Player Matchup

Medusa
Medusa
NekomancerGrunt
Medusa
Level 129
God Stats
0W - 2L
1,268 SR
Queue Stats
104W - 76L
1,548 Elo+
Party 1
Athena
Athena
RedHerring1231
Athena
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 64L
1,573 Elo+
Party 1
Ra
Ra
ShadowNP5
Ra
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 65L
1,632 Elo+
Party 1
Team Averages
Level 111
1,423 SR
1,584 Elo+

VS

Team Averages
Level 80
1,530 SR
1,511 Elo+
Hel
Hel
GIRLIMAMA
Hel
Level 106
God Stats
2W - 1L
1,618 SR
Queue Stats
63W - 51L
1,561 Elo+
Party 2
Artio
Artio
TheDarkrai13
Artio
Level 127
God Stats
3W - 2L
1,472 SR
Queue Stats
462W - 439L
1,541 Elo+
Party 2
Fenrir
Fenrir
m879
Fenrir
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
7,826
602
13,591
10,733
3,673
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 6 / 3
7,471
575
6,640
16,541
16,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 1 / 3
7,873
606
9,610
5,869
1,978
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
9,399
723
13,161
12,387
4,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 9
9,072
698
8,545
19,644
17,758
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
m879
Fenrir
13
5 / 0 / 6
9,327
717
6,859
11,673
7,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
12
12
Deaths
4
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
L
2
5
1
0.5
L
1
6
3
0.42
L
1
1
3
2.5
W
2
1
9
6.5
W
Fenrir
m879
Fenrir
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,841
Damage
28,565
33,143
Taken
43,704
22,543
Mitigated
29,309
7,784
Healing
20,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,161
1,030
4,154
5,404
12,387
4,418
1,374
6,915
5,472
39,733
0
L
13,591
7,887
0
2,594
10,733
3,673
0
7,150
3,185
0
33,251
L
6,640
1,826
310
1,735
16,541
16,892
0
11,470
4,298
13,570
0
L
9,610
745
2,127
1,018
5,869
1,978
0
2,406
3,245
24,253
0
W
8,545
1,271
2,392
6,623
19,644
17,758
32
5,874
13,770
19,346
0
W
Fenrir
m879
Fenrir
6,859
1,587
0
2,277
11,673
7,133
848
3,947
7,726
0
27,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,170
Gold Earned
27,798
89
Minions Killed
139
3
Camps Cleared
8
628,508
Distance Traveled
770,666
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,399
723
77
6
3
251,250
1
L
Medusa
7,826
602
33
3
0
204,906
4
L
Athena
7,471
575
12
1
0
213,786
3
L
Ra
7,873
606
44
3
3
209,816
4
W
Artio
9,072
698
14
1
3
271,212
2
W
Fenrir
9,327
717
48
4
2
248,204
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role