Player Matchup

Cthulhu
Cthulhu
Go1dMagikarp
Cthulhu
Level 66
God Stats
2W - 2L
1,274 SR
Queue Stats
26W - 33L
1,299 Elo+
Solo
Mulan
Mulan
Unknow_player9
Mulan
Level 106
God Stats
5W - 2L
1,547 SR
Queue Stats
162W - 173L
1,384 Elo+
Solo
Izanami
Izanami
aRCie_23
Izanami
Level 68
God Stats
11W - 8L
1,481 SR
Queue Stats
195W - 212L
1,354 Elo+
Solo
Sol
Sol
el_papucho_xd
Sol
Level 108
God Stats
82W - 74L
1,506 SR
Queue Stats
519W - 546L
1,361 Elo+
Solo
Bakasura
Bakasura
toeknife808
Bakasura
Level 108
God Stats
13W - 15L
1,472 SR
Queue Stats
22W - 27L
1,292 Elo+
Solo
Team Averages
Level 91
1,456 SR
1,338 Elo+

VS

Team Averages
Level 101
1,449 SR
1,377 Elo+
Tiamat
Tiamat
AzRaeL-MiIIer
Tiamat
Level 77
God Stats
6W - 9L
1,419 SR
Queue Stats
119W - 137L
1,378 Elo+
Solo
Cupid
Cupid
BearMishima
Cupid
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,211 Elo+
Party 1
Horus
Horus
NAoW I VeNoM
Horus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,466 Elo+
Party 1
Geb
Geb
StxBigR66
Geb
Level 144
God Stats
0W - 5L
1,359 SR
Queue Stats
156W - 167L
1,387 Elo+
Solo
Cliodhna
Cliodhna
YungWukong
Cliodhna
Level 159
God Stats
5W - 7L
1,466 SR
Queue Stats
209W - 220L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Go1dMagikarp
Cthulhu
11
4 / 0 / 3
6,658
512
6,136
10,999
7,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 0 / 1
8,559
658
6,772
8,162
8,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
aRCie_23
Izanami
11
2 / 2 / 5
7,001
539
8,594
7,850
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 1 / 0
7,456
574
4,233
6,743
2,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
toeknife808
Bakasura
13
3 / 2 / 2
7,429
571
3,704
8,095
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,685
514
3,246
5,643
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 5 / 0
6,351
489
7,193
8,987
2,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 5 / 0
6,292
484
4,623
10,222
5,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

9
0 / 2 / 3
5,515
424
4,625
12,448
8,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
YungWukong
Cliodhna
11
1 / 2 / 2
6,469
498
4,785
7,784
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
16
Kills
5
5
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
4
5
0
0.8
W
Cthulhu
Go1dMagikarp
Cthulhu
4
0
3
5.5
L
0
5
0
0
L
0
2
3
0.75
W
5
0
1
5.5
L
Cliodhna
YungWukong
Cliodhna
1
2
2
1
W
Izanami
aRCie_23
Izanami
2
2
5
2.25
W
2
1
0
2
W
Bakasura
toeknife808
Bakasura
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,439
Damage
24,472
41,849
Taken
45,084
24,970
Mitigated
22,077
17,297
Healing
11,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,246
450
0
1,046
5,643
3,486
574
3,239
2,264
39,794
0
L
7,193
4,235
516
1,577
8,987
2,557
390
2,428
6,042
0
28,778
W
Cthulhu
Go1dMagikarp
Cthulhu
6,136
628
77
3,954
10,999
7,194
0
2,511
8,488
17,745
0
L
4,623
2,580
0
2,101
10,222
5,267
0
0
9,335
0
32,363
L
4,625
417
164
2,650
12,448
8,431
13
2,619
9,409
17,832
0
W
6,772
1,538
0
4,191
8,162
8,935
416
0
8,162
0
45,443
L
Cliodhna
YungWukong
Cliodhna
4,785
391
0
3,220
7,784
2,336
0
980
6,312
0
38,370
W
Izanami
aRCie_23
Izanami
8,594
5,411
0
1,977
7,850
2,217
812
1,964
5,886
0
45,802
W
4,233
1,418
0
3,439
6,743
2,458
1,642
2,421
4,046
42,659
3,443
W
Bakasura
toeknife808
Bakasura
3,704
2,343
0
3,659
8,095
4,166
1,153
623
7,396
0
34,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,103
Gold Earned
31,312
410
Minions Killed
279
0
Camps Cleared
0
1,343,003
Distance Traveled
1,241,620
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,685
514
86
7
0
251,911
1
L
Cupid
6,351
489
54
4
0
246,048
0
W
Cthulhu
6,658
512
26
2
0
262,230
4
L
Horus
6,292
484
58
4
0
239,369
0
L
Geb
5,515
424
19
1
0
259,551
6
W
Mulan
8,559
658
105
8
0
245,797
1
L
Cliodhna
6,469
498
62
5
0
244,741
2
W
Izanami
7,001
539
78
6
0
249,501
4
W
Sol
7,456
574
100
8
0
266,266
2
W
Bakasura
7,429
571
101
8
0
319,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role