Player Matchup

Hel
Hel
Acegaming765
Hel
Level 85
God Stats
3W - 9L
1,271 SR
Queue Stats
177W - 215L
1,482 Elo+
Party 2
Neith
Neith
Carol_lacroaK
Neith
Level 88
God Stats
2W - 3L
1,358 SR
Queue Stats
161W - 190L
1,430 Elo+
Solo
Cerberus
Cerberus
HiImKVRB
Cerberus
Level 76
God Stats
3W - 1L
1,555 SR
Queue Stats
46W - 44L
1,448 Elo+
Party 2
Zeus
Zeus
Jensonqw23e
Zeus
Level 116
God Stats
4W - 8L
1,519 SR
Queue Stats
231W - 226L
1,542 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Leahkjn
Morgan Le Fay
Level 58
God Stats
15W - 33L
1,300 SR
Queue Stats
136W - 260L
1,304 Elo+
Solo
Team Averages
Level 85
1,401 SR
1,441 Elo+

VS

Team Averages
Level 111
1,475 SR
1,396 Elo+
Janus
Janus
Der-schrotter
Janus
Level 93
God Stats
5W - 5L
1,438 SR
Queue Stats
13W - 19L
1,285 Elo+
Party 3
Bellona
Bellona
GE-N-ZO_SE-N-SEI
Bellona
Level 78
God Stats
48W - 63L
1,398 SR
Queue Stats
331W - 387L
1,394 Elo+
Solo
Xbalanque
Xbalanque
Guizma
Xbalanque
Level 160
God Stats
74W - 53L
1,592 SR
Queue Stats
599W - 617L
1,512 Elo+
Party 1
Loki
Loki
PolsK1BraT
Loki
Level 67
God Stats
3W - 3L
1,419 SR
Queue Stats
13W - 19L
1,295 Elo+
Party 3
Sylvanus
Sylvanus
hotskillpt
Sylvanus
Level 156
God Stats
262W - 243L
1,531 SR
Queue Stats
403W - 420L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,081
507
653
5,774
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 8 / 0
5,246
437
4,700
8,399
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
HiImKVRB
Cerberus
9
0 / 3 / 2
5,335
445
2,117
8,416
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
7 / 2 / 0
7,014
585
6,829
6,711
1,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Leahkjn
Morgan Le Fay
11
0 / 1 / 0
6,064
505
2,638
4,019
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,128
511
4,054
5,254
1,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 2
5,873
489
2,252
6,600
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Guizma
Xbalanque
12
11 / 1 / 3
7,755
646
10,506
7,158
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 2 / 3
5,925
494
734
5,252
1,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
hotskillpt
Sylvanus
10
2 / 1 / 10
6,359
530
5,227
6,721
3,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
8
Kills
16
16
Deaths
9
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
1
8
0
0.13
W
2
4
2
0.75
W
0
1
2
1
W
Xbalanque
Guizma
Xbalanque
11
1
3
12.5
L
Cerberus
HiImKVRB
Cerberus
0
3
2
0.33
L
7
2
0
3.5
L
Morgan Le Fay
Leahkjn
Morgan Le Fay
0
1
0
0
W
1
2
3
1.25
W
Sylvanus
hotskillpt
Sylvanus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,937
Damage
22,773
33,319
Taken
30,985
11,029
Mitigated
12,911
8,903
Healing
9,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
653
44
416
2,052
5,774
1,384
810
1,136
4,568
35,064
0
L
4,700
2,635
0
1,688
8,399
2,514
0
2,538
5,861
0
23,253
W
4,054
318
0
1,210
5,254
1,324
684
3,942
1,262
33,954
0
W
2,252
376
0
2,444
6,600
4,258
736
4,416
2,184
0
23,696
W
Xbalanque
Guizma
Xbalanque
10,506
5,905
0
2,911
7,158
2,185
1,685
1,070
6,088
0
47,654
L
Cerberus
HiImKVRB
Cerberus
2,117
59
0
1,757
8,416
4,159
0
1,638
6,708
18,155
0
L
6,829
2,330
0
1,910
6,711
1,701
0
2,632
4,007
27,044
0
L
Morgan Le Fay
Leahkjn
Morgan Le Fay
2,638
508
0
1,080
4,019
1,271
690
477
3,542
30,177
0
W
734
0
0
450
5,252
1,236
0
1,116
4,136
0
25,052
W
Sylvanus
hotskillpt
Sylvanus
5,227
1,758
837
1,452
6,721
3,908
204
1,641
5,078
16,881
5,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,740
Gold Earned
32,040
286
Minions Killed
284
0
Camps Cleared
0
1,019,958
Distance Traveled
1,070,114
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,081
507
81
7
0
223,621
2
L
Neith
5,246
437
45
4
0
182,373
1
W
Janus
6,128
511
56
5
0
216,854
2
W
Bellona
5,873
489
52
4
0
201,447
4
W
Xbalanque
7,755
646
80
7
0
215,192
2
L
Cerberus
5,335
445
64
5
0
209,952
6
L
Zeus
7,014
585
47
4
0
207,789
1
L
Morgan Le Fay
6,064
505
49
4
0
196,223
0
W
Loki
5,925
494
65
5
0
229,316
1
W
Sylvanus
6,359
530
31
3
0
207,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role