Player Matchup

Heimdallr
Heimdallr
Master_Toad_Sage
Heimdallr
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 151L
1,299 Elo+
Solo
Merlin
Merlin
SGG Selkie
Merlin
Level 89
God Stats
5W - 8L
1,388 SR
Queue Stats
334W - 387L
1,347 Elo+
Solo
Ymir
Ymir
Seigan
Ymir
Level 98
God Stats
9W - 15L
1,355 SR
Queue Stats
473W - 603L
1,336 Elo+
Solo
Charybdis
Charybdis
dfeet67
Charybdis
Level 45
God Stats
2W - 2L
1,250 SR
Queue Stats
369W - 439L
1,253 Elo+
Solo
Bellona
Bellona
turtilyy
Bellona
Level 76
God Stats
15W - 13L
1,436 SR
Queue Stats
321W - 358L
1,436 Elo+
Solo
Team Averages
Level 71
1,386 SR
1,334 Elo+

VS

Team Averages
Level 71
1,373 SR
1,396 Elo+
Hel
Hel
Atara23
Hel
Level 64
God Stats
2W - 1L
1,660 SR
Queue Stats
44W - 68L
1,335 Elo+
Solo
Ymir
Ymir
CoupeKid93
Ymir
Level 56
God Stats
6W - 15L
1,356 SR
Queue Stats
339W - 371L
1,369 Elo+
Solo
Hun Batz
Hun Batz
Cristian_Crak11
Hun Batz
Level 64
God Stats
2W - 6L
1,271 SR
Queue Stats
214W - 214L
1,407 Elo+
Solo
Cu Chulainn
Cu Chulainn
Flakey crev
Cu Chulainn
Level 43
God Stats
1W - 1L
1,217 SR
Queue Stats
30W - 36L
1,384 Elo+
Solo
Olorun
Olorun
xTITANxPimponx
Olorun
Level 126
God Stats
7W - 6L
1,362 SR
Queue Stats
268W - 337L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
14
4 / 4 / 4
9,026
475
10,418
9,949
3,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
SGG Selkie
Merlin
17
2 / 0 / 1
10,115
532
5,084
8,204
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Seigan
Ymir
13
0 / 4 / 12
9,029
475
5,596
18,813
15,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
dfeet67
Charybdis
16
10 / 2 / 2
10,581
557
12,931
12,734
4,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
turtilyy
Bellona
17
4 / 0 / 10
10,448
550
12,421
14,602
14,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
0 / 2 / 1
9,124
480
6,625
9,234
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 7 / 4
8,399
442
5,921
19,587
13,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
16
5 / 0 / 0
9,470
498
7,316
12,393
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Flakey crev
Cu Chulainn
11
0 / 9 / 0
7,569
398
8,687
16,744
6,633
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 0
7,582
399
2,205
7,840
2,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
20
Kills
7
10
Deaths
20
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
0
2
1
0.25
L
1
7
4
0.43
L
Hun Batz
5
0
0
5
L
Cu Chulainn
Flakey crev
Cu Chulainn
0
9
0
0
W
Heimdallr
4
4
4
1.5
W
Merlin
SGG Selkie
Merlin
2
0
1
2.5
W
Ymir
Seigan
Ymir
0
4
12
1.5
W
Charybdis
dfeet67
Charybdis
10
2
2
5.5
W
Bellona
turtilyy
Bellona
4
0
10
9
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,450
Damage
30,754
64,302
Taken
65,798
41,218
Mitigated
30,359
18,770
Healing
16,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
6,625
283
1,869
4,030
9,234
3,266
99
3,017
6,161
60,617
0
L
5,921
346
1,030
3,160
19,587
13,038
76
5,927
13,533
34,851
0
L
Hun Batz
7,316
2,792
163
2,695
12,393
4,440
3,604
1,732
10,613
0
50,132
L
Cu Chulainn
Flakey crev
Cu Chulainn
8,687
2,430
0
69
16,744
6,633
255
550
16,190
0
38,623
W
Heimdallr
10,418
5,628
0
2,333
9,949
3,501
3,415
1,098
8,851
0
59,212
W
Merlin
SGG Selkie
Merlin
5,084
552
152
1,656
8,204
3,198
895
1,668
6,440
78,932
0
W
Ymir
Seigan
Ymir
5,596
669
0
5,644
18,813
15,498
179
6,041
12,604
29,298
0
W
Charybdis
dfeet67
Charybdis
12,931
10,266
0
4,070
12,734
4,606
1,031
2,753
9,877
0
63,471
W
Bellona
turtilyy
Bellona
12,421
2,464
0
4,915
14,602
14,415
1,329
2,436
12,062
4,114
57,019
L
2,205
1,151
0
3,212
7,840
2,982
0
447
7,393
33,158
7,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,199
Gold Earned
42,144
506
Minions Killed
408
0
Camps Cleared
0
1,727,284
Distance Traveled
1,670,814
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,124
480
116
6
0
308,782
3
L
Ymir
8,399
442
55
3
0
315,678
0
L
Hun Batz
9,470
498
102
5
0
427,507
0
L
Cu Chulainn
7,569
398
69
4
0
333,756
2
W
Heimdallr
9,026
475
79
4
0
317,750
0
W
Merlin
10,115
532
154
8
0
340,791
8
W
Ymir
9,029
475
51
3
0
356,715
1
W
Charybdis
10,581
557
94
5
0
332,239
1
W
Bellona
10,448
550
128
7
0
379,789
1
L
Olorun
7,582
399
66
3
0
285,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role