Player Matchup

Cabrakan
Cabrakan
Everton-Bats
Cabrakan
Level 99
God Stats
7W - 15L
1,431 SR
Queue Stats
290W - 302L
1,458 Elo+
Solo
Anhur
Anhur
MR SAND3R5
Anhur
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,453 Elo+
Solo
Raijin
Raijin
Mightydonut693
Raijin
Level 69
God Stats
14W - 16L
1,573 SR
Queue Stats
55W - 72L
1,400 Elo+
Party 2
Sun Wukong
Sun Wukong
Namelesshobo
Sun Wukong
Level 97
God Stats
1W - 1L
1,672 SR
Queue Stats
116W - 101L
1,392 Elo+
Party 2
Loki
Loki
Yodden
Loki
Level 102
God Stats
16W - 8L
1,673 SR
Queue Stats
222W - 241L
1,372 Elo+
Solo
Team Averages
Level 93
1,570 SR
1,415 Elo+

VS

Team Averages
Level 79
1,408 SR
1,404 Elo+
Neith
Neith
AlliCaht
Neith
Level 52
God Stats
16W - 12L
1,483 SR
Queue Stats
188W - 214L
1,381 Elo+
Party 1
Nox
Nox
DrawnCrayfish60
Nox
Level 103
God Stats
2W - 1L
1,336 SR
Queue Stats
75W - 81L
1,435 Elo+
Solo
Thanatos
Thanatos
Yitxz
Thanatos
Level 51
God Stats
3W - 14L
1,272 SR
Queue Stats
177W - 196L
1,360 Elo+
Solo
Achilles
Achilles
chanthebarber
Achilles
Level 66
God Stats
9W - 15L
1,370 SR
Queue Stats
378W - 415L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
mateoson
Baron Samedi
Level 122
God Stats
11W - 9L
1,576 SR
Queue Stats
323W - 335L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Everton-Bats
Cabrakan
14
2 / 4 / 7
9,700
441
10,683
19,093
21,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
13
3 / 5 / 3
8,561
389
9,995
18,598
7,027
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 3 / 3
10,090
459
11,082
11,352
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Namelesshobo
Sun Wukong
16
3 / 5 / 0
10,232
465
9,525
16,126
11,086
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Yodden
Loki
16
0 / 6 / 3
9,521
433
5,397
16,686
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AlliCaht
Neith
13
1 / 3 / 8
8,639
393
6,131
11,092
3,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

19
9 / 2 / 6
12,310
560
11,989
13,972
5,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Yitxz
Thanatos
17
5 / 1 / 4
10,029
456
10,035
12,211
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
chanthebarber
Achilles
17
4 / 1 / 5
10,566
480
11,588
16,926
13,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
mateoson
Baron Samedi
15
4 / 3 / 7
10,375
472
16,929
14,879
12,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
10
Kills
23
23
Deaths
10
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Neith
AlliCaht
Neith
1
3
8
1.67
W
9
2
6
6
L
Cabrakan
Everton-Bats
Cabrakan
2
4
7
1.38
L
Anhur
3
5
3
0.9
L
2
3
3
1.17
L
Sun Wukong
Namelesshobo
Sun Wukong
3
5
0
0.6
W
Thanatos
Yitxz
Thanatos
5
1
4
7
L
Loki
Yodden
Loki
0
6
3
0.25
W
Achilles
chanthebarber
Achilles
4
1
5
6.5
W
Baron Samedi
mateoson
Baron Samedi
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,682
Damage
56,672
81,855
Taken
69,080
49,160
Mitigated
39,749
22,258
Healing
39,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AlliCaht
Neith
6,131
1,488
178
3,324
11,092
3,143
609
4,667
6,395
0
32,895
W
11,989
337
71
4,487
13,972
5,547
1,383
5,293
8,271
86,453
0
L
Cabrakan
Everton-Bats
Cabrakan
10,683
668
0
2,998
19,093
21,171
0
6,344
12,458
34,702
0
L
Anhur
9,995
3,960
0
6,987
18,598
7,027
0
8,973
9,437
0
39,089
L
11,082
313
170
3,606
11,352
4,074
0
5,153
5,858
71,359
0
L
Sun Wukong
Namelesshobo
Sun Wukong
9,525
1,390
419
2,397
16,126
11,086
621
5,502
9,803
1,570
61,710
W
Thanatos
Yitxz
Thanatos
10,035
1,807
0
12,881
12,211
5,398
0
1,595
10,600
0
76,629
L
Loki
Yodden
Loki
5,397
982
0
5,681
16,686
5,802
0
3,447
12,949
0
63,437
W
Achilles
chanthebarber
Achilles
11,588
2,906
0
5,813
16,926
13,060
643
3,251
13,453
8,023
58,458
W
Baron Samedi
mateoson
Baron Samedi
16,929
1,829
3,954
8,397
14,879
12,601
577
6,485
8,260
43,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,104
Gold Earned
51,919
482
Minions Killed
491
0
Camps Cleared
0
1,969,892
Distance Traveled
1,869,418
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,639
393
70
3
0
362,308
4
W
Nox
12,310
560
159
7
0
374,155
0
L
Cabrakan
9,700
441
38
2
0
382,320
4
L
Anhur
8,561
389
61
3
0
371,989
0
L
Raijin
10,090
459
149
7
0
406,510
11
L
Sun Wukong
10,232
465
118
5
0
396,453
11
W
Thanatos
10,029
456
94
4
0
343,138
1
L
Loki
9,521
433
116
5
0
412,620
2
W
Achilles
10,566
480
125
6
0
401,336
9
W
Baron Samedi
10,375
472
43
2
0
388,481
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role