Player Matchup

Fenrir
Fenrir
Alexismtz0916
Fenrir
Level 2
God Stats
4W - 3L
1,500 SR
Queue Stats
29W - 39L
1,500 Elo+
Solo
Olorun
Olorun
Animal007_973
Olorun
Level 29
God Stats
14W - 31L
1,299 SR
Queue Stats
123W - 192L
1,258 Elo+
Solo
Janus
Janus
FireMedSmity
Janus
Level 26
God Stats
1W - 2L
1,252 SR
Queue Stats
33W - 43L
1,637 Elo+
Solo
Guan Yu
Guan Yu
barba_palma30
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,142 Elo+
Solo
Neith
Neith
iLzN BiLLY
Neith
Level 26
God Stats
10W - 6L
1,688 SR
Queue Stats
89W - 70L
1,421 Elo+
Solo
Team Averages
Level 20
1,448 SR
1,392 Elo+

VS

Team Averages
Level 13
1,371 SR
1,355 Elo+
Skadi
Skadi
Bass_Bandit15
Skadi
Level 28
God Stats
10W - 5L
1,342 SR
Queue Stats
126W - 132L
1,376 Elo+
Solo
Ullr
Ullr
Cryshawn1989
Ullr
Level 13
God Stats
0W - 2L
1,282 SR
Queue Stats
6W - 13L
1,160 Elo+
Solo
Sun Wukong
Sun Wukong
DEADLYCOBRA90
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Gamerchik101925
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Ghost2134682
Chaac
Level 15
God Stats
1W - 2L
1,232 SR
Queue Stats
15W - 22L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 3
8,292
691
8,491
7,061
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
5 / 1 / 2
7,435
620
5,231
5,757
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 1 / 6
6,602
550
5,039
6,015
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
11
3 / 0 / 9
6,781
565
3,765
7,222
5,918
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
13
10 / 1 / 5
7,900
658
9,751
5,325
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,371
531
3,039
10,366
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 5 / 0
4,598
383
1,710
7,790
2,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
DEADLYCOBRA90
Sun Wukong
4
0 / 9 / 0
4,231
353
884
6,510
1,437
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 6 / 1
4,978
415
1,186
8,435
2,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 7 / 1
6,384
532
4,848
11,811
4,603
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
30
Kills
2
4
Deaths
33
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
W
5
1
2
6
L
1
6
1
0.25
L
0
5
0
0
L
Sun Wukong
DEADLYCOBRA90
Sun Wukong
0
9
0
0
W
2
1
6
5
L
0
6
1
0.08
L
1
7
1
0.21
W
Guan Yu
3
0
9
7.5
W
Neith
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,277
Damage
11,667
31,380
Taken
44,912
14,642
Mitigated
13,003
9,520
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,491
1,854
0
2,721
7,061
3,196
481
357
6,704
0
54,080
W
5,231
2,241
87
2,007
5,757
1,953
4,283
68
5,689
38,969
0
L
3,039
1,458
0
2,735
10,366
1,972
0
1,401
8,911
0
26,350
L
1,710
672
0
0
7,790
2,104
0
2,779
4,901
0
11,295
L
Sun Wukong
DEADLYCOBRA90
Sun Wukong
884
408
0
0
6,510
1,437
411
1,318
5,142
0
5,636
W
5,039
237
0
1,889
6,015
1,439
381
0
6,015
30,441
0
L
1,186
119
0
132
8,435
2,887
0
1,187
7,204
6,418
0
L
4,848
1,739
0
3,362
11,811
4,603
1,252
3,161
8,484
0
28,030
W
Guan Yu
3,765
875
132
762
7,222
5,918
79
761
6,461
896
18,470
W
Neith
9,751
5,369
0
1,922
5,325
2,136
1,209
0
5,325
0
42,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,010
Gold Earned
26,562
317
Minions Killed
130
0
Camps Cleared
0
1,148,059
Distance Traveled
1,010,255
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,292
691
87
7
0
252,651
3
W
Olorun
7,435
620
58
5
0
211,006
1
L
Skadi
6,371
531
44
4
0
216,503
2
L
Ullr
4,598
383
16
1
0
212,023
0
L
Sun Wukong
4,231
353
9
1
0
184,876
1
W
Janus
6,602
550
52
4
0
227,150
5
L
Ymir
4,978
415
3
0
0
179,006
2
L
Chaac
6,384
532
58
5
0
217,847
1
W
Guan Yu
6,781
565
41
3
0
231,268
0
W
Neith
7,900
658
79
7
0
225,984
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role