Player Matchup

Bacchus
Bacchus
Anisotropico
Bacchus
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 58L
1,519 Elo+
Party 1
Sun Wukong
Sun Wukong
ImMariius
Sun Wukong
Level 24
God Stats
27W - 27L
1,517 SR
Queue Stats
50W - 73L
1,469 Elo+
Party 1
Cliodhna
Cliodhna
LeSidaGentil
Cliodhna
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,774 Elo+
Solo
Hou Yi
Hou Yi
XxLion4xX
Hou Yi
Level 58
God Stats
13W - 16L
1,570 SR
Queue Stats
148W - 179L
1,458 Elo+
Party 1
Olorun
Olorun
XxMortal08xX
Olorun
Level 18
God Stats
7W - 14L
1,251 SR
Queue Stats
32W - 37L
1,446 Elo+
Party 1
Team Averages
Level 26
1,467 SR
1,533 Elo+

VS

Team Averages
Level 17
1,580 SR
1,605 Elo+
Olorun
Olorun
EliteElektra
Olorun
Level 16
God Stats
39W - 22L
1,899 SR
Queue Stats
105W - 99L
1,776 Elo+
Solo
Ganesha
Ganesha
Faydt
Ganesha
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 31L
1,546 Elo+
Solo
Cerberus
Cerberus
Stimuy
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,562 Elo+
Solo
Pele
Pele
Zialler
Pele
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 19L
1,641 Elo+
Solo
Rama
Rama
sslad
Rama
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anisotropico
Bacchus
10
2 / 1 / 8
7,475
467
3,215
7,236
5,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
ImMariius
Sun Wukong
13
7 / 3 / 6
8,663
541
8,555
13,144
6,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
LeSidaGentil
Cliodhna
18
7 / 1 / 8
10,855
678
12,099
12,132
4,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
XxLion4xX
Hou Yi
14
10 / 2 / 7
9,537
596
13,640
7,734
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
14
8 / 4 / 7
9,607
600
13,413
12,315
5,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
7 / 8 / 1
9,415
588
13,316
16,337
6,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
Faydt
Ganesha
11
1 / 7 / 4
7,463
466
5,943
15,357
8,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Stimuy
Cerberus
11
0 / 4 / 6
7,220
451
6,544
15,942
14,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
Zialler
Pele
13
2 / 6 / 0
7,905
494
2,223
11,217
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rama
sslad
Rama
6
0 / 9 / 0
5,297
331
1,452
8,109
1,805
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
34
Kills
10
11
Deaths
34
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Anisotropico
Bacchus
2
1
8
6
L
Olorun
7
8
1
0.94
L
Ganesha
Faydt
Ganesha
1
7
4
0.43
W
Sun Wukong
ImMariius
Sun Wukong
7
3
6
3.33
W
Cliodhna
LeSidaGentil
Cliodhna
7
1
8
11
L
Cerberus
Stimuy
Cerberus
0
4
6
0.75
W
Hou Yi
XxLion4xX
Hou Yi
10
2
7
6.75
W
Olorun
8
4
7
2.88
L
Pele
Zialler
Pele
2
6
0
0.33
L
Rama
sslad
Rama
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,922
Damage
29,478
52,561
Taken
66,962
24,395
Mitigated
33,896
17,784
Healing
15,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Anisotropico
Bacchus
3,215
346
0
1,552
7,236
5,786
469
3,302
3,934
9,589
0
L
Olorun
13,316
6,128
472
4,877
16,337
6,597
0
2,552
13,785
51,150
6,945
L
Ganesha
Faydt
Ganesha
5,943
629
960
1,921
15,357
8,361
0
3,421
11,936
28,737
0
W
Sun Wukong
ImMariius
Sun Wukong
8,555
1,538
0
3,520
13,144
6,250
1,430
6,369
6,775
0
35,668
W
Cliodhna
LeSidaGentil
Cliodhna
12,099
1,773
0
4,458
12,132
4,793
612
3,745
8,387
0
89,760
L
Cerberus
Stimuy
Cerberus
6,544
705
0
2,877
15,942
14,524
0
6,778
9,164
29,304
0
W
Hou Yi
XxLion4xX
Hou Yi
13,640
6,164
0
2,806
7,734
2,376
1,883
3,953
3,781
0
47,275
W
Olorun
13,413
6,597
420
5,028
12,315
5,190
3,787
7,106
5,209
48,632
5,025
L
Pele
Zialler
Pele
2,223
697
0
3,798
11,217
2,609
0
817
10,400
0
44,998
L
Rama
sslad
Rama
1,452
1,406
0
419
8,109
1,805
0
1,362
6,747
0
12,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,137
Gold Earned
37,300
375
Minions Killed
328
0
Camps Cleared
0
1,614,600
Distance Traveled
1,335,514
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,475
467
17
1
0
342,860
0
L
Olorun
9,415
588
92
6
0
266,909
4
L
Ganesha
7,463
466
28
2
0
279,272
3
W
Sun Wukong
8,663
541
51
3
0
335,293
0
W
Cliodhna
10,855
678
154
10
0
378,727
2
L
Cerberus
7,220
451
81
5
0
306,460
2
W
Hou Yi
9,537
596
75
5
0
293,716
0
W
Olorun
9,607
600
78
5
0
264,004
1
L
Pele
7,905
494
98
6
0
305,042
0
L
Rama
5,297
331
29
2
0
177,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role