Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AntykonfidentJP
Fafnir
Level 29
God Stats
12W - 9L
1,587 SR
Queue Stats
40W - 56L
1,536 Elo+
Solo
Olorun
Olorun
Borderline17x
Olorun
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,495 Elo+
Solo
Fenrir
Fenrir
Lachskopp
Fenrir
Level 18
God Stats
5W - 2L
1,673 SR
Queue Stats
11W - 4L
1,574 Elo+
Solo
Susano
Susano
LuxuryGotenks
Susano
Level 17
God Stats
12W - 22L
1,281 SR
Queue Stats
19W - 30L
1,274 Elo+
Solo
Team Averages
Level 16
1,508 SR
1,476 Elo+

VS

Team Averages
Level 14
1,426 SR
1,396 Elo+
Poseidon
Poseidon
Jawad2300
Poseidon
Level 16
God Stats
3W - 7L
1,313 SR
Queue Stats
10W - 22L
1,201 Elo+
Party 1
Ymir
Ymir
Kkn777
Ymir
Level 6
God Stats
1W - 2L
1,481 SR
Queue Stats
5W - 2L
1,715 Elo+
Solo
Bakasura
Bakasura
KongenFJ
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
PUNISHER_BoB_1
Da Ji
Level 15
God Stats
5W - 7L
1,391 SR
Queue Stats
10W - 20L
1,227 Elo+
Party 1
Ra
Ra
sabanda007
Ra
Level 27
God Stats
55W - 70L
1,444 SR
Queue Stats
55W - 70L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
1 / 2 / 10
6,289
449
1,537
5,936
4,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
5 / 1 / 15
7,763
555
4,826
9,572
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
14 / 1 / 8
8,885
635
14,772
8,466
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Lachskopp
Fenrir
13
6 / 1 / 7
7,967
569
5,302
7,428
2,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
8 / 3 / 2
8,023
573
5,769
8,026
2,667
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Jawad2300
Poseidon
8
0 / 8 / 3
5,770
412
3,040
7,465
1,674
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Kkn777
Ymir
6
0 / 6 / 1
4,837
346
2,384
10,397
6,321
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bakasura
KongenFJ
Bakasura
12
3 / 6 / 0
7,348
525
5,897
10,604
4,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
5 / 7 / 1
7,103
507
4,517
8,771
2,543
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
0 / 8 / 1
5,136
367
1,575
6,868
2,063
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
14
34
Kills
8
8
Deaths
35
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
10
3
W
5
1
15
12.5
W
14
1
8
18
L
Poseidon
Jawad2300
Poseidon
0
8
3
0.19
L
Ymir
Kkn777
Ymir
0
6
1
0.08
L
Bakasura
KongenFJ
Bakasura
3
6
0
0.5
W
Fenrir
Lachskopp
Fenrir
6
1
7
9.5
W
8
3
2
3
L
5
7
1
0.79
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,206
Damage
17,413
39,428
Taken
44,105
22,100
Mitigated
16,746
13,524
Healing
2,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,537
180
0
817
5,936
4,132
0
1,419
4,517
8,949
0
W
4,826
1,441
0
2,298
9,572
8,313
280
2,449
7,068
11,979
0
W
14,772
8,614
406
5,652
8,466
4,316
648
2,519
5,947
56,462
5,952
L
Poseidon
Jawad2300
Poseidon
3,040
559
0
0
7,465
1,674
63
2,090
5,375
23,265
0
L
Ymir
Kkn777
Ymir
2,384
192
0
0
10,397
6,321
0
7,695
2,702
8,142
0
L
Bakasura
KongenFJ
Bakasura
5,897
4,397
0
2,261
10,604
4,145
20
1,765
8,839
0
31,337
W
Fenrir
Lachskopp
Fenrir
5,302
823
0
3,876
7,428
2,672
555
495
6,873
0
45,361
W
5,769
1,850
0
475
8,026
2,667
1,537
269
7,362
0
28,158
L
4,517
1,212
0
224
8,771
2,543
0
3,779
4,992
0
14,580
L
1,575
539
163
168
6,868
2,063
0
4,064
2,804
19,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,927
Gold Earned
30,194
298
Minions Killed
178
0
Camps Cleared
0
1,338,570
Distance Traveled
1,155,538
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,289
449
22
2
0
282,300
3
W
Fafnir
7,763
555
13
1
0
269,123
0
W
Olorun
8,885
635
119
9
0
243,947
4
L
Poseidon
5,770
412
36
3
0
219,075
1
L
Ymir
4,837
346
16
1
0
207,839
1
L
Bakasura
7,348
525
67
5
0
263,526
3
W
Fenrir
7,967
569
95
7
0
272,238
0
W
Susano
8,023
573
49
4
0
270,962
3
L
Da Ji
7,103
507
27
2
0
254,043
0
L
Ra
5,136
367
32
2
0
211,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role