Player Matchup

Bakasura
Bakasura
Anna1Rampage
Bakasura
Level 17
God Stats
2W - 4L
1,405 SR
Queue Stats
35W - 28L
1,596 Elo+
Solo
Nemesis
Nemesis
JinVult
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,575 Elo+
Solo
Artio
Artio
YareYareTeam
Artio
Level 23
God Stats
2W - 5L
1,352 SR
Queue Stats
33W - 34L
1,480 Elo+
Solo
Artemis
Artemis
bbeals_1016
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,507 Elo+
Solo
Ymir
Ymir
bumper_attic028
Ymir
Level 24
God Stats
2W - 3L
1,551 SR
Queue Stats
48W - 60L
1,477 Elo+
Solo
Team Averages
Level 15
1,462 SR
1,527 Elo+

VS

Team Averages
Level 15
1,566 SR
1,522 Elo+
Bakasura
Bakasura
 
Bakasura
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Gamer_Hands96
Gilgamesh
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,539 Elo+
Solo
Athena
Athena
I_0n3br0wBand1t
Athena
Level 29
God Stats
5W - 0L
1,950 SR
Queue Stats
61W - 40L
1,537 Elo+
Solo
Neith
Neith
hayxlay
Neith
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,473 Elo+
Solo
Merlin
Merlin
xMrsSmith04x
Merlin
Level 16
God Stats
2W - 3L
1,379 SR
Queue Stats
71W - 55L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Anna1Rampage
Bakasura
11
4 / 5 / 1
6,565
597
6,467
11,748
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
JinVult
Nemesis
2
0 / 4 / 0
3,827
348
1,067
3,374
655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 0
6,147
559
3,411
8,271
5,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
bbeals_1016
Artemis
8
1 / 7 / 2
5,147
468
2,759
6,987
1,413
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 5 / 0
4,305
391
1,146
7,298
2,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
5 / 1 / 0
7,046
641
3,530
6,628
2,698
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Gamer_Hands96
Gilgamesh
12
3 / 2 / 1
7,105
646
5,733
6,830
2,288
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 3 / 9
6,839
622
2,868
8,207
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
hayxlay
Neith
12
8 / 1 / 5
7,955
723
9,349
5,841
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
12
6 / 0 / 1
7,514
683
5,608
4,805
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
7
Kills
23
23
Deaths
7
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
0
5
L
Bakasura
Anna1Rampage
Bakasura
4
5
1
0.9
W
Gilgamesh
Gamer_Hands96
Gilgamesh
3
2
1
1.75
W
1
3
9
1.83
L
Nemesis
JinVult
Nemesis
0
4
0
0
L
2
2
0
1
L
Artemis
bbeals_1016
Artemis
1
7
2
0.29
L
0
5
0
0
W
Neith
hayxlay
Neith
8
1
5
10.5
W
Merlin
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,850
Damage
27,088
37,678
Taken
32,311
14,005
Mitigated
15,012
8,188
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,530
2,287
0
2,614
6,628
2,698
48
450
6,041
0
28,427
L
Bakasura
Anna1Rampage
Bakasura
6,467
4,289
0
3,268
11,748
4,553
0
3,273
8,207
0
31,646
W
Gilgamesh
Gamer_Hands96
Gilgamesh
5,733
1,668
0
974
6,830
2,288
0
1,936
4,078
0
33,926
W
2,868
972
0
604
8,207
6,793
583
536
7,411
20,322
0
L
Nemesis
JinVult
Nemesis
1,067
686
0
506
3,374
655
0
779
2,495
0
3,347
L
3,411
339
0
2,873
8,271
5,256
0
471
7,361
21,641
0
L
Artemis
bbeals_1016
Artemis
2,759
1,968
0
502
6,987
1,413
0
2,100
4,669
0
14,090
L
1,146
559
396
643
7,298
2,128
0
1,383
5,865
6,895
0
W
Neith
hayxlay
Neith
9,349
5,137
0
2,630
5,841
1,802
4,926
610
5,091
0
48,508
W
Merlin
5,608
334
76
1,771
4,805
1,431
847
402
4,322
41,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,991
Gold Earned
36,459
158
Minions Killed
332
0
Camps Cleared
0
813,047
Distance Traveled
1,092,943
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,046
641
62
6
0
247,160
0
L
Bakasura
6,565
597
80
7
0
227,808
0
W
Gilgamesh
7,105
646
70
6
0
225,289
4
W
Athena
6,839
622
41
4
0
209,164
0
L
Nemesis
3,827
348
6
1
0
100,644
0
L
Artio
6,147
559
39
4
0
191,064
1
L
Artemis
5,147
468
24
2
0
179,430
1
L
Ymir
4,305
391
9
1
0
114,101
0
W
Neith
7,955
723
83
8
0
203,667
2
W
Merlin
7,514
683
76
7
0
207,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role