Player Matchup

Merlin
Merlin
 
Merlin
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Ferbed45
Agni
Level 126
God Stats
15W - 8L
1,699 SR
Queue Stats
1,025W - 1,069L
1,419 Elo+
Solo
Sylvanus
Sylvanus
MushroomStar342
Sylvanus
Level 160
God Stats
17W - 16L
1,571 SR
Queue Stats
622W - 632L
1,517 Elo+
Party 2
Loki
Loki
TapouTMaN33
Loki
Level 104
God Stats
1W - 4L
1,496 SR
Queue Stats
139W - 143L
1,491 Elo+
Party 2
Eset
Eset
ZapsyRK
Eset
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,407 Elo+
Solo
Team Averages
Level 116
1,553 SR
1,467 Elo+

VS

Team Averages
Level 118
1,347 SR
1,465 Elo+
Achilles
Achilles
Civilmaicon
Achilles
Level 160
God Stats
1W - 5L
1,142 SR
Queue Stats
351W - 367L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
FreddeX Warrior
Hun Batz
Level 139
God Stats
6W - 8L
1,410 SR
Queue Stats
355W - 383L
1,410 Elo+
Solo
Kukulkan
Kukulkan
JuanSolo666
Kukulkan
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 78L
1,418 Elo+
Solo
Terra
Terra
Macholyric
Terra
Level 109
God Stats
2W - 1L
1,519 SR
Queue Stats
180W - 173L
1,539 Elo+
Party 1
Cernunnos
Cernunnos
PeterCruz25
Cernunnos
Level 148
God Stats
1W - 0L
1,166 SR
Queue Stats
74W - 88L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 9 / 4
10,944
730
15,470
16,083
6,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
17
3 / 4 / 3
10,162
677
16,961
12,854
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
15
0 / 4 / 4
8,753
584
9,626
22,692
23,492
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 6 / 3
10,524
702
11,224
12,973
6,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
ZapsyRK
Eset
18
1 / 3 / 7
10,221
681
10,338
10,934
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Civilmaicon
Achilles
20
7 / 2 / 15
12,213
814
15,684
19,081
28,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
18
9 / 4 / 10
11,657
777
13,921
14,775
7,799
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
JuanSolo666
Kukulkan
18
2 / 4 / 11
11,432
762
7,874
10,506
4,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Terra
19
5 / 3 / 17
12,461
831
10,979
22,355
24,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
PeterCruz25
Cernunnos
18
3 / 3 / 12
11,021
735
19,080
15,349
7,447
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
91
14
Kills
26
26
Deaths
16
21
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
6
9
4
0.89
W
Achilles
Civilmaicon
Achilles
7
2
15
7.25
L
Agni
3
4
3
1.13
W
Hun Batz
9
4
10
3.5
W
Kukulkan
JuanSolo666
Kukulkan
2
4
11
1.88
W
Terra
5
3
17
4.5
L
Sylvanus
0
4
4
0.5
W
Cernunnos
PeterCruz25
Cernunnos
3
3
12
3
L
4
6
3
0.92
L
Eset
ZapsyRK
Eset
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,619
Damage
67,538
75,536
Taken
82,066
44,585
Mitigated
73,090
24,058
Healing
40,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,470
475
1,039
1,738
16,083
6,227
0
6,264
9,819
23,327
0
W
Achilles
Civilmaicon
Achilles
15,684
3,079
3,626
5,175
19,081
28,194
556
10,199
8,882
0
27,144
L
Agni
16,961
556
1,928
2,980
12,854
4,755
303
2,902
9,952
35,309
0
W
Hun Batz
13,921
2,351
219
906
14,775
7,799
1,447
9,101
5,674
0
30,504
W
Kukulkan
JuanSolo666
Kukulkan
7,874
63
216
1,255
10,506
4,806
699
7,425
3,081
32,360
0
W
Terra
10,979
1,534
15,039
10,197
22,355
24,844
416
14,124
8,231
16,755
0
L
Sylvanus
9,626
1,414
4,292
8,869
22,692
23,492
435
3,732
18,960
15,204
0
W
Cernunnos
PeterCruz25
Cernunnos
19,080
5,791
1,587
2,697
15,349
7,447
2,013
11,546
3,803
0
46,054
L
11,224
1,001
877
1,169
12,973
6,098
387
4,948
8,025
0
25,011
L
Eset
ZapsyRK
Eset
10,338
466
646
520
10,934
4,013
691
1,007
9,927
29,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,604
Gold Earned
58,784
141
Minions Killed
181
0
Camps Cleared
0
1,239,682
Distance Traveled
1,442,772
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,944
730
13
1
0
214,907
0
W
Achilles
12,213
814
26
2
0
332,549
0
L
Agni
10,162
677
36
2
0
217,485
0
W
Hun Batz
11,657
777
28
2
0
267,195
0
W
Kukulkan
11,432
762
56
4
0
287,561
0
W
Terra
12,461
831
16
1
0
307,970
0
L
Sylvanus
8,753
584
9
1
0
262,419
1
W
Cernunnos
11,021
735
55
4
0
247,497
0
L
Loki
10,524
702
27
2
0
281,327
0
L
Eset
10,221
681
56
4
0
263,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role