Player Matchup

Hercules
Hercules
Deathangel3852
Hercules
Level 107
God Stats
5W - 5L
1,421 SR
Queue Stats
181W - 173L
1,502 Elo+
Party 2
Sylvanus
Sylvanus
GRANDERS0N
Sylvanus
Level 109
God Stats
0W - 2L
1,433 SR
Queue Stats
54W - 37L
1,603 Elo+
Party 2
Medusa
Medusa
oH Cynical
Medusa
Level 127
God Stats
10W - 3L
1,613 SR
Queue Stats
198W - 149L
1,649 Elo+
Party 2
Team Averages
Level 114
1,489 SR
1,585 Elo+

VS

Team Averages
Level 73
1,486 SR
1,514 Elo+
Izanami
Izanami
Darkimpulse18
Izanami
Level 61
God Stats
5W - 4L
1,426 SR
Queue Stats
107W - 126L
1,494 Elo+
Party 1
Cerberus
Cerberus
ShadowNinja4692
Cerberus
Level 28
God Stats
1W - 1L
1,552 SR
Queue Stats
74W - 68L
1,549 Elo+
Solo
Hel
Hel
thcyoulater
Hel
Level 129
God Stats
4W - 3L
1,480 SR
Queue Stats
129W - 151L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 7 / 3
8,277
552
9,908
17,237
12,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
GRANDERS0N
Sylvanus
13
1 / 6 / 4
8,997
600
6,844
17,193
13,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
oH Cynical
Medusa
15
4 / 5 / 2
10,738
716
19,203
13,365
4,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
2 / 3 / 14
10,239
683
11,629
7,570
2,535
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
15
10 / 2 / 8
12,359
824
16,483
25,300
23,249
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
6 / 1 / 12
11,085
739
11,976
16,331
14,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
5
Kills
18
18
Deaths
6
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
2
3
14
3
L
Hercules
0
7
3
0.21
L
Sylvanus
GRANDERS0N
Sylvanus
1
6
4
0.5
W
Cerberus
10
2
8
7
L
Medusa
oH Cynical
Medusa
4
5
2
1
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,955
Damage
40,088
47,795
Taken
49,201
30,652
Mitigated
40,577
8,945
Healing
29,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
11,629
8,843
0
1,183
7,570
2,535
1,300
1,496
6,043
0
43,548
L
Hercules
9,908
2,937
0
3,546
17,237
12,516
0
9,920
7,317
0
24,157
L
Sylvanus
GRANDERS0N
Sylvanus
6,844
1,299
2,446
2,953
17,193
13,751
15
9,475
7,718
16,151
2,094
W
Cerberus
16,483
1,099
1,528
9,149
25,300
23,249
322
2,059
22,600
39,433
0
L
Medusa
oH Cynical
Medusa
19,203
6,518
0
0
13,365
4,385
0
9,214
4,151
0
66,829
W
11,976
539
7,432
9,716
16,331
14,793
1,058
3,294
12,770
39,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,012
Gold Earned
33,683
149
Minions Killed
203
5
Camps Cleared
7
739,389
Distance Traveled
785,178
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,239
683
76
5
3
247,463
2
L
Hercules
8,277
552
39
3
1
252,782
6
L
Sylvanus
8,997
600
27
2
0
220,372
1
W
Cerberus
12,359
824
67
4
1
264,091
0
L
Medusa
10,738
716
83
6
4
266,235
2
W
Hel
11,085
739
60
4
3
273,624
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role