Player Matchup

Hun Batz
Hun Batz
Awfulbrady
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,586 Elo+
Party 1
Danzaburou
Danzaburou
BobbyTh3Goat
Danzaburou
Level 22
God Stats
20W - 20L
1,476 SR
Queue Stats
24W - 26L
1,407 Elo+
Party 1
Guan Yu
Guan Yu
HammerJammer543
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,613 Elo+
Party 1
Ra
Ra
OneFlame1996407
Ra
Level 2
God Stats
0W - 2L
1,278 SR
Queue Stats
0W - 3L
1,215 Elo+
Solo
Anubis
Anubis
treydupree2515
Anubis
Level 25
God Stats
11W - 18L
1,467 SR
Queue Stats
43W - 46L
1,457 Elo+
Party 1
Team Averages
Level 12
1,444 SR
1,456 Elo+

VS

Team Averages
Level 33
1,335 SR
1,473 Elo+
Heimdallr
Heimdallr
CxP Jane
Heimdallr
Level 25
God Stats
1W - 1L
1,331 SR
Queue Stats
48W - 22L
1,743 Elo+
Party 3
Baron Samedi
Baron Samedi
JOLT ATOMIC
Baron Samedi
Level 13
God Stats
1W - 6L
1,104 SR
Queue Stats
9W - 14L
1,254 Elo+
Party 2
Cerberus
Cerberus
KichiGirl
Cerberus
Level 16
God Stats
5W - 4L
1,514 SR
Queue Stats
39W - 24L
1,711 Elo+
Party 3
Nemesis
Nemesis
LivingPegasus25
Nemesis
Level 85
God Stats
6W - 3L
1,456 SR
Queue Stats
140W - 136L
1,400 Elo+
Party 3
Cthulhu
Cthulhu
antbob7
Cthulhu
Level 27
God Stats
2W - 3L
1,273 SR
Queue Stats
42W - 50L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Awfulbrady
Hun Batz
14
4 / 4 / 4
9,088
454
9,818
16,702
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
BobbyTh3Goat
Danzaburou
14
2 / 5 / 0
8,588
429
6,428
14,861
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 3 / 4
10,324
516
17,144
17,812
16,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 14 / 5
7,592
380
4,961
14,642
3,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

15
10 / 5 / 4
9,766
488
16,413
16,323
6,522
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CxP Jane
Heimdallr
20
16 / 1 / 4
14,469
723
24,937
15,193
6,696
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
JOLT ATOMIC
Baron Samedi
13
2 / 10 / 6
8,763
438
7,067
14,700
3,973
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
KichiGirl
Cerberus
15
6 / 1 / 11
12,067
603
9,560
19,228
23,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
2 / 5 / 3
10,615
531
6,673
15,867
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
antbob7
Cthulhu
14
4 / 5 / 5
9,271
464
16,465
14,083
4,306
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
59
22
Kills
30
31
Deaths
22
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Awfulbrady
Hun Batz
4
4
4
1.5
L
Danzaburou
BobbyTh3Goat
Danzaburou
2
5
0
0.4
W
Heimdallr
CxP Jane
Heimdallr
16
1
4
18
L
5
3
4
2.33
W
Baron Samedi
JOLT ATOMIC
Baron Samedi
2
10
6
0.5
W
Cerberus
KichiGirl
Cerberus
6
1
11
11.5
W
2
5
3
0.7
L
1
14
5
0.25
W
Cthulhu
antbob7
Cthulhu
4
5
5
1.3
L
10
5
4
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,764
Damage
64,702
80,340
Taken
79,071
34,984
Mitigated
42,983
20,943
Healing
20,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Awfulbrady
Hun Batz
9,818
2,218
0
4,031
16,702
5,195
0
7,781
8,921
0
53,669
L
Danzaburou
BobbyTh3Goat
Danzaburou
6,428
2,678
0
2,992
14,861
3,622
0
1,250
13,604
0
47,859
W
Heimdallr
CxP Jane
Heimdallr
24,937
11,255
0
4,293
15,193
6,696
6,087
2,568
12,538
0
152,651
L
17,144
1,936
741
3,634
17,812
16,086
0
5,736
12,076
8,402
58,047
W
Baron Samedi
JOLT ATOMIC
Baron Samedi
7,067
1,839
959
1,178
14,700
3,973
1,880
8,618
6,032
30,926
0
W
Cerberus
KichiGirl
Cerberus
9,560
532
1,187
5,777
19,228
23,429
153
4,779
13,953
31,893
0
W
6,673
1,833
0
5,092
15,867
4,579
711
1,755
13,452
0
69,687
L
4,961
459
522
1,308
14,642
3,559
87
5,405
9,234
24,728
0
W
Cthulhu
antbob7
Cthulhu
16,465
1,062
191
1,471
14,083
4,306
660
6,256
7,653
43,632
0
L
16,413
1,079
0
7,715
16,323
6,522
0
12,920
3,403
55,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,358
Gold Earned
55,185
398
Minions Killed
509
0
Camps Cleared
0
1,938,000
Distance Traveled
1,786,336
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,088
454
84
4
0
432,529
0
L
Danzaburou
8,588
429
71
4
0
407,967
1
W
Heimdallr
14,469
723
200
10
0
369,892
2
L
Guan Yu
10,324
516
126
6
0
413,552
1
W
Baron Samedi
8,763
438
59
3
0
265,943
0
W
Cerberus
12,067
603
58
3
0
370,057
2
W
Nemesis
10,615
531
149
7
0
399,607
3
L
Ra
7,592
380
38
2
0
358,306
1
W
Cthulhu
9,271
464
43
2
0
380,837
0
L
Anubis
9,766
488
79
4
0
325,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role