Player Matchup

Baron Samedi
Baron Samedi
Demon_Vash
Baron Samedi
Level 149
God Stats
1W - 1L
1,188 SR
Queue Stats
263W - 281L
1,450 Elo+
Solo
Neith
Neith
Itz GazB
Neith
Level 121
God Stats
1W - 2L
1,161 SR
Queue Stats
56W - 66L
1,428 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RetiredPirate34
Ah Muzen Cab
Level 98
God Stats
2W - 2L
1,241 SR
Queue Stats
94W - 117L
1,452 Elo+
Solo
Chiron
Chiron
WoodedSheet8340
Chiron
Level 155
God Stats
38W - 41L
1,448 SR
Queue Stats
2,154W - 2,242L
1,431 Elo+
Solo
Hercules
Hercules
chrispozos
Hercules
Level 122
God Stats
6W - 8L
1,500 SR
Queue Stats
306W - 309L
1,502 Elo+
Solo
Team Averages
Level 129
1,308 SR
1,453 Elo+

VS

Team Averages
Level 97
1,533 SR
1,484 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Matr1X N1nja
Bacchus
Level 116
God Stats
3W - 1L
2,023 SR
Queue Stats
112W - 109L
1,492 Elo+
Solo
Olorun
Olorun
ModestBike88901
Olorun
Level 101
God Stats
1W - 1L
1,356 SR
Queue Stats
42W - 42L
1,461 Elo+
Party 1
Tsukuyomi
Tsukuyomi
cjpotato
Tsukuyomi
Level 83
God Stats
0W - 1L
1,285 SR
Queue Stats
45W - 39L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Demon_Vash
Baron Samedi
20
5 / 3 / 17
12,253
817
17,902
18,496
7,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Itz GazB
Neith
19
10 / 3 / 13
12,121
808
15,479
15,525
6,319
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
RetiredPirate34
Ah Muzen Cab
18
4 / 4 / 15
10,972
731
15,280
15,043
6,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
6 / 4 / 14
11,950
797
18,450
17,359
7,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
chrispozos
Hercules
18
4 / 4 / 16
10,759
717
13,556
34,108
36,565
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
7 / 3 / 9
12,104
807
22,920
23,092
10,465
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
 
Discordia
19
2 / 6 / 10
10,905
727
16,604
16,724
6,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Matr1X N1nja
Bacchus
18
2 / 5 / 8
11,386
759
14,435
17,021
26,110
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 6 / 5
11,026
735
13,410
16,941
7,549
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
cjpotato
Tsukuyomi
14
3 / 9 / 4
9,944
663
14,229
16,127
5,992
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
54
29
Kills
18
18
Deaths
29
75
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
3
9
3.83
L
Discordia
 
Discordia
2
6
10
1.17
W
Baron Samedi
Demon_Vash
Baron Samedi
5
3
17
4.5
W
Neith
Itz GazB
Neith
10
3
13
5.5
L
Bacchus
Matr1X N1nja
Bacchus
2
5
8
1.2
L
4
6
5
1.08
W
Ah Muzen Cab
RetiredPirate34
Ah Muzen Cab
4
4
15
2.88
W
6
4
14
3.25
W
Hercules
chrispozos
Hercules
4
4
16
3
L
Tsukuyomi
cjpotato
Tsukuyomi
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,667
Damage
81,598
100,531
Taken
89,905
64,244
Mitigated
56,967
55,765
Healing
38,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
22,920
6,143
2,146
11,721
23,092
10,465
2,665
5,323
17,196
41,402
0
L
Discordia
 
Discordia
16,604
1,397
1,570
4,243
16,724
6,851
481
3,911
12,191
39,012
0
W
Baron Samedi
Demon_Vash
Baron Samedi
17,902
1,116
7,364
7,671
18,496
7,903
644
13,123
5,373
41,896
0
W
Neith
Itz GazB
Neith
15,479
5,898
1,216
5,056
15,525
6,319
1,622
11,703
3,822
0
32,748
L
Bacchus
Matr1X N1nja
Bacchus
14,435
418
1,715
3,742
17,021
26,110
517
2,945
13,559
21,487
0
L
13,410
6,763
3,477
4,756
16,941
7,549
1,235
3,408
13,030
25,076
0
W
Ah Muzen Cab
RetiredPirate34
Ah Muzen Cab
15,280
4,284
1,555
3,433
15,043
6,188
1,014
10,712
4,331
0
26,756
W
18,450
4,544
3,847
5,624
17,359
7,269
1,532
11,757
5,581
0
35,182
W
Hercules
chrispozos
Hercules
13,556
2,356
2,304
17,695
34,108
36,565
509
20,064
12,777
0
21,391
L
Tsukuyomi
cjpotato
Tsukuyomi
14,229
2,973
1,282
3,473
16,127
5,992
0
1,056
14,646
0
21,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,055
Gold Earned
55,365
168
Minions Killed
170
0
Camps Cleared
0
1,370,141
Distance Traveled
1,274,657
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,104
807
44
3
0
270,962
0
L
Discordia
10,905
727
61
4
0
265,171
0
W
Baron Samedi
12,253
817
53
4
0
273,421
5
W
Neith
12,121
808
40
3
0
252,123
0
L
Bacchus
11,386
759
14
1
0
265,658
1
L
Olorun
11,026
735
34
2
0
244,758
0
W
Ah Muzen Cab
10,972
731
21
1
0
264,335
0
W
Chiron
11,950
797
40
3
0
283,750
1
W
Hercules
10,759
717
14
1
0
296,512
1
L
Tsukuyomi
9,944
663
17
1
0
228,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role