Player Matchup

Loki
Loki
Fist a negua
Loki
Level 67
God Stats
9W - 14L
1,449 SR
Queue Stats
158W - 187L
1,355 Elo+
Party 2
Medusa
Medusa
H0TM0MMA99
Medusa
Level 41
God Stats
27W - 17L
1,456 SR
Queue Stats
161W - 194L
1,350 Elo+
Solo
Kukulkan
Kukulkan
Uwizh
Kukulkan
Level 23
God Stats
37W - 25L
1,526 SR
Queue Stats
43W - 41L
1,336 Elo+
Party 2
Team Averages
Level 44
1,477 SR
1,347 Elo+

VS

Team Averages
Level 53
1,479 SR
1,357 Elo+
Zeus
Zeus
 
Zeus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
LauiloaOso
Thanatos
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 9L
1,286 Elo+
Party 1
Artio
Artio
mcgillycudy
Artio
Level 61
God Stats
2W - 3L
1,437 SR
Queue Stats
38W - 45L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 6
8,967
897
9,644
6,657
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
H0TM0MMA99
Medusa
12
5 / 2 / 6
8,544
854
7,617
6,619
2,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Uwizh
Kukulkan
12
2 / 5 / 5
7,412
741
7,378
7,318
2,660
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
8 / 5 / 0
8,446
845
10,349
10,862
3,359
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
LauiloaOso
Thanatos
9
0 / 7 / 4
6,484
648
2,163
8,188
2,339
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 5
6,954
695
2,752
12,408
11,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
14
Kills
8
8
Deaths
14
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
8
5
0
1.6
W
7
1
6
10
W
Medusa
H0TM0MMA99
Medusa
5
2
6
4
L
Thanatos
LauiloaOso
Thanatos
0
7
4
0.29
W
Kukulkan
Uwizh
Kukulkan
2
5
5
0.9
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,639
Damage
15,264
20,594
Taken
31,458
7,481
Mitigated
17,365
3,387
Healing
8,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,349
2,793
254
3,260
10,862
3,359
36
1,534
9,328
24,296
0
W
9,644
2,949
0
1,813
6,657
2,403
673
3,889
2,768
0
25,884
W
Medusa
H0TM0MMA99
Medusa
7,617
2,366
0
598
6,619
2,418
1,276
5,294
1,325
0
20,524
L
Thanatos
LauiloaOso
Thanatos
2,163
538
0
1,225
8,188
2,339
12
2,969
5,219
0
5,247
W
Kukulkan
Uwizh
Kukulkan
7,378
1,531
52
924
7,318
2,660
614
4,590
2,728
24,496
0
L
2,752
83
60
3,523
12,408
11,667
0
3,061
9,347
14,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,923
Gold Earned
21,884
105
Minions Killed
71
4
Camps Cleared
2
560,665
Distance Traveled
467,132
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,446
845
33
3
1
134,377
0
W
Loki
8,967
897
36
4
3
199,785
3
W
Medusa
8,544
854
31
3
0
198,891
0
L
Thanatos
6,484
648
14
1
0
134,589
0
W
Kukulkan
7,412
741
38
4
1
161,989
1
L
Artio
6,954
695
24
2
1
198,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role