Player Matchup

Cerberus
Cerberus
Cryotechnic
Cerberus
Level 98
God Stats
12W - 10L
1,613 SR
Queue Stats
559W - 503L
1,615 Elo+
Party 2
Nu Wa
Nu Wa
Dauntlessorion
Nu Wa
Level 38
God Stats
13W - 8L
1,609 SR
Queue Stats
268W - 170L
1,648 Elo+
Party 2
Fenrir
Fenrir
MaxBatchyKins
Fenrir
Level 86
God Stats
18W - 13L
1,550 SR
Queue Stats
409W - 341L
1,619 Elo+
Party 2
Team Averages
Level 74
1,591 SR
1,627 Elo+

VS

Team Averages
Level 61
1,443 SR
1,522 Elo+
Neith
Neith
OGNeith
Neith
Level 62
God Stats
12W - 16L
1,446 SR
Queue Stats
14W - 16L
1,517 Elo+
Solo
Khepri
Khepri
TheCoatMan
Khepri
Level 61
God Stats
26W - 13L
1,630 SR
Queue Stats
140W - 136L
1,559 Elo+
Party 1
Merlin
Merlin
agentcareless
Merlin
Level 61
God Stats
1W - 0L
1,252 SR
Queue Stats
12W - 10L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cryotechnic
Cerberus
13
3 / 5 / 7
9,572
598
13,538
20,647
8,450
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 8
9,871
617
9,318
10,605
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 5 / 6
10,914
682
18,787
17,520
13,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
OGNeith
Neith
15
4 / 3 / 7
10,638
665
15,467
12,490
5,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Khepri
TheCoatMan
Khepri
14
1 / 4 / 7
10,532
658
6,638
19,119
19,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
8 / 6 / 4
11,933
746
16,026
16,034
5,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
13
Kills
13
13
Deaths
13
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Cryotechnic
Cerberus
3
5
7
1.3
L
3
3
8
2.33
L
7
5
6
2
W
Neith
OGNeith
Neith
4
3
7
2.5
W
Khepri
TheCoatMan
Khepri
1
4
7
1.13
W
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,643
Damage
38,131
48,772
Taken
47,643
25,205
Mitigated
30,457
11,875
Healing
10,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Cryotechnic
Cerberus
13,538
849
904
8,674
20,647
8,450
0
11,545
9,102
29,445
0
L
9,318
2,592
0
0
10,605
3,683
0
4,617
5,988
32,005
0
L
18,787
4,230
0
2,297
17,520
13,072
0
6,800
10,720
0
37,603
W
Neith
OGNeith
Neith
15,467
5,426
0
4,612
12,490
5,224
1,254
5,590
6,665
0
52,065
W
Khepri
TheCoatMan
Khepri
6,638
372
459
5,228
19,119
19,765
47
9,448
9,002
14,066
0
W
16,026
1,267
0
557
16,034
5,468
124
8,312
7,479
57,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,357
Gold Earned
33,103
152
Minions Killed
184
6
Camps Cleared
8
835,333
Distance Traveled
825,963
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,572
598
49
3
0
295,079
6
L
Nu Wa
9,871
617
58
4
1
272,161
1
L
Fenrir
10,914
682
45
3
5
268,093
1
W
Neith
10,638
665
80
5
3
271,461
1
W
Khepri
10,532
658
12
1
0
281,080
5
W
Merlin
11,933
746
92
6
5
273,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role