Player Matchup

Anubis
Anubis
AustinWJ
Anubis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,352 Elo+
Party 1
Loki
Loki
Hydra_JAYXx
Loki
Level 16
God Stats
7W - 8L
1,701 SR
Queue Stats
19W - 18L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
SimplyJasperI
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,476 Elo+
Party 1
Bakasura
Bakasura
WLRevert_yt
Bakasura
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,477 Elo+
Party 2
Charybdis
Charybdis
apex-jealousy
Charybdis
Level 28
God Stats
18W - 28L
1,505 SR
Queue Stats
52W - 58L
1,416 Elo+
Solo
Team Averages
Level 18
1,541 SR
1,439 Elo+

VS

Team Averages
Level 47
1,524 SR
1,506 Elo+
Skadi
Skadi
HolasoyGab_
Skadi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,634 Elo+
Party 3
Artio
Artio
IllSpider-ManIll
Artio
Level 86
God Stats
4W - 1L
1,500 SR
Queue Stats
193W - 201L
1,400 Elo+
Party 3
Loki
Loki
ItsWolfieSonny
Loki
Level 28
God Stats
5W - 7L
1,586 SR
Queue Stats
12W - 12L
1,535 Elo+
Solo
Ra
Ra
Pacmandehull
Ra
Level 10
God Stats
1W - 1L
1,323 SR
Queue Stats
22W - 20L
1,508 Elo+
Party 3
Yemoja
Yemoja
holasoypacman
Yemoja
Level 103
God Stats
3W - 0L
1,712 SR
Queue Stats
158W - 152L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AustinWJ
Anubis
8
1 / 3 / 0
5,130
513
2,027
4,030
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 4 / 0
4,316
432
2,337
5,669
1,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
6
0 / 4 / 2
4,255
426
1,454
6,202
2,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
WLRevert_yt
Bakasura
8
1 / 2 / 1
5,375
538
1,074
7,574
2,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Charybdis
apex-jealousy
Charybdis
10
3 / 2 / 0
5,947
595
3,916
6,649
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,858
486
2,974
4,380
1,090
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
4 / 0 / 2
6,837
684
3,424
5,086
3,318
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 1 / 3
5,910
591
3,699
4,917
1,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 2 / 1
6,631
663
4,711
4,353
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

7
1 / 0 / 2
4,537
454
842
1,786
509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
15
15
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
AustinWJ
Anubis
1
3
0
0.33
W
2
2
0
1
L
0
4
0
0
W
4
0
2
5
W
3
1
3
4.5
W
5
2
1
2.75
L
Cthulhu
0
4
2
0.25
L
Bakasura
WLRevert_yt
Bakasura
1
2
1
0.75
L
Charybdis
apex-jealousy
Charybdis
3
2
0
1.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,808
Damage
15,650
30,124
Taken
20,522
10,912
Mitigated
7,393
7,875
Healing
7,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AustinWJ
Anubis
2,027
258
0
230
4,030
1,808
0
1,677
2,353
15,492
0
W
2,974
1,032
0
559
4,380
1,090
96
546
3,712
0
20,250
L
2,337
788
0
1,584
5,669
1,476
0
2,547
3,122
0
13,394
W
3,424
416
130
2,768
5,086
3,318
48
0
4,956
33,160
0
W
3,699
448
0
2,342
4,917
1,290
0
282
4,516
0
26,990
W
4,711
944
0
1,185
4,353
1,186
0
1,273
2,864
39,018
0
L
Cthulhu
1,454
181
0
230
6,202
2,965
0
620
5,582
10,500
0
L
Bakasura
WLRevert_yt
Bakasura
1,074
681
0
2,335
7,574
2,803
0
1,877
5,697
0
20,055
L
Charybdis
apex-jealousy
Charybdis
3,916
2,428
0
3,496
6,649
1,860
0
2,332
4,317
0
37,018
W
842
269
610
83
1,786
509
0
828
808
6,393
848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,023
Gold Earned
28,773
185
Minions Killed
282
0
Camps Cleared
0
881,586
Distance Traveled
853,779
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,130
513
30
3
0
168,574
0
W
Skadi
4,858
486
39
4
0
164,695
0
L
Loki
4,316
432
26
3
0
142,063
0
W
Artio
6,837
684
92
9
0
201,006
2
W
Loki
5,910
591
62
6
0
215,117
0
W
Ra
6,631
663
78
8
0
202,944
1
L
Cthulhu
4,255
426
13
1
0
185,260
0
L
Bakasura
5,375
538
45
5
0
211,590
3
L
Charybdis
5,947
595
71
7
0
174,099
2
W
Yemoja
4,537
454
11
1
0
70,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role