Player Matchup

Tiamat
Tiamat
FosterDaPeople
Tiamat
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 215L
1,371 Elo+
Party 2
Arachne
Arachne
JIF Creamy
Arachne
Level 60
God Stats
53W - 35L
1,456 SR
Queue Stats
187W - 209L
1,329 Elo+
Solo
Rama
Rama
OThatsTyeSoWave
Rama
Level 85
God Stats
2W - 3L
1,435 SR
Queue Stats
186W - 236L
1,330 Elo+
Party 2
Artio
Artio
SER Tragic
Artio
Level 64
God Stats
18W - 9L
1,553 SR
Queue Stats
279W - 299L
1,329 Elo+
Solo
Ymir
Ymir
TheSonOfBat4069
Ymir
Level 67
God Stats
45W - 35L
1,520 SR
Queue Stats
84W - 100L
1,408 Elo+
Solo
Team Averages
Level 69
1,493 SR
1,354 Elo+

VS

Team Averages
Level 59
1,467 SR
1,335 Elo+
Artio
Artio
FroyoAnime
Artio
Level 65
God Stats
0W - 2L
1,454 SR
Queue Stats
174W - 214L
1,314 Elo+
Solo
Jing Wei
Jing Wei
GatitoPanz0n
Jing Wei
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,324 Elo+
Party 1
Tiamat
Tiamat
JOA-MOLINA
Tiamat
Level 65
God Stats
2W - 4L
1,507 SR
Queue Stats
45W - 54L
1,389 Elo+
Solo
Medusa
Medusa
StankFlipper
Medusa
Level 86
God Stats
9W - 15L
1,422 SR
Queue Stats
115W - 133L
1,347 Elo+
Solo
Nemesis
Nemesis
Z E U X M0SS
Nemesis
Level 36
God Stats
1W - 1L
1,455 SR
Queue Stats
5W - 8L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 5
9,809
490
3,496
11,775
5,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Arachne
JIF Creamy
Arachne
19
5 / 1 / 5
11,099
555
9,264
13,678
7,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
10 / 1 / 5
11,312
566
12,661
10,848
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artio
17
2 / 1 / 1
10,356
518
9,827
12,944
15,397
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 0 / 10
10,443
522
8,228
13,448
18,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
0 / 6 / 1
7,997
400
4,148
15,351
9,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
GatitoPanz0n
Jing Wei
14
1 / 2 / 0
8,396
420
7,326
11,153
3,889
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
JOA-MOLINA
Tiamat
15
1 / 5 / 0
9,392
470
7,399
15,123
9,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
11
0 / 7 / 0
7,366
368
5,731
10,689
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Z E U X M0SS
Nemesis
12
0 / 1 / 1
7,487
374
3,562
10,776
3,878
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
21
Kills
2
3
Deaths
21
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Artio
0
6
1
0.08
L
Jing Wei
GatitoPanz0n
Jing Wei
1
2
0
0.5
W
Arachne
JIF Creamy
Arachne
5
1
5
7.5
L
Tiamat
JOA-MOLINA
Tiamat
1
5
0
0.2
W
10
1
5
12.5
W
Artio
2
1
1
2.5
L
Medusa
0
7
0
0
W
4
0
10
9
L
Nemesis
Z E U X M0SS
Nemesis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,476
Damage
28,166
62,693
Taken
63,092
51,138
Mitigated
30,676
31,172
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,496
982
0
6,478
11,775
5,035
1,299
4,228
7,547
53,509
0
L
Artio
4,148
689
793
3,587
15,351
9,983
662
3,494
11,857
28,604
0
L
Jing Wei
GatitoPanz0n
Jing Wei
7,326
5,145
0
2,192
11,153
3,889
108
5,771
5,382
0
52,418
W
Arachne
JIF Creamy
Arachne
9,264
5,787
0
8,423
13,678
7,468
1,934
937
12,741
0
92,073
L
Tiamat
JOA-MOLINA
Tiamat
7,399
620
146
4,803
15,123
9,873
0
3,187
11,936
60,024
0
W
12,661
7,907
278
5,845
10,848
4,935
3,944
3,190
7,658
0
81,913
W
Artio
9,827
1,112
292
6,193
12,944
15,397
0
0
12,944
63,357
0
L
Medusa
5,731
2,156
667
2,083
10,689
3,053
245
3,820
6,869
0
38,017
W
8,228
1,884
740
2,923
13,448
18,303
641
3,422
10,026
41,189
0
L
Nemesis
Z E U X M0SS
Nemesis
3,562
1,576
0
1,683
10,776
3,878
527
5,279
5,497
0
34,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,019
Gold Earned
40,638
584
Minions Killed
402
0
Camps Cleared
0
1,881,465
Distance Traveled
1,736,386
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,809
490
123
6
0
299,917
2
L
Artio
7,997
400
46
2
0
381,289
1
L
Jing Wei
8,396
420
111
6
0
371,869
0
W
Arachne
11,099
555
154
8
0
463,327
0
L
Tiamat
9,392
470
111
6
0
307,965
1
W
Rama
11,312
566
128
6
0
339,353
0
W
Artio
10,356
518
109
5
0
396,893
3
L
Medusa
7,366
368
73
4
0
281,822
2
W
Ymir
10,443
522
70
4
0
381,975
1
L
Nemesis
7,487
374
61
3
0
393,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role