Player Matchup

Scylla
Scylla
Bozilla96
Scylla
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 50L
1,559 Elo+
Party 1
Achilles
Achilles
Call me kage957
Achilles
Level 15
God Stats
4W - 1L
1,627 SR
Queue Stats
24W - 27L
1,583 Elo+
Party 1
Ymir
Ymir
Plateusbr
Ymir
Level 25
God Stats
3W - 3L
1,570 SR
Queue Stats
50W - 37L
1,650 Elo+
Solo
Danzaburou
Danzaburou
SevenheadedCrab
Danzaburou
Level 29
God Stats
5W - 3L
1,808 SR
Queue Stats
127W - 115L
1,577 Elo+
Solo
Fenrir
Fenrir
childslapper21
Fenrir
Level 6
God Stats
2W - 2L
1,327 SR
Queue Stats
6W - 5L
1,532 Elo+
Solo
Team Averages
Level 23
1,567 SR
1,580 Elo+

VS

Team Averages
Level 10
1,653 SR
1,553 Elo+
Xing Tian
Xing Tian
PervasiveFob5
Xing Tian
Level 6
God Stats
2W - 2L
1,691 SR
Queue Stats
10W - 6L
1,772 Elo+
Solo
Chang'e
Chang'e
Xioney
Chang'e
Level 13
God Stats
0W - 3L
1,843 SR
Queue Stats
8W - 8L
1,551 Elo+
Solo
Nemesis
Nemesis
l-_Shizuru_-l
Nemesis
Level 8
God Stats
2W - 3L
1,520 SR
Queue Stats
10W - 14L
1,344 Elo+
Solo
Ullr
Ullr
lordly-gulf5
Ullr
Level 8
God Stats
1W - 1L
1,711 SR
Queue Stats
19W - 27L
1,506 Elo+
Solo
Nox
Nox
misty185ca
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bozilla96
Scylla
9
1 / 2 / 2
5,289
529
1,392
3,926
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
5 / 1 / 3
6,279
628
5,297
4,882
2,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
9
2 / 0 / 4
5,684
568
3,676
5,872
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
SevenheadedCrab
Danzaburou
10
4 / 0 / 1
6,259
626
4,501
2,893
1,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
3 / 1 / 4
5,619
562
3,543
5,938
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
PervasiveFob5
Xing Tian
8
2 / 1 / 0
5,443
544
2,754
8,193
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Xioney
Chang'e
7
0 / 4 / 1
4,591
459
3,403
5,476
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
7
1 / 2 / 0
4,615
462
1,315
6,547
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 2 / 0
4,815
482
1,670
4,947
1,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 6 / 0
3,725
373
819
4,342
1,064

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
4
4
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bozilla96
Scylla
1
2
2
1
W
Achilles
5
1
3
6.5
L
Xing Tian
PervasiveFob5
Xing Tian
2
1
0
2
W
Ymir
2
0
4
4
W
Danzaburou
SevenheadedCrab
Danzaburou
4
0
1
4.5
L
Chang'e
Xioney
Chang'e
0
4
1
0.13
W
3
1
4
5
L
Nemesis
1
2
0
0.5
L
1
2
0
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,409
Damage
9,961
23,511
Taken
29,505
9,698
Mitigated
9,273
8,428
Healing
6,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bozilla96
Scylla
1,392
396
0
0
3,926
1,062
288
1,246
2,474
17,011
0
W
Achilles
5,297
2,252
0
1,641
4,882
2,417
666
1,185
3,675
0
29,582
L
Xing Tian
PervasiveFob5
Xing Tian
2,754
527
0
1,402
8,193
4,287
0
1,343
6,679
12,021
0
W
Ymir
3,676
731
0
2,642
5,872
3,344
0
2,028
3,676
12,478
0
W
Danzaburou
SevenheadedCrab
Danzaburou
4,501
1,681
0
995
2,893
1,054
1,152
442
2,451
0
38,164
L
Chang'e
Xioney
Chang'e
3,403
112
310
884
5,476
1,323
0
1,331
3,957
18,271
0
W
3,543
1,496
0
3,150
5,938
1,821
0
1,579
4,259
0
19,635
L
Nemesis
1,315
356
0
2,066
6,547
1,431
0
903
5,572
0
17,934
L
1,670
724
0
1,471
4,947
1,168
0
614
4,333
0
25,443
L
819
375
0
0
4,342
1,064
11
846
3,344
3,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,130
Gold Earned
23,189
258
Minions Killed
144
0
Camps Cleared
0
898,475
Distance Traveled
906,908
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,289
529
38
4
0
162,809
0
W
Achilles
6,279
628
72
7
0
185,346
2
L
Xing Tian
5,443
544
21
2
0
193,689
1
W
Ymir
5,684
568
22
2
0
187,612
4
W
Danzaburou
6,259
626
84
8
0
170,805
1
L
Chang'e
4,591
459
31
3
0
181,230
4
W
Fenrir
5,619
562
42
4
0
191,903
0
L
Nemesis
4,615
462
39
4
0
205,733
5
L
Ullr
4,815
482
43
4
0
163,498
1
L
Nox
3,725
373
10
1
0
162,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role