Player Matchup

Athena
Athena
Xx_UniqueKim_xX
Athena
Level 29
God Stats
1W - 1L
1,479 SR
Queue Stats
38W - 43L
1,407 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zonkey 5280
Ah Muzen Cab
Level 42
God Stats
12W - 10L
1,553 SR
Queue Stats
104W - 142L
1,229 Elo+
Solo
Vulcan
Vulcan
dicedicedice23
Vulcan
Level 89
God Stats
8W - 9L
1,413 SR
Queue Stats
144W - 210L
1,254 Elo+
Solo
Team Averages
Level 53
1,482 SR
1,297 Elo+

VS

Team Averages
Level 63
1,485 SR
1,255 Elo+
Nemesis
Nemesis
Ballingboi06
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,174 Elo+
Party 1
Sol
Sol
Tyler2Tall89
Sol
Level 101
God Stats
11W - 8L
1,508 SR
Queue Stats
72W - 92L
1,343 Elo+
Solo
Achilles
Achilles
UngluedCupid75
Achilles
Level 75
God Stats
0W - 2L
1,447 SR
Queue Stats
14W - 27L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 14
11,604
725
8,554
23,899
25,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
Zonkey 5280
Ah Muzen Cab
16
7 / 2 / 11
11,729
733
18,638
15,236
7,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
10 / 1 / 9
12,239
765
20,973
10,339
5,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ballingboi06
Nemesis
12
0 / 9 / 4
8,878
555
5,387
16,513
4,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 4 / 2
10,457
654
17,887
16,693
4,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
12
2 / 7 / 3
9,560
598
15,756
22,774
12,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
20
Kills
6
6
Deaths
20
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ballingboi06
Nemesis
0
9
4
0.22
L
4
4
2
1.25
L
Achilles
2
7
3
0.5
W
3
3
14
3.33
W
Ah Muzen Cab
Zonkey 5280
Ah Muzen Cab
7
2
11
6.25
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,165
Damage
39,030
49,474
Taken
55,980
38,404
Mitigated
21,393
10,922
Healing
11,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ballingboi06
Nemesis
5,387
2,585
0
1,861
16,513
4,381
0
10,076
6,437
0
14,316
L
17,887
4,049
0
6,121
16,693
4,104
858
8,521
8,172
42,865
3,048
L
Achilles
15,756
4,427
0
3,385
22,774
12,908
0
11,466
11,308
3,601
44,588
W
8,554
2,064
23
3,737
23,899
25,953
421
6,791
16,283
22,359
0
W
Ah Muzen Cab
Zonkey 5280
Ah Muzen Cab
18,638
6,838
278
4,325
15,236
7,091
1,828
5,441
9,435
0
59,467
W
20,973
11,623
451
2,108
10,339
5,360
870
5,932
4,189
57,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,572
Gold Earned
28,895
184
Minions Killed
175
8
Camps Cleared
6
949,261
Distance Traveled
850,840
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,878
555
23
1
0
276,238
0
L
Sol
10,457
654
87
5
3
277,136
0
L
Achilles
9,560
598
65
4
3
297,466
4
W
Athena
11,604
725
27
2
3
297,582
1
W
Ah Muzen Cab
11,729
733
74
5
3
316,823
0
W
Vulcan
12,239
765
83
5
2
334,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role