Player Matchup

Ymir
Ymir
GarbagePunk77
Ymir
Level 29
God Stats
18W - 10L
1,541 SR
Queue Stats
181W - 124L
1,508 Elo+
Solo
Neith
Neith
ItsWolfieSonny
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,563 Elo+
Solo
Poseidon
Poseidon
LanMagi
Poseidon
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 32L
1,614 Elo+
Solo
Nike
Nike
SpectralHatred
Nike
Level 17
God Stats
7W - 4L
1,784 SR
Queue Stats
35W - 39L
1,516 Elo+
Solo
Fenrir
Fenrir
bodybag2291
Fenrir
Level 28
God Stats
2W - 0L
1,692 SR
Queue Stats
6W - 5L
1,551 Elo+
Solo
Team Averages
Level 25
1,603 SR
1,550 Elo+

VS

Team Averages
Level 33
1,598 SR
1,439 Elo+
Tyr
Tyr
KFLY1229
Tyr
Level 97
God Stats
26W - 19L
1,551 SR
Queue Stats
589W - 573L
1,512 Elo+
Party 1
Cernunnos
Cernunnos
MarvestHoon850
Cernunnos
Level 16
God Stats
0W - 1L
1,463 SR
Queue Stats
1W - 2L
1,454 Elo+
Solo
Ymir
Ymir
Na7ura1s 9
Ymir
Level 14
God Stats
14W - 11L
1,796 SR
Queue Stats
34W - 45L
1,366 Elo+
Solo
He Bo
He Bo
Nexsus1954
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 109L
1,378 Elo+
Party 1
Mercury
Mercury
Tikyu
Mercury
Level 29
God Stats
2W - 1L
1,681 SR
Queue Stats
71W - 64L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 7
6,246
568
5,431
6,918
5,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 3 / 5
5,848
532
6,129
5,354
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
LanMagi
Poseidon
13
12 / 1 / 5
7,987
726
8,343
5,616
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 1
5,569
506
3,263
8,529
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
10
5 / 1 / 5
6,552
596
3,256
5,858
2,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,736
612
4,381
7,810
5,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
MarvestHoon850
Cernunnos
7
2 / 6 / 1
4,985
453
2,412
6,100
1,413
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
1 / 3 / 0
5,120
465
2,144
9,135
4,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
9
1 / 9 / 3
5,984
544
4,276
7,065
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Tikyu
Mercury
10
3 / 5 / 2
5,989
544
5,038
7,658
2,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
24
Kills
8
9
Deaths
24
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
3
3
5
1.83
L
1
1
3
2.5
W
Poseidon
LanMagi
Poseidon
12
1
5
14.5
L
Cernunnos
MarvestHoon850
Cernunnos
2
6
1
0.42
L
1
3
0
0.33
L
He Bo
1
9
3
0.28
W
1
2
1
0.75
L
Mercury
Tikyu
Mercury
3
5
2
0.8
W
Fenrir
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,422
Damage
18,251
32,275
Taken
37,768
15,290
Mitigated
15,708
7,975
Healing
7,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,431
658
0
1,494
6,918
5,434
500
2,099
4,819
24,453
0
W
6,129
3,057
0
1,189
5,354
2,098
1,128
1,688
3,586
0
26,142
L
4,381
328
0
3,040
7,810
5,098
0
2,069
5,247
0
33,210
W
Poseidon
LanMagi
Poseidon
8,343
1,873
0
896
5,616
1,864
102
1,922
3,654
45,008
0
L
Cernunnos
MarvestHoon850
Cernunnos
2,412
981
0
264
6,100
1,413
391
1,260
4,816
0
12,244
L
2,144
66
125
2,043
9,135
4,527
0
4,539
4,506
15,157
0
L
He Bo
4,276
355
0
70
7,065
1,880
0
3,461
3,462
19,869
0
W
3,263
448
0
1,884
8,529
3,836
0
536
7,800
0
22,537
L
Mercury
Tikyu
Mercury
5,038
2,621
0
1,554
7,658
2,790
0
2,053
5,444
0
29,578
W
Fenrir
3,256
525
0
2,512
5,858
2,058
12
175
5,604
0
25,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,202
Gold Earned
28,814
287
Minions Killed
220
0
Camps Cleared
0
1,043,214
Distance Traveled
999,477
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,246
568
29
3
0
200,355
3
W
Neith
5,848
532
52
5
0
200,675
1
L
Tyr
6,736
612
77
7
0
217,195
0
W
Poseidon
7,987
726
103
9
0
218,936
1
L
Cernunnos
4,985
453
21
2
0
188,281
0
L
Ymir
5,120
465
28
3
0
169,264
0
L
He Bo
5,984
544
38
3
0
195,195
0
W
Nike
5,569
506
45
4
0
209,651
2
L
Mercury
5,989
544
56
5
0
229,542
3
W
Fenrir
6,552
596
58
5
0
213,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role