Player Matchup

Scylla
Scylla
 
Scylla
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Salwin2
Fafnir
Level 97
God Stats
12W - 12L
1,544 SR
Queue Stats
246W - 209L
1,441 Elo+
Party 1
King Arthur
King Arthur
Tdallyy
King Arthur
Level 157
God Stats
3W - 3L
1,692 SR
Queue Stats
62W - 76L
1,527 Elo+
Party 1
Tsukuyomi
Tsukuyomi
WonDonTheThirf
Tsukuyomi
Level 41
God Stats
0W - 1L
1,666 SR
Queue Stats
1W - 1L
1,682 Elo+
Party 1
Ares
Ares
khenetix
Ares
Level 106
God Stats
0W - 2L
1,902 SR
Queue Stats
116W - 120L
1,523 Elo+
Party 1
Team Averages
Level 97
1,661 SR
1,534 Elo+

VS

Team Averages
Level 77
1,791 SR
1,587 Elo+
Sol
Sol
B4 YouAsk No
Sol
Level 18
God Stats
2W - 0L
1,797 SR
Queue Stats
22W - 5L
1,784 Elo+
Party 2
Susano
Susano
Emmа
Susano
Level 108
God Stats
1W - 0L
2,038 SR
Queue Stats
37W - 40L
1,436 Elo+
Party 2
Chaac
Chaac
FJbruiser007
Chaac
Level 45
God Stats
22W - 13L
1,735 SR
Queue Stats
146W - 135L
1,578 Elo+
Party 2
Horus
Horus
Lucashin300
Horus
Level 87
God Stats
10W - 3L
1,723 SR
Queue Stats
497W - 367L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
TeeMxntanaa
Cthulhu
Level 128
God Stats
34W - 20L
1,661 SR
Queue Stats
703W - 756L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 6 / 2
5,991
461
3,814
7,467
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Salwin2
Fafnir
9
2 / 4 / 4
6,154
473
4,906
9,878
5,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Tdallyy
King Arthur
13
5 / 4 / 3
7,737
595
8,800
11,133
7,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
WonDonTheThirf
Tsukuyomi
8
0 / 5 / 0
4,920
378
2,300
8,349
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
10
2 / 7 / 4
6,175
475
5,655
14,679
9,150
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 6
8,815
678
12,420
9,134
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
Emmа
Susano
12
4 / 5 / 5
7,464
574
6,045
10,448
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
3 / 3 / 5
6,762
520
6,599
8,999
5,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
7 / 0 / 14
8,285
637
7,931
10,610
10,631
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
TeeMxntanaa
Cthulhu
12
4 / 2 / 4
7,316
563
6,229
8,080
6,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
10
Kills
26
26
Deaths
10
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
6
2
0.33
W
8
0
6
11
W
Susano
Emmа
Susano
4
5
5
1.3
W
3
3
5
1.83
W
7
0
14
14
L
Fafnir
Salwin2
Fafnir
2
4
4
1
L
King Arthur
Tdallyy
King Arthur
5
4
3
1.63
W
Cthulhu
TeeMxntanaa
Cthulhu
4
2
4
3
L
Tsukuyomi
WonDonTheThirf
Tsukuyomi
0
5
0
0
L
Ares
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,475
Damage
39,224
51,506
Taken
47,271
26,054
Mitigated
29,038
9,179
Healing
17,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,814
456
0
625
7,467
1,920
0
1,722
5,745
24,371
0
W
12,420
6,266
0
5,172
9,134
2,918
3,956
2,428
6,600
59,727
0
W
Susano
Emmа
Susano
6,045
1,118
0
2,672
10,448
3,729
0
5,847
4,389
0
41,036
W
6,599
432
0
2,038
8,999
5,422
790
2,461
6,341
0
33,256
W
7,931
3,414
1,006
3,840
10,610
10,631
394
2,370
8,087
0
19,404
L
Fafnir
Salwin2
Fafnir
4,906
2,001
0
3,132
9,878
5,042
0
2,841
7,037
25,296
0
L
King Arthur
Tdallyy
King Arthur
8,800
1,876
0
1,606
11,133
7,755
21
3,062
7,660
0
42,532
W
Cthulhu
TeeMxntanaa
Cthulhu
6,229
234
929
1,731
8,080
6,338
462
1,019
6,597
32,042
0
L
Tsukuyomi
WonDonTheThirf
Tsukuyomi
2,300
637
0
1,571
8,349
2,187
0
4,249
4,057
0
14,005
L
Ares
5,655
465
388
1,857
14,679
9,150
0
6,197
8,358
14,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,977
Gold Earned
38,642
242
Minions Killed
312
0
Camps Cleared
0
1,139,452
Distance Traveled
1,233,276
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,991
461
65
5
0
214,362
2
W
Sol
8,815
678
102
8
0
225,399
1
W
Susano
7,464
574
81
6
0
262,207
0
W
Chaac
6,762
520
45
3
0
252,490
2
W
Horus
8,285
637
21
2
0
262,450
0
L
Fafnir
6,154
473
47
4
0
232,456
6
L
King Arthur
7,737
595
93
7
0
240,714
4
W
Cthulhu
7,316
563
63
5
0
230,730
0
L
Tsukuyomi
4,920
378
20
2
0
216,480
4
L
Ares
6,175
475
17
1
0
235,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role