Player Matchup

Neith
Neith
 
Neith
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
OmegaGanni
Cerberus
Level 85
God Stats
2W - 3L
1,587 SR
Queue Stats
207W - 186L
1,554 Elo+
Solo
Fenrir
Fenrir
SPQRDANYZUKO
Fenrir
Level 128
God Stats
19W - 29L
1,500 SR
Queue Stats
63W - 90L
1,419 Elo+
Solo
Team Averages
Level 102
1,517 SR
1,495 Elo+

VS

Team Averages
Level 110
1,493 SR
1,484 Elo+
Bellona
Bellona
AWiseDolphin
Bellona
Level 127
God Stats
11W - 27L
1,293 SR
Queue Stats
228W - 237L
1,501 Elo+
Party 1
Loki
Loki
Crimsonleo15
Loki
Level 109
God Stats
2W - 0L
1,572 SR
Queue Stats
44W - 39L
1,499 Elo+
Party 2
Anhur
Anhur
HugJam02
Anhur
Level 79
God Stats
28W - 33L
1,504 SR
Queue Stats
243W - 269L
1,486 Elo+
Solo
Tiamat
Tiamat
NyeusiReign
Tiamat
Level 108
God Stats
5W - 8L
1,515 SR
Queue Stats
44W - 39L
1,487 Elo+
Party 2
Sylvanus
Sylvanus
theironfistt
Sylvanus
Level 127
God Stats
23W - 19L
1,580 SR
Queue Stats
328W - 373L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 2 / 1
5,005
501
4,073
4,907
751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
 
Freya
8
0 / 3 / 0
4,771
477
3,550
6,195
2,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
 
Ganesha
8
1 / 4 / 0
4,616
462
1,876
9,188
3,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
OmegaGanni
Cerberus
9
0 / 2 / 0
4,922
492
2,244
5,766
3,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Fenrir
9
0 / 2 / 0
4,858
486
2,916
6,837
1,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AWiseDolphin
Bellona
9
1 / 0 / 2
5,920
592
2,874
5,856
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
5 / 0 / 1
5,993
599
4,981
5,341
1,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
HugJam02
Anhur
10
3 / 1 / 2
5,374
537
6,059
5,735
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
10
2 / 0 / 2
5,787
579
3,613
5,508
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
theironfistt
Sylvanus
9
2 / 0 / 6
5,395
540
3,156
4,522
3,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
13
13
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
1
0.25
L
Freya
 
Freya
0
3
0
0
L
Ganesha
 
Ganesha
1
4
0
0.25
W
Bellona
AWiseDolphin
Bellona
1
0
2
2
W
5
0
1
5.5
W
Anhur
HugJam02
Anhur
3
1
2
4
W
Tiamat
2
0
2
3
L
Cerberus
OmegaGanni
Cerberus
0
2
0
0
L
Fenrir
0
2
0
0
W
Sylvanus
theironfistt
Sylvanus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,659
Damage
20,683
32,893
Taken
26,962
11,684
Mitigated
12,469
9,112
Healing
10,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,073
2,099
0
1,891
4,907
751
0
745
4,162
0
29,513
L
Freya
 
Freya
3,550
1,189
0
2,862
6,195
2,127
0
2,906
3,289
22,404
3,085
L
Ganesha
 
Ganesha
1,876
109
0
529
9,188
3,316
0
1,537
7,651
13,600
0
W
Bellona
AWiseDolphin
Bellona
2,874
1,080
0
2,466
5,856
3,276
0
1,389
4,082
0
27,148
W
4,981
1,166
0
2,346
5,341
1,403
0
1,548
3,760
0
28,716
W
Anhur
HugJam02
Anhur
6,059
2,783
0
1,899
5,735
1,230
50
912
4,823
0
27,995
W
Tiamat
3,613
537
0
2,432
5,508
2,717
454
2,290
3,218
35,319
0
L
Cerberus
OmegaGanni
Cerberus
2,244
177
0
1,158
5,766
3,802
0
0
5,766
22,909
0
L
Fenrir
2,916
414
0
2,672
6,837
1,688
0
1,087
5,750
0
25,368
W
Sylvanus
theironfistt
Sylvanus
3,156
1,357
308
1,188
4,522
3,843
148
630
3,892
16,172
4,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,172
Gold Earned
28,469
250
Minions Killed
280
0
Camps Cleared
0
882,937
Distance Traveled
933,561
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,005
501
74
7
0
162,605
0
L
Freya
4,771
477
63
6
0
168,582
1
L
Ganesha
4,616
462
16
2
0
169,954
4
W
Bellona
5,920
592
66
7
0
177,992
5
W
Loki
5,993
599
54
5
0
230,219
1
W
Anhur
5,374
537
52
5
0
163,659
2
W
Tiamat
5,787
579
63
6
0
191,869
3
L
Cerberus
4,922
492
47
5
0
178,769
2
L
Fenrir
4,858
486
50
5
0
203,027
2
W
Sylvanus
5,395
540
45
5
0
169,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role