Player Matchup

Nemesis
Nemesis
BichKnowImHongry
Nemesis
Level 6
God Stats
7W - 4L
1,715 SR
Queue Stats
7W - 6L
1,625 Elo+
Party 1
Geb
Geb
LeashedAnarchy
Geb
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,433 Elo+
Party 1
Aphrodite
Aphrodite
NastraVoulcry
Aphrodite
Level 26
God Stats
0W - 2L
1,185 SR
Queue Stats
22W - 22L
1,508 Elo+
Party 1
Medusa
Medusa
Shalmoon
Medusa
Level 10
God Stats
2W - 1L
1,832 SR
Queue Stats
9W - 7L
1,553 Elo+
Party 1
Merlin
Merlin
UhNoSheBettaDont
Merlin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,538 Elo+
Party 1
Team Averages
Level 22
1,546 SR
1,531 Elo+

VS

Team Averages
Level 36
1,475 SR
1,505 Elo+
Bastet
Bastet
LtJordanD
Bastet
Level 27
God Stats
1W - 1L
1,268 SR
Queue Stats
14W - 12L
1,486 Elo+
Solo
Heimdallr
Heimdallr
Líghtss
Heimdallr
Level 85
God Stats
2W - 2L
1,391 SR
Queue Stats
24W - 20L
1,587 Elo+
Party 2
Thanatos
Thanatos
MordredFaynore
Thanatos
Level 12
God Stats
6W - 7L
1,579 SR
Queue Stats
13W - 17L
1,469 Elo+
Party 2
Zeus
Zeus
Not5ThenSIX
Zeus
Level 29
God Stats
42W - 27L
1,633 SR
Queue Stats
117W - 125L
1,533 Elo+
Solo
Kuzenbo
Kuzenbo
koromatsukami
Kuzenbo
Level 27
God Stats
15W - 16L
1,504 SR
Queue Stats
78W - 83L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 6
10,107
1,011
9,899
20,080
8,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

16
0 / 4 / 6
9,954
995
4,544
14,978
9,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
NastraVoulcry
Aphrodite
16
0 / 3 / 9
9,329
933
7,202
16,089
10,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Shalmoon
Medusa
16
6 / 9 / 4
11,133
1,113
18,509
17,302
5,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
2 / 3 / 7
10,299
1,030
12,260
14,079
4,597
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

97

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
LtJordanD
Bastet
18
6 / 0 / 18
11,487
1,149
15,147
12,259
7,647
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Líghtss
Heimdallr
17
8 / 3 / 14
11,353
1,135
21,129
11,955
5,544
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
17
9 / 3 / 10
11,655
1,166
12,330
10,543
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 14
10,072
1,007
20,873
7,597
2,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
17
2 / 3 / 16
11,134
1,113
8,828
16,475
23,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
99
11
Kills
27
27
Deaths
11
32
Assists
72
Player
Kills
Deaths
Assists
KDA
L
3
8
6
0.75
L
0
4
6
0.75
W
Bastet
LtJordanD
Bastet
6
0
18
15
W
Heimdallr
Líghtss
Heimdallr
8
3
14
5
W
Thanatos
9
3
10
4.67
L
Aphrodite
NastraVoulcry
Aphrodite
0
3
9
1.5
W
2
2
14
4.5
L
Medusa
Shalmoon
Medusa
6
9
4
0.89
L
2
3
7
1.83
W
Kuzenbo
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,414
Damage
78,307
82,528
Taken
58,829
39,026
Mitigated
44,222
15,851
Healing
16,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,899
4,541
0
774
20,080
8,593
0
6,239
13,841
0
19,289
L
4,544
386
0
1,179
14,978
9,570
0
7,107
7,871
8,843
0
W
Bastet
LtJordanD
Bastet
15,147
4,077
0
4,233
12,259
7,647
0
5,152
7,107
0
25,879
W
Heimdallr
Líghtss
Heimdallr
21,129
10,188
0
1,297
11,955
5,544
0
6,300
5,655
0
35,787
W
Thanatos
12,330
2,067
0
6,503
10,543
4,904
0
4,207
6,336
0
25,743
L
Aphrodite
NastraVoulcry
Aphrodite
7,202
113
6,143
6,136
16,089
10,316
0
5,794
10,295
20,952
0
W
20,873
814
0
1,095
7,597
2,947
0
3,653
3,944
55,927
0
L
Medusa
Shalmoon
Medusa
18,509
7,681
0
0
17,302
5,950
0
5,624
11,678
0
36,305
L
12,260
689
416
1,203
14,079
4,597
0
4,937
9,142
43,826
0
W
Kuzenbo
8,828
2,510
562
2,526
16,475
23,180
0
4,694
11,781
19,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,822
Gold Earned
55,701
200
Minions Killed
200
4
Camps Cleared
6
1,031,893
Distance Traveled
1,019,734
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,107
1,011
16
2
1
236,655
0
L
Geb
9,954
995
5
1
0
180,624
0
W
Bastet
11,487
1,149
27
3
3
240,055
0
W
Heimdallr
11,353
1,135
32
3
2
187,610
1
W
Thanatos
11,655
1,166
22
2
0
193,559
0
L
Aphrodite
9,329
933
50
5
0
260,376
0
W
Zeus
10,072
1,007
95
10
0
187,725
0
L
Medusa
11,133
1,113
52
5
2
165,283
1
L
Merlin
10,299
1,030
77
8
1
188,955
1
W
Kuzenbo
11,134
1,113
24
2
1
210,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role