Player Matchup

Terra
Terra
 
Terra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Cоnfucius
Tsukuyomi
Level 156
God Stats
1W - 0L
1,960 SR
Queue Stats
6W - 0L
1,905 Elo+
Solo
Ra
Ra
Kraviz
Ra
Level 108
God Stats
7W - 4L
1,512 SR
Queue Stats
101W - 124L
1,373 Elo+
Solo
Sol
Sol
LucianoNSC
Sol
Level 55
God Stats
13W - 6L
1,612 SR
Queue Stats
190W - 196L
1,441 Elo+
Solo
Hun Batz
Hun Batz
Madgenetix
Hun Batz
Level 145
God Stats
5W - 2L
1,553 SR
Queue Stats
553W - 514L
1,577 Elo+
Solo
Team Averages
Level 122
1,627 SR
1,559 Elo+

VS

Team Averages
Level 108
1,466 SR
1,493 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Jace1345
Hun Batz
Level 134
God Stats
1W - 3L
1,347 SR
Queue Stats
132W - 130L
1,558 Elo+
Party 1
Cernunnos
Cernunnos
Snappyutz
Cernunnos
Level 43
God Stats
5W - 8L
1,240 SR
Queue Stats
148W - 199L
1,342 Elo+
Solo
Tiamat
Tiamat
TRKVOLTAGE94
Tiamat
Level 153
God Stats
21W - 22L
1,568 SR
Queue Stats
456W - 415L
1,526 Elo+
Party 1
Ra
Ra
TRKxEXOTICx
Ra
Level 154
God Stats
3W - 3L
1,673 SR
Queue Stats
262W - 233L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 0 / 5
6,173
514
2,415
5,641
2,562
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Cоnfucius
Tsukuyomi
15
6 / 0 / 1
8,807
734
6,208
7,047
3,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
13
3 / 0 / 1
8,153
679
3,449
3,824
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
5 / 2 / 0
7,905
659
6,905
9,649
4,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Madgenetix
Hun Batz
12
3 / 1 / 5
7,418
618
4,152
7,691
2,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 2 / 1
6,298
525
3,597
7,183
4,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Jace1345
Hun Batz
7
0 / 3 / 1
4,840
403
2,296
5,190
1,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Snappyutz
Cernunnos
7
1 / 6 / 1
5,164
430
3,326
7,897
2,875
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
11
0 / 2 / 1
6,419
535
3,471
5,662
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
5,832
486
377
5,707
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
17
Kills
3
3
Deaths
17
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
5
2.5
L
Cthulhu
 
Cthulhu
2
2
1
1.25
W
Tsukuyomi
Cоnfucius
Tsukuyomi
6
0
1
6.5
L
Hun Batz
Jace1345
Hun Batz
0
3
1
0.17
W
Ra
3
0
1
3.5
W
5
2
0
2.5
W
Hun Batz
Madgenetix
Hun Batz
3
1
5
5.5
L
Cernunnos
Snappyutz
Cernunnos
1
6
1
0.25
L
Tiamat
0
2
1
0.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,129
Damage
13,067
33,852
Taken
31,639
14,753
Mitigated
12,151
16,751
Healing
6,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,415
579
505
1,375
5,641
2,562
135
1,368
4,273
15,972
0
L
Cthulhu
 
Cthulhu
3,597
847
0
833
7,183
4,000
0
4,289
2,850
20,939
0
W
Tsukuyomi
Cоnfucius
Tsukuyomi
6,208
1,781
0
3,116
7,047
3,924
26
691
6,356
0
57,187
L
Hun Batz
Jace1345
Hun Batz
2,296
1,020
0
1,656
5,190
1,309
0
658
4,392
0
18,011
W
Ra
3,449
384
1,035
2,257
3,824
1,456
215
1,731
2,093
50,308
0
W
6,905
3,310
0
5,249
9,649
4,587
3,035
2,509
7,140
47,334
7,690
W
Hun Batz
Madgenetix
Hun Batz
4,152
2,224
0
3,214
7,691
2,224
0
1,288
6,403
0
41,571
L
Cernunnos
Snappyutz
Cernunnos
3,326
1,789
169
1,103
7,897
2,875
0
5,128
2,751
0
14,078
L
Tiamat
3,471
468
0
1,498
5,662
2,447
160
1,621
3,899
43,755
0
L
377
0
0
1,029
5,707
1,520
0
0
5,168
31,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,456
Gold Earned
28,553
429
Minions Killed
278
0
Camps Cleared
0
1,256,114
Distance Traveled
1,048,124
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,173
514
34
3
0
246,221
7
L
Cthulhu
6,298
525
41
3
0
226,665
3
W
Tsukuyomi
8,807
734
117
10
0
283,466
4
L
Hun Batz
4,840
403
37
3
0
196,766
0
W
Ra
8,153
679
110
9
0
260,417
3
W
Sol
7,905
659
92
8
0
209,410
3
W
Hun Batz
7,418
618
76
6
0
256,600
9
L
Cernunnos
5,164
430
28
2
0
174,076
0
L
Tiamat
6,419
535
100
8
0
231,576
3
L
Ra
5,832
486
72
6
0
219,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role