Player Matchup

Loki
Loki
Cowboys 4653
Loki
Level 65
God Stats
0W - 1L
1,269 SR
Queue Stats
26W - 31L
1,374 Elo+
Party 2
Kukulkan
Kukulkan
StOmPinXrHino
Kukulkan
Level 77
God Stats
16W - 21L
1,365 SR
Queue Stats
95W - 103L
1,367 Elo+
Party 2
Ymir
Ymir
viikkar
Ymir
Level 34
God Stats
9W - 11L
1,514 SR
Queue Stats
22W - 24L
1,412 Elo+
Party 2
Team Averages
Level 59
1,383 SR
1,384 Elo+

VS

Team Averages
Level 118
1,523 SR
1,380 Elo+
Bakasura
Bakasura
KenseiScorpius
Bakasura
Level 107
God Stats
2W - 5L
1,404 SR
Queue Stats
87W - 119L
1,353 Elo+
Party 1
Ah Puch
Ah Puch
NinjaClutch05
Ah Puch
Level 124
God Stats
3W - 1L
1,590 SR
Queue Stats
100W - 122L
1,402 Elo+
Party 1
Olorun
Olorun
Wolly Koolaid32
Olorun
Level 122
God Stats
3W - 1L
1,574 SR
Queue Stats
77W - 103L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 11 / 4
11,072
692
9,572
15,180
5,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
StOmPinXrHino
Kukulkan
15
4 / 4 / 9
11,140
696
12,423
10,308
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
viikkar
Ymir
15
4 / 3 / 7
11,794
737
8,652
19,161
24,563
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
6 / 6 / 6
10,931
683
8,786
13,616
6,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
14
4 / 4 / 10
11,496
719
10,749
16,290
14,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
7 / 4 / 9
11,765
735
19,226
12,366
5,299
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
42
14
Kills
17
18
Deaths
14
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
6
11
4
0.73
W
Bakasura
6
6
6
1.5
W
Ah Puch
4
4
10
2.25
L
Kukulkan
StOmPinXrHino
Kukulkan
4
4
9
2.13
W
7
4
9
2.88
L
Ymir
viikkar
Ymir
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,647
Damage
38,761
44,649
Taken
42,272
33,956
Mitigated
25,857
4,783
Healing
13,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,572
1,758
43
1,242
15,180
5,507
0
9,867
4,818
0
20,702
W
Bakasura
8,786
5,024
612
2,005
13,616
6,533
396
5,942
7,426
0
19,990
W
Ah Puch
10,749
799
0
3,834
16,290
14,025
548
7,462
8,406
38,282
0
L
Kukulkan
StOmPinXrHino
Kukulkan
12,423
400
0
0
10,308
3,886
153
7,652
2,516
54,537
0
W
19,226
9,892
2,468
4,451
12,366
5,299
2,325
7,100
4,992
47,182
4,401
L
Ymir
viikkar
Ymir
8,652
1,487
538
2,960
19,161
24,563
52
10,756
7,467
19,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,006
Gold Earned
34,192
151
Minions Killed
165
4
Camps Cleared
8
825,774
Distance Traveled
789,552
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,072
692
25
2
1
252,836
6
W
Bakasura
10,931
683
36
2
6
287,013
2
W
Ah Puch
11,496
719
67
4
0
250,011
2
L
Kukulkan
11,140
696
106
7
2
286,747
0
W
Olorun
11,765
735
62
4
2
252,528
2
L
Ymir
11,794
737
20
1
1
286,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role