Player Matchup

Izanami
Izanami
Crazy Dawk
Izanami
Level 23
God Stats
57W - 59L
1,455 SR
Queue Stats
126W - 137L
1,375 Elo+
Party 1
Sol
Sol
NiaBunny
Sol
Level 22
God Stats
4W - 6L
1,380 SR
Queue Stats
12W - 14L
1,326 Elo+
Solo
Fenrir
Fenrir
SameShiru
Fenrir
Level 29
God Stats
3W - 1L
1,787 SR
Queue Stats
245W - 267L
1,378 Elo+
Party 1
Artio
Artio
bbre
Artio
Level 87
God Stats
6W - 3L
1,578 SR
Queue Stats
72W - 73L
1,476 Elo+
Party 3
Hel
Hel
mxsbrea
Hel
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,429 Elo+
Party 3
Team Averages
Level 35
1,540 SR
1,397 Elo+

VS

Team Averages
Level 41
1,619 SR
1,448 Elo+
Neith
Neith
Draggula
Neith
Level 14
God Stats
3W - 2L
1,557 SR
Queue Stats
8W - 18L
1,385 Elo+
Party 2
Ah Puch
Ah Puch
Skkywalker97
Ah Puch
Level 146
God Stats
0W - 1L
1,328 SR
Queue Stats
108W - 104L
1,469 Elo+
Party 2
Mulan
Mulan
Tyrrannic
Mulan
Level 22
God Stats
2W - 1L
1,821 SR
Queue Stats
58W - 57L
1,440 Elo+
Solo
Fenrir
Fenrir
king_konfident
Fenrir
Level 18
God Stats
29W - 13L
1,681 SR
Queue Stats
38W - 29L
1,553 Elo+
Solo
Ymir
Ymir
otokratik_kirpi
Ymir
Level 5
God Stats
1W - 1L
1,709 SR
Queue Stats
1W - 3L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Crazy Dawk
Izanami
20
7 / 3 / 28
14,986
1,153
32,633
20,980
6,516
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 3 / 18
13,628
1,048
18,626
14,368
4,061
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
SameShiru
Fenrir
20
10 / 6 / 18
12,636
972
15,036
15,961
12,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artio
bbre
Artio
20
11 / 1 / 25
14,513
1,116
24,315
20,130
29,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hel
20
8 / 6 / 24
13,765
1,059
14,250
14,534
6,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

119

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Draggula
Neith
19
3 / 7 / 4
12,695
977
10,744
18,193
7,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Skkywalker97
Ah Puch
19
6 / 6 / 7
13,939
1,072
35,693
23,443
8,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mulan
Tyrrannic
Mulan
20
4 / 10 / 10
14,850
1,142
18,887
24,727
12,911
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
6 / 8 / 5
13,005
1,000
12,439
23,216
9,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
0 / 14 / 3
10,735
826
2,500
23,987
11,481

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
48
45
Kills
19
19
Deaths
45
113
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
Crazy Dawk
Izanami
7
3
28
7
L
Neith
Draggula
Neith
3
7
4
0.71
W
9
3
18
6
W
Fenrir
SameShiru
Fenrir
10
6
18
3.17
L
Ah Puch
Skkywalker97
Ah Puch
6
6
7
1.58
L
Mulan
Tyrrannic
Mulan
4
10
10
0.9
W
Artio
bbre
Artio
11
1
25
23.5
L
6
8
5
1.06
W
Hel
8
6
24
3.33
L
0
14
3
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,860
Damage
80,263
85,973
Taken
113,566
59,142
Mitigated
49,612
16,299
Healing
10,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Crazy Dawk
Izanami
32,633
23,303
0
2,576
20,980
6,516
0
10,517
10,136
0
68,669
L
Neith
Draggula
Neith
10,744
5,380
0
1,259
18,193
7,458
0
8,172
9,608
0
47,387
W
18,626
4,297
0
901
14,368
4,061
0
4,837
9,323
41,498
0
W
Fenrir
SameShiru
Fenrir
15,036
3,084
0
514
15,961
12,859
0
8,244
7,312
0
20,696
L
Ah Puch
Skkywalker97
Ah Puch
35,693
1,164
0
5,575
23,443
8,667
0
12,166
10,646
54,761
0
L
Mulan
Tyrrannic
Mulan
18,887
713
0
3,499
24,727
12,911
0
11,755
12,452
0
51,514
W
Artio
bbre
Artio
24,315
767
2,821
5,550
20,130
29,443
0
8,045
11,492
33,967
0
L
12,439
1,234
0
34
23,216
9,095
0
13,359
9,535
0
18,046
W
Hel
14,250
1,617
2,087
1,850
14,534
6,263
0
4,797
9,517
21,704
0
L
2,500
132
0
0
23,987
11,481
0
9,534
14,134
19,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,528
Gold Earned
65,224
235
Minions Killed
240
4
Camps Cleared
11
1,238,843
Distance Traveled
1,191,044
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,986
1,153
115
9
2
242,236
1
L
Neith
12,695
977
63
5
5
231,876
0
W
Sol
13,628
1,048
70
5
2
244,955
0
W
Fenrir
12,636
972
11
1
0
260,679
0
L
Ah Puch
13,939
1,072
52
4
1
291,214
0
L
Mulan
14,850
1,142
76
6
3
240,403
0
W
Artio
14,513
1,116
24
2
0
277,149
3
L
Fenrir
13,005
1,000
10
1
2
273,788
0
W
Hel
13,765
1,059
15
1
0
213,824
0
L
Ymir
10,735
826
39
3
0
153,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role