Player Matchup

Agni
Agni
DaRk-GeRaRd1026
Agni
Level 62
God Stats
21W - 23L
1,466 SR
Queue Stats
314W - 359L
1,407 Elo+
Party 2
Ullr
Ullr
DaRk-Naruto1505
Ullr
Level 45
God Stats
35W - 40L
1,467 SR
Queue Stats
228W - 229L
1,425 Elo+
Party 2
Thanatos
Thanatos
DaRk-chonchijr
Thanatos
Level 47
God Stats
33W - 38L
1,454 SR
Queue Stats
222W - 258L
1,389 Elo+
Party 2
Fafnir
Fafnir
DaRk-yarel2005
Fafnir
Level 47
God Stats
16W - 13L
1,579 SR
Queue Stats
193W - 209L
1,410 Elo+
Party 2
Sylvanus
Sylvanus
TITAN-JackBleiz
Sylvanus
Level 109
God Stats
5W - 8L
1,387 SR
Queue Stats
456W - 429L
1,432 Elo+
Solo
Team Averages
Level 62
1,471 SR
1,412 Elo+

VS

Team Averages
Level 62
1,447 SR
1,392 Elo+
Nox
Nox
HSK Sphinxx
Nox
Level 40
God Stats
0W - 1L
1,743 SR
Queue Stats
20W - 19L
1,405 Elo+
Party 3
Jing Wei
Jing Wei
Kaise1014
Jing Wei
Level 129
God Stats
9W - 15L
1,340 SR
Queue Stats
899W - 1,296L
1,382 Elo+
Party 1
Cthulhu
Cthulhu
XolarisPhi
Cthulhu
Level 46
God Stats
0W - 2L
1,286 SR
Queue Stats
175W - 225L
1,405 Elo+
Party 1
Loki
Loki
phe0120
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,394 Elo+
Party 3
Tiamat
Tiamat
syfe Pitch
Tiamat
Level 69
God Stats
0W - 2L
1,366 SR
Queue Stats
79W - 83L
1,375 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 7
6,669
667
6,349
3,729
1,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

9
1 / 0 / 4
4,924
492
3,491
4,377
1,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
9
7 / 1 / 3
6,103
610
3,733
5,018
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 1
5,671
567
1,373
5,014
5,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
10
7 / 1 / 3
6,482
648
3,508
6,203
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
4,952
495
2,080
5,927
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Kaise1014
Jing Wei
9
0 / 2 / 0
4,928
493
2,478
5,373
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
XolarisPhi
Cthulhu
7
1 / 1 / 0
5,234
523
2,411
5,973
3,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
phe0120
Loki
6
0 / 6 / 1
4,217
422
1,932
5,514
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
syfe Pitch
Tiamat
7
0 / 6 / 1
4,458
446
3,578
5,300
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
21
Kills
2
2
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
W
1
0
4
3
W
Thanatos
7
1
3
8.5
W
0
0
1
0.5
L
1
6
0
0.17
L
Jing Wei
Kaise1014
Jing Wei
0
2
0
0
W
Sylvanus
7
1
3
8.5
L
Cthulhu
XolarisPhi
Cthulhu
1
1
0
1
L
Loki
phe0120
Loki
0
6
1
0.08
L
Tiamat
syfe Pitch
Tiamat
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,454
Damage
12,479
24,341
Taken
28,087
12,195
Mitigated
9,628
11,569
Healing
4,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,349
748
0
2,317
3,729
1,082
346
1,795
1,698
30,278
0
W
3,491
1,653
161
98
4,377
1,406
195
1,151
3,224
0
21,843
W
Thanatos
3,733
865
0
4,089
5,018
1,974
43
504
4,466
0
31,017
W
1,373
151
92
1,419
5,014
5,013
130
915
4,099
13,275
0
L
2,080
90
0
845
5,927
1,575
256
2,022
3,676
14,271
0
L
Jing Wei
Kaise1014
Jing Wei
2,478
1,836
0
2,103
5,373
1,415
24
1,216
4,117
0
29,485
W
Sylvanus
3,508
904
823
2,570
6,203
2,720
930
3,092
2,785
24,144
4,808
L
Cthulhu
XolarisPhi
Cthulhu
2,411
119
0
641
5,973
3,038
0
2,153
3,721
13,281
0
L
Loki
phe0120
Loki
1,932
563
0
616
5,514
1,406
0
2,363
3,049
0
12,340
L
Tiamat
syfe Pitch
Tiamat
3,578
841
0
493
5,300
2,194
0
2,710
2,520
14,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,849
Gold Earned
23,789
261
Minions Killed
154
0
Camps Cleared
0
938,306
Distance Traveled
896,232
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,669
667
56
6
0
196,448
0
W
Ullr
4,924
492
40
4
0
183,629
0
W
Thanatos
6,103
610
61
6
0
214,774
0
W
Fafnir
5,671
567
37
4
0
183,365
0
L
Nox
4,952
495
24
2
0
176,387
0
L
Jing Wei
4,928
493
50
5
0
165,355
0
W
Sylvanus
6,482
648
67
7
0
160,090
0
L
Cthulhu
5,234
523
24
2
0
188,716
0
L
Loki
4,217
422
24
2
0
183,571
0
L
Tiamat
4,458
446
32
3
0
182,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role