Player Matchup

Artio
Artio
Immadragon
Artio
Level 109
God Stats
2W - 1L
1,596 SR
Queue Stats
63W - 61L
1,531 Elo+
Party 2
Izanami
Izanami
ProtonPulse
Izanami
Level 49
God Stats
7W - 9L
1,788 SR
Queue Stats
57W - 62L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
RagePlaya
Sun Wukong
Level 26
God Stats
3W - 3L
1,699 SR
Queue Stats
10W - 12L
1,506 Elo+
Party 2
Hades
Hades
Reigns NY
Hades
Level 129
God Stats
0W - 2L
1,742 SR
Queue Stats
109W - 104L
1,555 Elo+
Party 2
Arachne
Arachne
W3APONX2O
Arachne
Level 78
God Stats
14W - 9L
1,599 SR
Queue Stats
129W - 123L
1,553 Elo+
Party 2
Team Averages
Level 78
1,685 SR
1,534 Elo+

VS

Team Averages
Level 82
1,585 SR
1,529 Elo+
Set
Set
DragonFapz
Set
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 85L
1,510 Elo+
Party 1
Izanami
Izanami
Jakalss
Izanami
Level 28
God Stats
48W - 33L
1,520 SR
Queue Stats
95W - 78L
1,543 Elo+
Party 1
Bellona
Bellona
Kachowiga
Bellona
Level 65
God Stats
78W - 64L
1,581 SR
Queue Stats
160W - 146L
1,544 Elo+
Party 1
Sobek
Sobek
OGCaboose
Sobek
Level 87
God Stats
4W - 5L
1,690 SR
Queue Stats
79W - 93L
1,500 Elo+
Party 1
Freya
Freya
PureHylian
Freya
Level 126
God Stats
17W - 10L
1,637 SR
Queue Stats
201W - 186L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
11
2 / 7 / 9
7,924
440
5,193
20,335
18,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
ProtonPulse
Izanami
12
2 / 8 / 6
7,637
424
10,220
11,547
2,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
RagePlaya
Sun Wukong
15
2 / 4 / 4
9,292
516
3,745
10,902
7,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
Reigns NY
Hades
14
0 / 7 / 8
8,228
457
13,883
18,934
9,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
W3APONX2O
Arachne
16
11 / 6 / 4
10,567
587
14,129
17,376
8,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 6
10,946
608
13,248
16,025
8,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Jakalss
Izanami
16
10 / 4 / 3
10,635
591
9,421
10,970
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Kachowiga
Bellona
17
8 / 4 / 7
11,223
624
12,214
12,252
11,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sobek
OGCaboose
Sobek
14
3 / 1 / 19
9,727
540
11,171
17,304
18,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Freya
16
3 / 3 / 12
10,071
560
14,424
14,317
5,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
79
17
Kills
32
32
Deaths
17
31
Assists
47
Player
Kills
Deaths
Assists
KDA
W
8
5
6
2.2
L
Artio
2
7
9
0.93
W
Izanami
Jakalss
Izanami
10
4
3
2.88
W
Bellona
Kachowiga
Bellona
8
4
7
2.88
W
Sobek
OGCaboose
Sobek
3
1
19
12.5
L
Izanami
ProtonPulse
Izanami
2
8
6
0.63
W
Freya
3
3
12
3
L
Sun Wukong
RagePlaya
Sun Wukong
2
4
4
1
L
Hades
Reigns NY
Hades
0
7
8
0.57
L
Arachne
W3APONX2O
Arachne
11
6
4
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,170
Damage
60,478
79,094
Taken
70,868
47,164
Mitigated
47,584
22,977
Healing
24,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,248
7,176
0
3,701
16,025
8,050
1,184
4,729
11,296
0
60,958
L
Artio
5,193
961
1,627
5,224
20,335
18,102
17
6,293
14,042
12,240
0
W
Izanami
Jakalss
Izanami
9,421
5,822
0
2,632
10,970
3,510
487
1,295
9,675
0
69,510
W
Bellona
Kachowiga
Bellona
12,214
5,731
0
1,330
12,252
11,462
1,787
3,619
8,633
0
68,379
W
Sobek
OGCaboose
Sobek
11,171
714
469
8,411
17,304
18,828
0
5,493
11,811
32,477
0
L
Izanami
ProtonPulse
Izanami
10,220
6,090
0
1,261
11,547
2,644
719
3,224
8,323
0
39,681
W
Freya
14,424
4,334
0
8,136
14,317
5,734
270
4,694
9,623
72,825
0
L
Sun Wukong
RagePlaya
Sun Wukong
3,745
818
0
2,275
10,902
7,816
0
3,261
7,641
0
46,461
L
Hades
Reigns NY
Hades
13,883
2,022
528
7,166
18,934
9,950
464
8,937
9,997
60,247
0
L
Arachne
W3APONX2O
Arachne
14,129
8,778
0
4,896
17,376
8,652
476
3,880
13,496
0
60,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,648
Gold Earned
52,602
379
Minions Killed
516
0
Camps Cleared
0
1,625,789
Distance Traveled
1,723,588
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,946
608
100
6
0
354,780
2
L
Artio
7,924
440
10
1
0
343,172
7
W
Izanami
10,635
591
130
7
0
336,885
2
W
Bellona
11,223
624
143
8
0
330,860
0
W
Sobek
9,727
540
36
2
0
369,338
5
L
Izanami
7,637
424
76
4
0
277,788
5
W
Freya
10,071
560
107
6
0
331,725
2
L
Sun Wukong
9,292
516
111
6
0
323,836
5
L
Hades
8,228
457
103
6
0
292,138
0
L
Arachne
10,567
587
79
4
0
388,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role