Player Matchup

Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
ChesireCat91
Bellona
Level 149
God Stats
2W - 5L
1,386 SR
Queue Stats
324W - 342L
1,419 Elo+
Solo
Janus
Janus
Cobblestone-88
Janus
Level 128
God Stats
5W - 2L
1,699 SR
Queue Stats
533W - 566L
1,427 Elo+
Solo
Erlang Shen
Erlang Shen
Gunnaru14
Erlang Shen
Level 105
God Stats
0W - 1L
1,393 SR
Queue Stats
73W - 65L
1,443 Elo+
Party 3
Chernobog
Chernobog
SnotInyoface12
Chernobog
Level 85
God Stats
0W - 3L
1,226 SR
Queue Stats
123W - 121L
1,481 Elo+
Solo
Team Averages
Level 122
1,441 SR
1,454 Elo+

VS

Team Averages
Level 96
1,513 SR
1,445 Elo+
Chaac
Chaac
DEA3103
Chaac
Level 96
God Stats
4W - 1L
1,489 SR
Queue Stats
85W - 92L
1,462 Elo+
Party 2
Sol
Sol
Dean2816
Sol
Level 127
God Stats
8W - 1L
1,616 SR
Queue Stats
247W - 247L
1,462 Elo+
Party 1
Raijin
Raijin
Newspartan60
Raijin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,461 Elo+
Party 2
Osiris
Osiris
Summon Casha
Osiris
Level 108
God Stats
3W - 0L
1,808 SR
Queue Stats
71W - 78L
1,481 Elo+
Party 1
Nike
Nike
demonslayer2002
Nike
Level 43
God Stats
1W - 2L
1,152 SR
Queue Stats
152W - 180L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 5 / 4
8,125
903
6,096
11,800
8,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
ChesireCat91
Bellona
11
4 / 5 / 5
7,608
845
3,992
10,600
9,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 5
7,330
814
8,911
6,107
2,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Gunnaru14
Erlang Shen
11
0 / 1 / 7
6,375
708
3,404
10,722
5,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
SnotInyoface12
Chernobog
11
1 / 5 / 6
6,517
724
6,836
9,834
4,025
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DEA3103
Chaac
13
1 / 1 / 15
7,632
848
7,847
9,122
10,260
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
11 / 2 / 8
9,421
1,047
14,264
9,045
3,758
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
14
5 / 2 / 10
8,352
928
10,643
5,359
3,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Osiris
14
1 / 2 / 15
7,754
862
9,510
7,627
7,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 3 / 12
7,875
875
3,482
6,518
4,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
79
10
Kills
19
19
Deaths
10
27
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
5
4
1
L
Bellona
ChesireCat91
Bellona
4
5
5
1.3
L
2
3
5
1.5
W
Chaac
DEA3103
Chaac
1
1
15
8.5
W
11
2
8
7.5
L
Erlang Shen
Gunnaru14
Erlang Shen
0
1
7
3.5
W
Raijin
5
2
10
5
L
Chernobog
SnotInyoface12
Chernobog
1
5
6
0.8
W
Osiris
1
2
15
4.25
W
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,239
Damage
45,746
49,063
Taken
37,671
30,422
Mitigated
29,561
17,319
Healing
17,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,096
246
175
3,158
11,800
8,917
0
5,852
5,139
9,895
0
L
Bellona
ChesireCat91
Bellona
3,992
1,236
1,450
857
10,600
9,489
0
4,387
5,584
0
6,154
L
8,911
321
1,561
624
6,107
2,422
0
3,769
2,167
19,044
0
W
Chaac
DEA3103
Chaac
7,847
616
1,782
4,277
9,122
10,260
558
3,724
5,194
47
10,644
W
14,264
5,061
1,070
4,688
9,045
3,758
2,428
3,465
5,543
30,226
0
L
Erlang Shen
Gunnaru14
Erlang Shen
3,404
1,187
1,158
5,836
10,722
5,569
0
5,693
4,648
0
5,101
W
Raijin
10,643
661
956
1,541
5,359
3,045
896
2,329
2,841
21,222
0
L
Chernobog
SnotInyoface12
Chernobog
6,836
2,800
641
1,859
9,834
4,025
0
6,064
3,400
0
18,386
W
Osiris
9,510
1,701
437
1,880
7,627
7,792
559
3,136
4,457
0
15,399
W
3,482
226
0
486
6,518
4,706
354
2,353
3,900
2,479
6,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
41,034
68
Minions Killed
76
0
Camps Cleared
0
730,332
Distance Traveled
841,804
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,125
903
14
2
0
141,385
0
L
Bellona
7,608
845
1
0
0
105,155
0
L
Janus
7,330
814
29
3
0
167,000
0
W
Chaac
7,632
848
4
0
0
185,427
0
W
Sol
9,421
1,047
25
3
0
173,553
0
L
Erlang Shen
6,375
708
6
1
0
171,865
0
W
Raijin
8,352
928
15
2
0
151,852
3
L
Chernobog
6,517
724
18
2
0
144,927
0
W
Osiris
7,754
862
13
1
0
171,540
1
W
Nike
7,875
875
19
2
0
159,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role