Player Matchup

Thor
Thor
IIGrimAfterlife
Thor
Level 128
God Stats
1W - 0L
1,502 SR
Queue Stats
110W - 91L
1,598 Elo+
Party 2
Charybdis
Charybdis
Mruseprunes
Charybdis
Level 97
God Stats
2W - 3L
1,564 SR
Queue Stats
90W - 79L
1,555 Elo+
Party 2
Sobek
Sobek
Zapatoskr
Sobek
Level 84
God Stats
5W - 2L
1,777 SR
Queue Stats
120W - 134L
1,571 Elo+
Party 1
Ao Kuang
Ao Kuang
blazingpie
Ao Kuang
Level 105
God Stats
6W - 4L
1,613 SR
Queue Stats
128W - 103L
1,594 Elo+
Party 2
Ullr
Ullr
slyie
Ullr
Level 63
God Stats
19W - 9L
1,858 SR
Queue Stats
188W - 137L
1,645 Elo+
Party 1
Team Averages
Level 95
1,663 SR
1,593 Elo+

VS

Team Averages
Level 113
1,599 SR
1,553 Elo+
Khepri
Khepri
Kîńg
Khepri
Level 67
God Stats
18W - 13L
1,730 SR
Queue Stats
167W - 157L
1,566 Elo+
Solo
Horus
Horus
TriflinAF
Horus
Level 127
God Stats
7W - 9L
1,587 SR
Queue Stats
703W - 703L
1,532 Elo+
Solo
Xbalanque
Xbalanque
fRevo
Xbalanque
Level 121
God Stats
23W - 10L
1,684 SR
Queue Stats
364W - 349L
1,536 Elo+
Solo
Janus
Janus
pronakakir
Janus
Level 109
God Stats
4W - 5L
1,493 SR
Queue Stats
134W - 132L
1,594 Elo+
Solo
Hun Batz
Hun Batz
xXxKaijuSlayer
Hun Batz
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 2
11,118
505
6,355
19,737
19,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Mruseprunes
Charybdis
15
1 / 2 / 2
10,225
465
6,016
10,114
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Zapatoskr
Sobek
18
2 / 5 / 5
11,541
525
15,065
25,719
30,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
blazingpie
Ao Kuang
19
5 / 2 / 2
11,853
539
9,519
19,161
6,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
slyie
Ullr
20
2 / 1 / 4
12,366
562
12,231
14,630
6,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Kîńg
Khepri
16
1 / 0 / 6
9,979
454
6,498
9,512
12,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
TriflinAF
Horus
16
4 / 4 / 6
10,571
481
18,226
21,949
18,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
fRevo
Xbalanque
16
4 / 5 / 2
9,972
453
11,826
16,724
5,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
13
1 / 2 / 1
9,342
425
4,846
6,124
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
20
5 / 4 / 2
12,035
547
15,690
19,348
7,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
32
15
Kills
15
15
Deaths
15
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
5
2
1.2
L
Khepri
Kîńg
Khepri
1
0
6
4
W
Charybdis
Mruseprunes
Charybdis
1
2
2
1
L
Horus
TriflinAF
Horus
4
4
6
1.75
W
Sobek
Zapatoskr
Sobek
2
5
5
0.9
W
Ao Kuang
blazingpie
Ao Kuang
5
2
2
3
L
Xbalanque
fRevo
Xbalanque
4
5
2
1
L
Janus
1
2
1
0.75
W
Ullr
slyie
Ullr
2
1
4
4
L
Hun Batz
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,186
Damage
57,086
89,361
Taken
73,657
66,262
Mitigated
45,934
38,980
Healing
22,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,355
812
610
5,364
19,737
19,995
31
5,168
14,420
0
38,677
L
Khepri
Kîńg
Khepri
6,498
622
0
1,718
9,512
12,437
103
2,261
7,240
30,023
0
W
Charybdis
Mruseprunes
Charybdis
6,016
3,033
0
4,992
10,114
3,276
2,696
1,508
8,516
0
57,545
L
Horus
TriflinAF
Horus
18,226
8,440
1,568
8,231
21,949
18,786
371
8,277
13,016
0
64,017
W
Sobek
Zapatoskr
Sobek
15,065
991
153
12,864
25,719
30,215
99
1,405
24,314
74,887
0
W
Ao Kuang
blazingpie
Ao Kuang
9,519
2,218
0
11,071
19,161
6,767
238
1,230
17,885
82,073
0
L
Xbalanque
fRevo
Xbalanque
11,826
6,852
0
4,841
16,724
5,527
606
2,961
13,662
0
81,676
L
Janus
4,846
402
0
1,783
6,124
2,005
246
1,157
4,967
57,179
0
W
Ullr
slyie
Ullr
12,231
4,813
0
3,926
14,630
6,009
2,974
1,706
12,882
0
106,833
L
Hun Batz
15,690
2,588
0
4,548
19,348
7,179
0
8,789
9,993
0
105,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,103
Gold Earned
51,899
625
Minions Killed
568
0
Camps Cleared
0
2,020,775
Distance Traveled
2,035,644
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,118
505
62
3
0
397,002
12
L
Khepri
9,979
454
41
2
0
452,749
7
W
Charybdis
10,225
465
126
6
0
294,066
3
L
Horus
10,571
481
100
5
0
431,671
4
W
Sobek
11,541
525
129
6
0
425,917
3
W
Ao Kuang
11,853
539
116
5
0
472,543
5
L
Xbalanque
9,972
453
133
6
0
399,995
2
L
Janus
9,342
425
123
6
0
279,630
2
W
Ullr
12,366
562
192
9
0
431,247
5
L
Hun Batz
12,035
547
171
8
0
471,599
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role