Player Matchup

Charybdis
Charybdis
HIGHSPEEDHERO1
Charybdis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,552 Elo+
Solo
Cthulhu
Cthulhu
Hedeyy
Cthulhu
Level 7
God Stats
1W - 3L
1,463 SR
Queue Stats
8W - 12L
1,523 Elo+
Solo
Ymir
Ymir
OldmanStapls
Ymir
Level 25
God Stats
9W - 6L
1,595 SR
Queue Stats
49W - 48L
1,450 Elo+
Solo
Hera
Hera
Specious5704
Hera
Level 17
God Stats
2W - 2L
1,709 SR
Queue Stats
8W - 5L
1,567 Elo+
Solo
Ao Kuang
Ao Kuang
Valiboss28
Ao Kuang
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,472 Elo+
Solo
Team Averages
Level 17
1,553 SR
1,513 Elo+

VS

Team Averages
Level 27
1,620 SR
1,492 Elo+
Aphrodite
Aphrodite
Bridgette9570
Aphrodite
Level 12
God Stats
4W - 3L
1,491 SR
Queue Stats
18W - 13L
1,468 Elo+
Solo
Janus
Janus
CDSpiritsAway
Janus
Level 11
God Stats
3W - 1L
1,871 SR
Queue Stats
3W - 3L
1,381 Elo+
Party 1
Hachiman
Hachiman
FourOsprey4264
Hachiman
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,708 Elo+
Party 1
Vamana
Vamana
GodMaster2959
Vamana
Level 15
God Stats
11W - 11L
1,578 SR
Queue Stats
13W - 14L
1,388 Elo+
Solo
Cliodhna
Cliodhna
Tat Tyker
Cliodhna
Level 89
God Stats
15W - 9L
1,659 SR
Queue Stats
140W - 137L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HIGHSPEEDHERO1
Charybdis
10
0 / 8 / 0
5,997
428
5,270
10,611
2,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Hedeyy
Cthulhu
10
1 / 5 / 0
6,492
464
5,557
12,451
8,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 3 / 3
6,797
486
3,829
12,409
9,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 4 / 0
8,302
593
12,561
8,973
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Valiboss28
Ao Kuang
7
0 / 3 / 1
5,180
370
1,028
6,006
1,298
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bridgette9570
Aphrodite
14
6 / 1 / 5
8,597
614
11,780
11,847
9,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 6
7,331
524
4,446
7,508
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
14
6 / 1 / 5
8,389
599
6,258
7,607
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 1 / 10
7,694
550
8,584
12,201
11,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
Tat Tyker
Cliodhna
14
6 / 1 / 3
8,457
604
7,152
10,063
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
7
Kills
23
23
Deaths
7
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Bridgette9570
Aphrodite
6
1
5
8.5
W
1
3
6
1.33
W
Hachiman
6
1
5
8.5
W
4
1
10
9
L
Charybdis
HIGHSPEEDHERO1
Charybdis
0
8
0
0
L
Cthulhu
Hedeyy
Cthulhu
1
5
0
0.2
L
0
3
3
0.5
L
6
4
0
1.5
W
Cliodhna
Tat Tyker
Cliodhna
6
1
3
7.5
L
Ao Kuang
Valiboss28
Ao Kuang
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,245
Damage
38,220
50,450
Taken
49,226
25,126
Mitigated
29,864
6,979
Healing
26,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Bridgette9570
Aphrodite
11,780
1,715
4,235
9,572
11,847
9,692
232
7,183
4,168
45,812
0
W
4,446
316
0
1,165
7,508
2,472
951
3,496
4,012
38,193
0
W
Hachiman
6,258
3,237
0
2,820
7,607
2,669
2,801
1,915
5,652
0
50,638
W
8,584
3,070
0
4,665
12,201
11,338
54
5,052
7,069
0
25,602
L
Charybdis
HIGHSPEEDHERO1
Charybdis
5,270
2,934
0
1,676
10,611
2,605
0
1,326
9,193
0
38,156
L
Cthulhu
Hedeyy
Cthulhu
5,557
380
196
864
12,451
8,362
120
6,591
5,113
29,321
0
L
3,829
353
0
1,381
12,409
9,562
0
2,920
9,222
22,664
0
L
12,561
3,947
70
1,353
8,973
3,299
0
3,738
4,963
56,135
0
W
Cliodhna
Tat Tyker
Cliodhna
7,152
520
0
3,816
10,063
3,693
490
4,676
5,350
0
56,990
L
Ao Kuang
Valiboss28
Ao Kuang
1,028
196
0
1,439
6,006
1,298
285
242
5,733
13,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,768
Gold Earned
40,468
317
Minions Killed
368
0
Camps Cleared
0
1,231,624
Distance Traveled
1,426,482
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,597
614
75
5
0
239,238
0
W
Janus
7,331
524
78
6
0
284,117
2
W
Hachiman
8,389
599
85
6
0
255,935
3
W
Vamana
7,694
550
26
2
0
296,648
1
L
Charybdis
5,997
428
75
5
0
248,255
3
L
Cthulhu
6,492
464
76
5
0
261,137
0
L
Ymir
6,797
486
40
3
0
263,480
3
L
Hera
8,302
593
96
7
0
271,129
2
W
Cliodhna
8,457
604
104
7
0
350,544
5
L
Ao Kuang
5,180
370
30
2
0
187,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role