Player Matchup

Zeus
Zeus
InfiniteRage2020
Zeus
Level 48
God Stats
8W - 7L
1,671 SR
Queue Stats
24W - 31L
1,396 Elo+
Party 1
Hel
Hel
NineTailsBeast9
Hel
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,083 Elo+
Party 1
Achilles
Achilles
TheCeeZar
Achilles
Level 27
God Stats
11W - 12L
1,555 SR
Queue Stats
16W - 22L
1,342 Elo+
Party 1
Team Averages
Level 30
1,575 SR
1,274 Elo+

VS

Team Averages
Level 83
1,562 SR
1,523 Elo+
Geb
Geb
PrisonMike69
Geb
Level 21
God Stats
5W - 1L
1,457 SR
Queue Stats
34W - 39L
1,367 Elo+
Solo
Guan Yu
Guan Yu
TheGrateBunk
Guan Yu
Level 125
God Stats
16W - 12L
1,607 SR
Queue Stats
200W - 200L
1,587 Elo+
Party 2
Skadi
Skadi
aminaBosco
Skadi
Level 103
God Stats
82W - 56L
1,622 SR
Queue Stats
175W - 168L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,431
619
10,323
8,290
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 6 / 1
7,043
587
1,632
7,396
1,493
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
TheCeeZar
Achilles
8
0 / 7 / 1
6,870
573
3,074
13,924
16,242
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 17
8,832
736
4,269
8,889
8,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
TheGrateBunk
Guan Yu
12
6 / 2 / 9
8,764
730
7,529
9,358
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Skadi
14
11 / 0 / 5
10,044
837
13,983
3,355
1,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
17
17
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
1
6
1
0.25
W
0
0
17
8.5
L
Achilles
TheCeeZar
Achilles
0
7
1
0.07
W
Guan Yu
TheGrateBunk
Guan Yu
6
2
9
5.25
W
Skadi
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,029
Damage
25,781
29,610
Taken
21,602
19,628
Mitigated
15,574
4,454
Healing
8,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,323
1,655
58
436
8,290
1,893
0
1,522
6,655
30,669
0
L
1,632
448
1,200
839
7,396
1,493
0
1,066
6,255
5,633
0
W
4,269
706
258
3,200
8,889
8,552
238
5,164
3,369
16,943
0
L
Achilles
TheCeeZar
Achilles
3,074
675
354
1,567
13,924
16,242
0
2,583
10,899
0
12,274
W
Guan Yu
TheGrateBunk
Guan Yu
7,529
1,267
1,287
2,516
9,358
5,923
438
5,183
3,901
0
19,618
W
Skadi
13,983
4,873
0
842
3,355
1,099
1,658
1,636
1,643
0
50,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,344
Gold Earned
27,640
73
Minions Killed
135
3
Camps Cleared
8
553,876
Distance Traveled
661,398
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,431
619
48
4
1
205,002
1
L
Hel
7,043
587
12
1
1
161,560
1
W
Geb
8,832
736
25
2
1
223,909
0
L
Achilles
6,870
573
13
1
1
187,314
3
W
Guan Yu
8,764
730
21
2
2
215,445
1
W
Skadi
10,044
837
89
7
5
222,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role