Player Matchup

Osiris
Osiris
SoEzDud
Osiris
Level 18
God Stats
0W - 1L
1,620 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Charybdis
Charybdis
Solyaniz
Charybdis
Level 26
God Stats
0W - 2L
1,067 SR
Queue Stats
8W - 38L
1,031 Elo+
Solo
Yemoja
Yemoja
ariiowo
Yemoja
Level 16
God Stats
0W - 2L
1,518 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hel
Hel
x__Kod1ak__x
Hel
Level 26
God Stats
2W - 2L
1,434 SR
Queue Stats
3W - 3L
1,146 Elo+
Solo
Team Averages
Level 22
1,410 SR
1,294 Elo+

VS

Team Averages
Level 102
1,368 SR
1,348 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Cmuhkuchii
Cthulhu
Level 63
God Stats
1W - 1L
1,361 SR
Queue Stats
10W - 20L
1,313 Elo+
Party 2
Sun Wukong
Sun Wukong
Coc0nutBre3ze
Sun Wukong
Level 99
God Stats
2W - 4L
1,526 SR
Queue Stats
9W - 15L
1,373 Elo+
Party 2
Raijin
Raijin
Hippymess
Raijin
Level 87
God Stats
2W - 2L
1,084 SR
Queue Stats
61W - 116L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
SoEzDud
Osiris
14
3 / 3 / 0
8,501
708
7,326
10,095
8,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Solyaniz
Charybdis
13
0 / 5 / 2
7,649
637
922
8,460
2,968
Yemoja
ariiowo
Yemoja
13
0 / 5 / 1
7,950
663
3,229
10,402
10,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 6 / 0
8,568
714
5,246
12,324
4,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
7 / 1 / 6
10,335
861
8,555
5,916
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Cthulhu
Cmuhkuchii
Cthulhu
16
6 / 2 / 6
10,295
858
9,015
11,529
8,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Coc0nutBre3ze
Sun Wukong
16
4 / 0 / 9
10,407
867
7,709
10,525
9,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Raijin
Hippymess
Raijin
14
1 / 1 / 9
9,162
764
6,980
6,110
3,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
4
Kills
18
19
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
1
6
10
W
Cthulhu
Cmuhkuchii
Cthulhu
6
2
6
4.5
W
Sun Wukong
Coc0nutBre3ze
Sun Wukong
4
0
9
8.5
W
Raijin
Hippymess
Raijin
1
1
9
5.5
L
Osiris
SoEzDud
Osiris
3
3
0
1
L
Charybdis
Solyaniz
Charybdis
0
5
2
0.2
L
Yemoja
ariiowo
Yemoja
0
5
1
0.1
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,723
Damage
32,259
41,281
Taken
34,080
25,554
Mitigated
23,040
7,273
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,555
2,896
0
782
5,916
2,640
3,474
1,237
4,643
0
49,278
W
Cthulhu
Cmuhkuchii
Cthulhu
9,015
234
705
1,350
11,529
8,161
1,147
2,865
8,313
25,336
0
W
Sun Wukong
Coc0nutBre3ze
Sun Wukong
7,709
1,643
0
1,312
10,525
9,207
1,335
3,408
6,703
0
38,957
W
Raijin
Hippymess
Raijin
6,980
1,411
0
634
6,110
3,032
691
2,074
3,873
20,897
0
L
Osiris
SoEzDud
Osiris
7,326
1,575
0
881
10,095
8,093
116
4,867
5,096
2,575
23,883
L
Charybdis
Solyaniz
Charybdis
922
693
0
0
8,460
2,968
737
4,298
4,081
0
11,400
L
Yemoja
ariiowo
Yemoja
3,229
632
546
1,003
10,402
10,270
258
3,568
6,694
16,116
0
L
5,246
280
1,523
3,320
12,324
4,223
1,333
3,996
8,031
32,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,668
Gold Earned
40,199
148
Minions Killed
204
9
Camps Cleared
8
704,166
Distance Traveled
895,980
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,335
861
60
5
3
221,811
4
W
Cthulhu
10,295
858
41
3
1
222,664
1
W
Sun Wukong
10,407
867
69
6
3
261,945
2
W
Raijin
9,162
764
34
3
1
189,560
3
L
Osiris
8,501
708
44
4
7
174,670
0
L
Charybdis
7,649
637
17
1
0
167,206
0
L
Yemoja
7,950
663
26
2
0
179,757
1
L
Hel
8,568
714
61
5
2
182,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role