Player Matchup

Zeus
Zeus
Gamedificulti
Zeus
Level 21
God Stats
0W - 2L
1,343 SR
Queue Stats
65W - 66L
1,520 Elo+
Solo
Charybdis
Charybdis
Gs Rach
Charybdis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,493 Elo+
Party 1
Yemoja
Yemoja
Sammyvee238157
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,555 Elo+
Solo
Sol
Sol
Scrub Lord G197
Sol
Level 13
God Stats
8W - 10L
1,492 SR
Queue Stats
15W - 14L
1,564 Elo+
Party 1
Loki
Loki
xDBxRAAM
Loki
Level 5
God Stats
2W - 1L
1,653 SR
Queue Stats
7W - 3L
1,662 Elo+
Solo
Team Averages
Level 9
1,498 SR
1,559 Elo+

VS

Team Averages
Level 21
1,517 SR
1,567 Elo+
Thoth
Thoth
Hallzee
Thoth
Level 17
God Stats
4W - 3L
1,577 SR
Queue Stats
57W - 32L
1,715 Elo+
Solo
Skadi
Skadi
Specious5704
Skadi
Level 17
God Stats
1W - 1L
1,421 SR
Queue Stats
8W - 5L
1,524 Elo+
Solo
Hel
Hel
SpectralHatred
Hel
Level 17
God Stats
2W - 1L
1,490 SR
Queue Stats
35W - 39L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
Tosshhi
Sun Wukong
Level 28
God Stats
41W - 36L
1,597 SR
Queue Stats
76W - 62L
1,548 Elo+
Solo
Fenrir
Fenrir
ruby_code60
Fenrir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 172L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
6,303
450
8,299
9,493
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Gs Rach
Charybdis
13
2 / 6 / 1
7,420
530
4,271
9,960
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 6 / 3
6,302
450
2,877
11,879
9,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 3 / 1
7,609
544
10,915
10,902
6,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
13
4 / 3 / 1
8,104
579
5,071
6,746
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Hallzee
Thoth
14
9 / 2 / 5
8,856
633
11,664
11,266
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
8 / 2 / 2
7,928
566
10,547
7,957
2,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 3 / 5
6,309
451
2,482
9,478
4,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Tosshhi
Sun Wukong
13
1 / 3 / 4
7,288
521
3,523
9,594
4,650
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
14
7 / 1 / 7
8,318
594
6,702
10,591
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
10
Kills
26
26
Deaths
11
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
Charybdis
Gs Rach
Charybdis
2
6
1
0.42
W
Thoth
Hallzee
Thoth
9
2
5
5.75
L
1
6
3
0.42
L
3
3
1
1.17
W
8
2
2
4.5
W
1
3
5
1.17
W
Sun Wukong
Tosshhi
Sun Wukong
1
3
4
1
W
Fenrir
7
1
7
10.5
L
Loki
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,433
Damage
34,918
48,980
Taken
48,886
22,574
Mitigated
21,469
13,126
Healing
13,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,299
1,149
495
1,518
9,493
2,391
188
6,015
3,478
37,151
0
L
Charybdis
Gs Rach
Charybdis
4,271
2,348
0
3,270
9,960
2,526
942
1,079
8,881
0
52,676
W
Thoth
Hallzee
Thoth
11,664
446
0
3,858
11,266
4,077
0
6,371
4,895
55,369
0
L
2,877
654
176
971
11,879
9,227
394
2,165
9,714
11,893
0
L
10,915
3,606
0
3,948
10,902
6,470
1,957
3,306
7,596
45,894
6,717
W
10,547
5,918
0
500
7,957
2,500
677
1,174
6,783
0
57,954
W
2,482
221
653
2,081
9,478
4,906
159
3,241
6,237
14,337
0
W
Sun Wukong
Tosshhi
Sun Wukong
3,523
387
0
3,752
9,594
4,650
517
5,855
3,739
0
41,762
W
Fenrir
6,702
2,458
0
3,082
10,591
5,336
608
4,501
6,090
0
42,995
L
Loki
5,071
1,647
0
2,748
6,746
1,960
0
1,581
5,165
0
43,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,738
Gold Earned
38,699
366
Minions Killed
391
0
Camps Cleared
0
1,229,643
Distance Traveled
1,353,859
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,303
450
56
4
0
234,946
4
L
Charybdis
7,420
530
95
7
0
209,468
0
W
Thoth
8,856
633
99
7
0
287,633
3
L
Yemoja
6,302
450
21
2
0
244,294
0
L
Sol
7,609
544
100
7
0
236,870
1
W
Skadi
7,928
566
107
8
0
235,472
1
W
Hel
6,309
451
21
2
0
249,406
0
W
Sun Wukong
7,288
521
86
6
0
283,320
4
W
Fenrir
8,318
594
78
6
0
298,028
4
L
Loki
8,104
579
94
7
0
304,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role