Player Matchup

Neith
Neith
Bwnii
Neith
Level 16
God Stats
2W - 0L
1,549 SR
Queue Stats
14W - 13L
1,561 Elo+
Solo
Sol
Sol
FatboySkippyTTV
Sol
Level 128
God Stats
1W - 0L
1,300 SR
Queue Stats
31W - 22L
1,654 Elo+
Party 2
Bacchus
Bacchus
Scorpio1029
Bacchus
Level 14
God Stats
3W - 1L
1,951 SR
Queue Stats
4W - 1L
1,736 Elo+
Party 2
Serqet
Serqet
kirbothebrony
Serqet
Level 27
God Stats
1W - 1L
1,328 SR
Queue Stats
72W - 61L
1,588 Elo+
Solo
Bellona
Bellona
savvythecutie
Bellona
Level 18
God Stats
1W - 1L
1,656 SR
Queue Stats
5W - 8L
1,320 Elo+
Party 2
Team Averages
Level 41
1,557 SR
1,572 Elo+

VS

Team Averages
Level 59
1,669 SR
1,698 Elo+
Tyr
Tyr
MikoNue
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 5L
1,810 Elo+
Solo
Hel
Hel
RuisuHoku
Hel
Level 148
God Stats
6W - 6L
1,747 SR
Queue Stats
44W - 43L
1,552 Elo+
Party 1
Hun Batz
Hun Batz
TummyWub
Hun Batz
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,554 Elo+
Party 1
Neith
Neith
abiaib
Neith
Level 6
God Stats
0W - 1L
1,757 SR
Queue Stats
1W - 2L
1,698 Elo+
Party 1
Aphrodite
Aphrodite
shakybab
Aphrodite
Level 17
God Stats
0W - 1L
1,843 SR
Queue Stats
3W - 2L
1,877 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bwnii
Neith
15
5 / 3 / 4
8,812
629
7,745
7,316
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
8 / 1 / 4
8,738
624
11,959
7,846
2,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
Scorpio1029
Bacchus
12
1 / 1 / 11
7,867
562
5,380
8,276
10,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 3 / 0
6,905
493
2,739
9,359
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
11
0 / 5 / 0
6,806
486
1,686
7,009
5,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
4 / 2 / 3
8,459
604
7,052
11,215
8,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
6 / 4 / 2
8,081
577
8,709
11,060
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
TummyWub
Hun Batz
13
3 / 5 / 2
7,679
549
6,708
11,003
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
abiaib
Neith
8
0 / 3 / 0
5,291
378
1,001
4,190
1,056
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
shakybab
Aphrodite
10
0 / 3 / 4
6,038
431
3,054
7,543
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
17
Kills
13
13
Deaths
17
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
Bwnii
Neith
5
3
4
2.33
W
8
1
4
10
L
Tyr
4
2
3
2.75
L
6
4
2
1.75
W
Bacchus
Scorpio1029
Bacchus
1
1
11
6.5
L
Hun Batz
TummyWub
Hun Batz
3
5
2
0.8
L
Neith
abiaib
Neith
0
3
0
0
W
3
3
0
1
W
Bellona
0
5
0
0
L
Aphrodite
shakybab
Aphrodite
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,509
Damage
26,524
39,806
Taken
45,011
24,200
Mitigated
19,560
9,460
Healing
16,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bwnii
Neith
7,745
2,344
0
2,397
7,316
2,858
660
3,322
3,655
0
50,831
W
11,959
3,926
0
3,490
7,846
2,736
3,926
2,448
5,273
56,883
5,934
L
Tyr
7,052
1,049
0
4,236
11,215
8,555
0
3,224
7,703
4,750
45,030
L
8,709
174
1,474
4,279
11,060
3,770
745
3,811
7,249
45,524
0
W
Bacchus
Scorpio1029
Bacchus
5,380
1,045
0
969
8,276
10,309
404
4,257
3,847
13,426
0
L
Hun Batz
TummyWub
Hun Batz
6,708
1,187
0
2,728
11,003
3,701
0
3,180
7,714
0
51,401
L
Neith
abiaib
Neith
1,001
580
0
39
4,190
1,056
0
2,801
1,318
0
11,472
W
2,739
359
0
2,092
9,359
3,131
259
1,521
7,576
0
22,168
W
Bellona
1,686
342
0
512
7,009
5,166
121
536
6,092
8,797
20,927
L
Aphrodite
shakybab
Aphrodite
3,054
694
1,685
2,318
7,543
2,478
62
4,266
3,031
16,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,128
Gold Earned
35,548
348
Minions Killed
365
0
Camps Cleared
0
1,286,277
Distance Traveled
1,214,839
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,812
629
104
7
0
241,297
2
W
Sol
8,738
624
113
8
0
253,795
5
L
Tyr
8,459
604
115
8
0
266,724
3
L
Hel
8,081
577
88
6
0
264,103
2
W
Bacchus
7,867
562
16
1
0
276,210
1
L
Hun Batz
7,679
549
99
7
0
267,057
1
L
Neith
5,291
378
24
2
0
170,955
1
W
Serqet
6,905
493
48
3
0
256,385
3
W
Bellona
6,806
486
67
5
0
258,590
2
L
Aphrodite
6,038
431
39
3
0
246,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role