Player Matchup

Sol
Sol
BuLL37PrOOfx102
Sol
Level 154
God Stats
34W - 32L
1,613 SR
Queue Stats
696W - 590L
1,559 Elo+
Party 1
Geb
Geb
Loud Extendo
Geb
Level 60
God Stats
15W - 2L
1,915 SR
Queue Stats
465W - 139L
1,819 Elo+
Party 1
Bastet
Bastet
xDHCx I AM DC
Bastet
Level 126
God Stats
16W - 5L
1,802 SR
Queue Stats
337W - 208L
1,610 Elo+
Party 1
Team Averages
Level 113
1,777 SR
1,663 Elo+

VS

Team Averages
Level 131
1,606 SR
1,570 Elo+
Chaac
Chaac
DuMaZz-NoObiE
Chaac
Level 129
God Stats
88W - 102L
1,575 SR
Queue Stats
235W - 271L
1,491 Elo+
Solo
Nox
Nox
RAGECAUSE
Nox
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 39L
1,612 Elo+
Party 2
Artio
Artio
TheKitchenWhisk
Artio
Level 118
God Stats
2W - 4L
1,741 SR
Queue Stats
32W - 31L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
11,279
663
22,332
10,531
4,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 3 / 11
11,541
679
7,737
17,981
17,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 2 / 6
11,330
666
24,717
12,223
4,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
10,013
589
11,089
27,516
29,355
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 4 / 3
10,515
619
9,178
10,927
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 7 / 5
9,024
531
7,369
23,118
22,613
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
13
Kills
6
7
Deaths
13
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
3
2
3
2.25
W
2
3
11
2.5
L
3
4
3
1.13
L
0
7
5
0.36
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,786
Damage
27,636
40,735
Taken
61,561
26,466
Mitigated
55,166
10,437
Healing
19,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,332
8,884
0
5,112
10,531
4,470
2,399
5,154
5,038
66,294
5,871
L
11,089
2,286
0
10,217
27,516
29,355
0
14,879
12,637
0
40,489
W
7,737
551
0
2,405
17,981
17,493
0
6,226
11,252
19,541
0
L
9,178
658
0
1,020
10,927
3,198
0
4,482
6,445
38,392
0
L
7,369
374
2,695
5,728
23,118
22,613
0
8,720
14,398
17,906
0
W
24,717
5,559
0
2,920
12,223
4,503
483
5,613
6,340
0
57,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,150
Gold Earned
29,552
207
Minions Killed
176
11
Camps Cleared
4
953,607
Distance Traveled
909,984
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,279
663
123
7
3
294,626
2
L
Chaac
10,013
589
54
3
1
336,774
6
W
Geb
11,541
679
23
1
1
301,843
2
L
Nox
10,515
619
106
6
3
286,711
1
L
Artio
9,024
531
16
1
0
286,499
4
W
Bastet
11,330
666
61
4
7
357,138
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role