Player Matchup

Ymir
Ymir
BabyBiffe
Ymir
Level 7
God Stats
4W - 2L
1,508 SR
Queue Stats
8W - 6L
1,409 Elo+
Solo
Arachne
Arachne
ChummyAlarm8055
Arachne
Level 29
God Stats
3W - 0L
1,832 SR
Queue Stats
8W - 7L
1,562 Elo+
Party 2
Tyr
Tyr
DohkoDeLibra95
Tyr
Level 20
God Stats
4W - 3L
1,757 SR
Queue Stats
42W - 37L
1,540 Elo+
Solo
Agni
Agni
SabotageRM
Agni
Level 17
God Stats
1W - 1L
1,350 SR
Queue Stats
8W - 4L
1,499 Elo+
Solo
Anhur
Anhur
UwU Slayer4824
Anhur
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,320 Elo+
Party 2
Team Averages
Level 21
1,589 SR
1,466 Elo+

VS

Team Averages
Level 22
1,516 SR
1,473 Elo+
Jing Wei
Jing Wei
MangaComSal
Jing Wei
Level 8
God Stats
0W - 2L
1,333 SR
Queue Stats
5W - 3L
1,621 Elo+
Party 1
Ao Kuang
Ao Kuang
R4F43L3321
Ao Kuang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 81L
1,271 Elo+
Solo
Bacchus
Bacchus
Sekyuu
Bacchus
Level 46
God Stats
3W - 1L
1,747 SR
Queue Stats
180W - 169L
1,523 Elo+
Party 1
Olorun
Olorun
anjod_noite
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nox
Nox
gosmento
Nox
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 1 / 4
6,573
470
4,030
9,028
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
7 / 1 / 3
7,724
552
5,777
6,833
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
10 / 0 / 0
9,296
664
7,200
10,779
8,247
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
9 / 1 / 5
9,032
645
8,748
6,060
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 6 / 3
6,676
477
6,253
8,178
2,632
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MangaComSal
Jing Wei
10
5 / 6 / 2
6,793
485
9,263
8,780
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
R4F43L3321
Ao Kuang
8
1 / 6 / 1
5,761
412
1,758
11,863
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Sekyuu
Bacchus
9
2 / 3 / 4
6,752
482
5,796
12,609
10,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
8
1 / 9 / 0
5,660
404
1,607
8,143
3,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 10 / 0
5,474
391
1,984
9,195
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
32
Kills
9
9
Deaths
34
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
4
4
W
7
1
3
8.5
W
10
0
0
10
L
Jing Wei
MangaComSal
Jing Wei
5
6
2
1
L
Ao Kuang
R4F43L3321
Ao Kuang
1
6
1
0.25
W
9
1
5
11.5
L
Bacchus
Sekyuu
Bacchus
2
3
4
1.33
W
4
6
3
0.92
L
Olorun
1
9
0
0.11
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,008
Damage
20,408
40,878
Taken
50,590
23,065
Mitigated
22,826
10,757
Healing
5,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,030
2,265
0
2,350
9,028
7,807
194
2,114
6,914
11,853
0
W
5,777
4,244
0
2,861
6,833
2,386
84
1,365
5,468
0
35,344
W
7,200
1,808
0
2,565
10,779
8,247
76
1,373
9,406
0
64,271
L
Jing Wei
MangaComSal
Jing Wei
9,263
7,650
0
2,033
8,780
2,728
0
1,746
7,034
0
38,953
L
Ao Kuang
R4F43L3321
Ao Kuang
1,758
502
0
1,172
11,863
3,084
0
870
10,955
26,114
0
W
8,748
1,070
0
1,452
6,060
1,993
2,407
2,776
3,060
48,892
0
L
Bacchus
Sekyuu
Bacchus
5,796
1,468
0
1,282
12,609
10,949
0
2,522
10,087
14,650
0
W
6,253
3,115
423
1,106
8,178
2,632
690
3,099
5,079
0
18,981
L
Olorun
1,607
478
0
712
8,143
3,169
105
1,128
6,959
13,344
2,736
L
1,984
342
0
697
9,195
2,896
69
6,185
2,440
25,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,301
Gold Earned
30,440
361
Minions Killed
216
0
Camps Cleared
0
1,323,574
Distance Traveled
1,157,956
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,573
470
29
2
0
261,193
4
W
Arachne
7,724
552
67
5
0
287,064
4
W
Tyr
9,296
664
140
10
0
284,933
0
L
Jing Wei
6,793
485
63
5
0
245,243
1
L
Ao Kuang
5,761
412
49
4
0
218,097
0
W
Agni
9,032
645
97
7
0
241,814
2
L
Bacchus
6,752
482
26
2
0
271,761
0
W
Anhur
6,676
477
28
2
0
248,570
1
L
Olorun
5,660
404
36
3
0
190,028
2
L
Nox
5,474
391
42
3
0
232,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role