
5W - 9L
1,383 Elo+
Solo
Gilgamesh
Gilgamesh
TatsumakiSenpukn
Gilgamesh
Level 133
God Stats
68W - 69L
1,603 SR
Queue Stats
540W - 505L
1,505 Elo+
Party 1
Raijin
Raijin
malcrowcide
Raijin
Level 147
God Stats
4W - 2L
1,473 SR
Queue Stats
223W - 215L
1,552 Elo+
Party 1
Team Averages
Level 112
1,556 SR
1,510 Elo+

VS

Team Averages
Level 117
1,482 SR
1,477 Elo+
Agni
Agni
 
Agni
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Odiosae
Sylvanus
Level 142
God Stats
1W - 1L
1,398 SR
Queue Stats
96W - 128L
1,433 Elo+
Solo
Mercury
Mercury
Timoshy
Mercury
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,485 Elo+
Solo
Nemesis
Nemesis
dante mlg pro
Nemesis
Level 66
God Stats
16W - 14L
1,511 SR
Queue Stats
42W - 47L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 2 / 12
9,380
853
6,782
5,622
2,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Jermzyboi
Cthulhu
18
6 / 1 / 15
11,086
1,008
11,473
12,828
13,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
SanzettiHD
Thanatos
13
2 / 6 / 5
7,938
722
6,253
9,644
3,538
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
16
5 / 2 / 14
10,287
935
9,364
15,414
10,970
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
15
4 / 1 / 8
8,927
812
7,553
8,886
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
4 / 3 / 2
8,618
783
12,768
7,243
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
 
Chaac
14
2 / 3 / 6
8,364
760
9,533
13,984
15,208
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Odiosae
Sylvanus
15
2 / 2 / 5
8,115
738
6,350
8,203
7,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Timoshy
Mercury
13
1 / 7 / 8
7,623
693
3,701
9,991
4,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
12
2 / 6 / 5
7,624
693
9,542
10,893
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
37
21
Kills
11
12
Deaths
21
54
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
12
5
L
Agni
 
Agni
4
3
2
1.67
L
Chaac
 
Chaac
2
3
6
1.67
W
Cthulhu
Jermzyboi
Cthulhu
6
1
15
13.5
L
Sylvanus
Odiosae
Sylvanus
2
2
5
2.25
W
Thanatos
SanzettiHD
Thanatos
2
6
5
0.75
W
Gilgamesh
5
2
14
6
L
Mercury
Timoshy
Mercury
1
7
8
0.71
L
Nemesis
2
6
5
0.75
W
Raijin
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,425
Damage
41,894
52,394
Taken
50,314
33,811
Mitigated
35,091
13,749
Healing
11,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,782
2,293
0
652
5,622
2,025
1,100
1,476
4,113
0
12,160
L
Agni
 
Agni
12,768
682
0
1,137
7,243
2,574
337
2,933
4,212
37,198
0
L
Chaac
 
Chaac
9,533
1,421
0
2,642
13,984
15,208
156
5,449
8,280
335
27,032
W
Cthulhu
Jermzyboi
Cthulhu
11,473
643
334
4,342
12,828
13,777
372
5,399
7,396
38,332
0
L
Sylvanus
Odiosae
Sylvanus
6,350
2,342
2,798
2,964
8,203
7,763
94
3,702
4,341
21,306
4,211
W
Thanatos
SanzettiHD
Thanatos
6,253
1,044
0
3,652
9,644
3,538
0
3,933
5,590
0
11,119
W
Gilgamesh
9,364
2,816
0
3,654
15,414
10,970
684
4,572
10,583
0
36,028
L
Mercury
Timoshy
Mercury
3,701
1,513
0
920
9,991
4,425
117
1,885
8,004
0
9,586
L
Nemesis
9,542
2,805
0
1,390
10,893
5,121
255
4,736
5,979
0
19,071
W
Raijin
7,553
791
0
1,115
8,886
3,501
981
3,535
5,351
28,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,618
Gold Earned
40,344
250
Minions Killed
209
9
Camps Cleared
8
1,106,847
Distance Traveled
1,032,697
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,380
853
20
2
0
198,294
2
L
Agni
8,618
783
73
7
1
201,212
3
L
Chaac
8,364
760
50
5
1
217,400
3
W
Cthulhu
11,086
1,008
77
7
2
247,491
4
L
Sylvanus
8,115
738
55
5
4
181,328
0
W
Thanatos
7,938
722
12
1
2
214,530
1
W
Gilgamesh
10,287
935
62
6
3
239,982
2
L
Mercury
7,623
693
12
1
1
226,705
2
L
Nemesis
7,624
693
19
2
1
206,052
4
W
Raijin
8,927
812
79
7
2
206,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role