Player Matchup

Zeus
Zeus
DeviantHero
Zeus
Level 145
God Stats
6W - 7L
1,403 SR
Queue Stats
137W - 141L
1,438 Elo+
Party 1
Odin
Odin
Gunblazer42
Odin
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 106L
1,460 Elo+
Party 1
Bacchus
Bacchus
The5Virtues
Bacchus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 136L
1,422 Elo+
Party 1
Thoth
Thoth
george42
Thoth
Level 120
God Stats
2W - 2L
1,454 SR
Queue Stats
69W - 63L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
wraithgul
Baron Samedi
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
242W - 238L
1,485 Elo+
Party 1
Team Averages
Level 120
1,471 SR
1,464 Elo+

VS

Team Averages
Level 100
1,559 SR
1,522 Elo+
Ganesha
Ganesha
 
Ganesha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
CornDoggy108
Nu Wa
Level 119
God Stats
8W - 9L
1,508 SR
Queue Stats
366W - 378L
1,487 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sochichie
Morgan Le Fay
Level 71
God Stats
1W - 2L
1,469 SR
Queue Stats
297W - 293L
1,482 Elo+
Solo
Merlin
Merlin
ZailoX_D3vas_SC
Merlin
Level 124
God Stats
3W - 4L
1,580 SR
Queue Stats
263W - 232L
1,583 Elo+
Party 3
Olorun
Olorun
ZailoX_F3RN4N_21
Olorun
Level 59
God Stats
1W - 2L
1,736 SR
Queue Stats
44W - 39L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 11
10,654
969
17,936
6,913
2,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 14
9,019
820
3,733
17,357
12,032
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
The5Virtues
Bacchus
18
9 / 4 / 15
10,959
996
8,533
19,687
29,113
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
george42
Thoth
17
4 / 2 / 12
9,922
902
11,295
9,059
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
wraithgul
Baron Samedi
16
4 / 1 / 14
9,354
850
8,428
9,340
5,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
16
1 / 6 / 7
9,268
843
7,076
17,253
23,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 4 / 1
8,921
811
15,269
9,421
3,597
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Sochichie
Morgan Le Fay
13
1 / 5 / 3
7,479
680
6,911
8,978
3,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 6 / 4
8,330
757
14,439
8,835
3,536
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 8 / 2
7,681
698
3,726
11,836
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
27
29
Kills
10
10
Deaths
29
66
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
6
7
0.75
L
4
4
1
1.13
W
11
2
11
8.25
W
1
1
14
8
L
Morgan Le Fay
Sochichie
Morgan Le Fay
1
5
3
0.5
W
Bacchus
The5Virtues
Bacchus
9
4
15
4.13
L
2
6
4
0.67
L
2
8
2
0.38
W
Thoth
george42
Thoth
4
2
12
5
W
Baron Samedi
wraithgul
Baron Samedi
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,925
Damage
47,421
62,356
Taken
56,323
51,680
Mitigated
39,202
32,506
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,076
684
1,430
2,456
17,253
23,883
33
12,563
4,690
15,656
0
L
15,269
5,093
902
1,236
9,421
3,597
115
8,336
1,085
28,064
0
W
17,936
1,240
1,252
1,059
6,913
2,307
1,397
5,745
1,128
41,797
0
W
3,733
1,486
1,525
5,808
17,357
12,032
474
13,743
3,526
0
10,646
L
Morgan Le Fay
Sochichie
Morgan Le Fay
6,911
777
525
1,038
8,978
3,693
26
7,490
1,488
15,496
0
W
Bacchus
The5Virtues
Bacchus
8,533
1,117
1,821
5,366
19,687
29,113
68
11,942
7,637
19,672
0
L
14,439
648
536
1,052
8,835
3,536
216
7,469
1,366
26,718
0
L
3,726
2,232
712
1,000
11,836
4,493
0
10,334
1,502
4,853
0
W
Thoth
george42
Thoth
11,295
205
3,548
2,372
9,059
2,628
1,914
7,786
1,195
36,803
0
W
Baron Samedi
wraithgul
Baron Samedi
8,428
647
4,946
4,809
9,340
5,600
1,321
7,864
1,449
20,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,908
Gold Earned
41,679
148
Minions Killed
96
0
Camps Cleared
0
1,107,106
Distance Traveled
960,262
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,268
843
3
0
0
194,939
0
L
Nu Wa
8,921
811
28
3
0
210,160
0
W
Zeus
10,654
969
38
3
0
210,167
1
W
Odin
9,019
820
19
2
0
215,326
0
L
Morgan Le Fay
7,479
680
25
2
0
186,599
0
W
Bacchus
10,959
996
14
1
0
225,476
0
L
Merlin
8,330
757
31
3
0
199,355
1
L
Olorun
7,681
698
9
1
0
169,209
0
W
Thoth
9,922
902
59
5
0
228,880
0
W
Baron Samedi
9,354
850
18
2
0
227,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role