Player Matchup

Tiamat
Tiamat
GAMER24SEVEN
Tiamat
Level 109
God Stats
13W - 9L
1,660 SR
Queue Stats
112W - 101L
1,444 Elo+
Solo
Cernunnos
Cernunnos
SolielLunaire
Cernunnos
Level 89
God Stats
3W - 5L
1,282 SR
Queue Stats
682W - 702L
1,471 Elo+
Solo
Gilgamesh
Gilgamesh
jonhysejugar
Gilgamesh
Level 80
God Stats
13W - 8L
1,598 SR
Queue Stats
367W - 328L
1,472 Elo+
Solo
Jormungandr
Jormungandr
klogan431027
Jormungandr
Level 89
God Stats
15W - 15L
1,524 SR
Queue Stats
105W - 104L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
rawrrscream
Nu Wa
Level 124
God Stats
76W - 83L
1,490 SR
Queue Stats
114W - 125L
1,480 Elo+
Party 2
Team Averages
Level 98
1,511 SR
1,464 Elo+

VS

Team Averages
Level 121
1,506 SR
1,483 Elo+
He Bo
He Bo
DjPaulyDJr
He Bo
Level 108
God Stats
3W - 1L
1,496 SR
Queue Stats
171W - 164L
1,435 Elo+
Solo
Charybdis
Charybdis
Infernal Datura
Charybdis
Level 139
God Stats
2W - 1L
1,827 SR
Queue Stats
162W - 165L
1,459 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Seabrick
Kumbhakarna
Level 87
God Stats
2W - 6L
1,364 SR
Queue Stats
168W - 151L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
TNGxSilver
Nu Wa
Level 139
God Stats
2W - 8L
1,365 SR
Queue Stats
251W - 224L
1,509 Elo+
Party 1
Ymir
Ymir
firechip98
Ymir
Level 131
God Stats
8W - 8L
1,479 SR
Queue Stats
87W - 92L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 0 / 0
5,610
561
1,811
3,493
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
SolielLunaire
Cernunnos
10
4 / 1 / 2
5,829
583
4,467
7,311
1,815
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
jonhysejugar
Gilgamesh
10
3 / 0 / 2
5,989
599
1,268
3,894
1,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
klogan431027
Jormungandr
8
1 / 2 / 4
4,975
498
5,102
8,938
4,434
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 1 / 4
6,528
653
3,474
3,883
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
1 / 1 / 1
5,420
542
3,981
4,463
1,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Infernal Datura
Charybdis
7
1 / 4 / 2
4,998
500
3,312
5,964
1,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Seabrick
Kumbhakarna
7
1 / 2 / 2
4,544
454
2,177
8,756
3,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
8
1 / 2 / 2
4,918
492
3,037
3,547
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 1
5,558
556
1,198
5,530
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
11
Kills
4
4
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
1
1
1
1.5
W
Tiamat
1
0
0
1
L
Charybdis
Infernal Datura
Charybdis
1
4
2
0.5
L
Kumbhakarna
Seabrick
Kumbhakarna
1
2
2
1
W
Cernunnos
SolielLunaire
Cernunnos
4
1
2
5
L
Nu Wa
1
2
2
1
L
0
2
1
0.25
W
Gilgamesh
jonhysejugar
Gilgamesh
3
0
2
4
W
Jormungandr
klogan431027
Jormungandr
1
2
4
1.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,122
Damage
13,705
27,519
Taken
28,260
10,458
Mitigated
8,707
12,207
Healing
7,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
3,981
304
0
1,817
4,463
1,094
0
1,229
3,159
29,364
0
W
Tiamat
1,811
96
0
1,378
3,493
1,723
580
549
2,785
28,514
0
L
Charybdis
Infernal Datura
Charybdis
3,312
1,784
366
950
5,964
1,403
0
2,110
3,829
0
21,187
L
Kumbhakarna
Seabrick
Kumbhakarna
2,177
145
381
2,725
8,756
3,291
0
2,644
6,099
13,795
0
W
Cernunnos
SolielLunaire
Cernunnos
4,467
2,276
190
4,633
7,311
1,815
0
3,241
3,731
0
27,907
L
Nu Wa
3,037
219
0
589
3,547
945
0
1,941
1,339
17,088
0
L
1,198
0
0
423
5,530
1,974
0
1,940
3,447
28,437
0
W
Gilgamesh
jonhysejugar
Gilgamesh
1,268
160
0
2,474
3,894
1,331
0
558
3,213
0
26,796
W
Jormungandr
klogan431027
Jormungandr
5,102
1,544
41
2,023
8,938
4,434
142
2,822
5,835
21,447
0
W
3,474
1,038
0
1,468
3,883
1,155
1,187
2,231
1,562
33,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,931
Gold Earned
25,438
283
Minions Killed
261
0
Camps Cleared
0
927,949
Distance Traveled
902,672
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,420
542
64
6
0
186,318
6
W
Tiamat
5,610
561
56
6
0
192,693
2
L
Charybdis
4,998
500
51
5
0
172,446
2
L
Kumbhakarna
4,544
454
18
2
0
183,876
0
W
Cernunnos
5,829
583
51
5
0
164,380
0
L
Nu Wa
4,918
492
43
4
0
187,876
2
L
Ymir
5,558
556
85
9
0
172,156
5
W
Gilgamesh
5,989
599
65
7
0
214,780
3
W
Jormungandr
4,975
498
37
4
0
180,294
1
W
Nu Wa
6,528
653
74
7
0
175,802
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role