Player Matchup

Ganesha
Ganesha
Anartien
Ganesha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 41L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
JHarlem
Danzaburou
Level 27
God Stats
1W - 0L
1,328 SR
Queue Stats
17W - 18L
1,409 Elo+
Solo
Bellona
Bellona
Player995697264
Bellona
Level 7
God Stats
1W - 1L
1,277 SR
Queue Stats
5W - 5L
1,188 Elo+
Solo
Medusa
Medusa
gagliardo_gaston
Medusa
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 33L
1,440 Elo+
Party 1
Cliodhna
Cliodhna
theBullit098
Cliodhna
Level 27
God Stats
11W - 6L
1,383 SR
Queue Stats
82W - 81L
1,378 Elo+
Solo
Team Averages
Level 23
1,398 SR
1,365 Elo+

VS

Team Averages
Level 13
1,445 SR
1,405 Elo+
Artio
Artio
LoneMinstrel
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,279 Elo+
Party 2
Guan Yu
Guan Yu
Shetthirty
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,405 Elo+
Solo
Neith
Neith
ZeroGHOST67
Neith
Level 6
God Stats
0W - 2L
1,223 SR
Queue Stats
0W - 2L
1,213 Elo+
Party 2
Nu Wa
Nu Wa
l2 a lP IE
Nu Wa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,714 Elo+
Solo
Set
Set
ogzbrky
Set
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 38L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Anartien
Ganesha
12
0 / 1 / 10
7,655
547
2,359
6,361
4,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
JHarlem
Danzaburou
14
10 / 0 / 4
9,710
694
11,358
9,230
3,132
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 2 / 2
7,745
553
3,739
7,447
6,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 3 / 2
7,964
569
7,863
7,435
2,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
theBullit098
Cliodhna
14
6 / 3 / 0
8,236
588
4,788
9,537
4,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
6,584
470
2,101
9,814
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Shetthirty
Guan Yu
10
1 / 5 / 2
6,112
437
3,850
10,934
7,504
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 6 / 0
5,746
410
1,303
6,233
2,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
12
3 / 5 / 1
7,161
512
5,258
7,632
1,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Set
8
0 / 5 / 1
5,471
391
2,439
9,459
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
24
Kills
7
9
Deaths
24
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Anartien
Ganesha
0
1
10
5
W
Danzaburou
JHarlem
Danzaburou
10
0
4
12
L
2
3
2
1
W
2
2
2
1.5
L
Guan Yu
Shetthirty
Guan Yu
1
5
2
0.4
L
1
6
0
0.17
W
6
3
2
2.33
L
Nu Wa
3
5
1
0.7
L
Set
0
5
1
0.1
W
Cliodhna
theBullit098
Cliodhna
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,107
Damage
14,951
40,010
Taken
44,072
21,245
Mitigated
21,723
11,035
Healing
9,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Anartien
Ganesha
2,359
519
0
1,242
6,361
4,678
634
2,037
4,324
22,792
0
W
Danzaburou
JHarlem
Danzaburou
11,358
6,999
0
6,605
9,230
3,132
1,461
2,712
6,518
0
57,620
L
2,101
312
300
2,581
9,814
7,313
0
1,326
8,488
10,846
0
W
3,739
771
0
1,864
7,447
6,499
559
386
7,061
8,897
25,047
L
Guan Yu
Shetthirty
Guan Yu
3,850
783
212
3,950
10,934
7,504
218
1,413
9,521
0
25,091
L
1,303
805
0
398
6,233
2,374
840
443
5,790
0
20,680
W
7,863
3,126
0
1,046
7,435
2,442
3,026
1,664
5,771
0
52,804
L
Nu Wa
5,258
896
0
1,060
7,632
1,712
52
273
7,359
36,232
0
L
Set
2,439
744
0
842
9,459
2,820
0
116
9,343
0
20,385
W
Cliodhna
theBullit098
Cliodhna
4,788
1,093
0
278
9,537
4,494
0
1,225
8,312
0
58,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,310
Gold Earned
31,074
418
Minions Killed
228
0
Camps Cleared
0
1,250,631
Distance Traveled
1,249,457
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,655
547
13
1
0
259,437
0
W
Danzaburou
9,710
694
98
7
0
261,120
0
L
Artio
6,584
470
21
2
0
277,250
3
W
Bellona
7,745
553
79
6
0
221,311
0
L
Guan Yu
6,112
437
43
3
0
237,086
1
L
Neith
5,746
410
55
4
0
235,615
0
W
Medusa
7,964
569
123
9
0
253,862
0
L
Nu Wa
7,161
512
71
5
0
232,190
5
L
Set
5,471
391
38
3
0
267,316
0
W
Cliodhna
8,236
588
105
8
0
254,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role